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White Wolf

Author of Werewolf: the Forsaken

163+ Works 3,707 Members 15 Reviews

About the Author

Disambiguation Notice:

This page is for a publisher. Please do not combine with any individual author. Thank you.

Series

Works by White Wolf

Werewolf: the Forsaken (2005) 259 copies, 3 reviews
Aberrant (1999) 157 copies, 1 review
Dark Ages: Vampire (2002) 157 copies
Ars Magica (3rd Edition) (1992) 117 copies, 1 review
Exalted: The Dragon-Blooded (2002) 100 copies
Exalted Players Guide (2004) 91 copies, 1 review
Book of the Wyrm (1993) 90 copies, 1 review
The Last Battle (2004) 67 copies
Coteries (2004) 66 copies
Book of 3 Circles (2001) — Editor — 66 copies
Children of the Night (1999) 66 copies
Sins of the Blood (2001) 63 copies
Caste Book: Eclipse (2003) 60 copies, 1 review
Lords of Summer (2008) 57 copies
Predator & Prey: Werewolf (2001) 53 copies, 1 review
Exalted: The Outcaste (2004) 51 copies
Lore of the Forsaken (2005) 48 copies
Time of Tumult (2002) 46 copies
Innocents (2008) 39 copies
Creatures of the Wyld (2003) 37 copies
Hunter-Book: Avenger (2000) 35 copies
Engel: Core Rulebook (2002) 33 copies
Hunter: Holy War (2001) 32 copies
Aberrant: Teragen (2000) 32 copies
Road of the Beast *OP (2002) 31 copies
Orpheus The Orphan-Grinders (2004) 31 copies
Mind's Eye Theatre: Dark Epics (2001) 29 copies, 1 review
Chaining the Beast (2003) 28 copies
Hunter: First Contact (2002) 28 copies
The Earthbound (2003) 27 copies
Road of Kings (2002) 27 copies, 1 review
Road of Humanity (2004) 27 copies, 1 review
Hunter Witch Finders (2008) 22 copies
Tribebook:Wendigo (Revised) (2003) 22 copies
Heresies of the Way (2002) 21 copies
Geist: Book of the Dead (2009) 21 copies, 1 review
Seers of the Throne (2009) 19 copies, 1 review
Aberrant: XWF (2000) 19 copies
The Tomb of 5 Corners (2006) 11 copies
Serpent in the Fold (2002) 11 copies
Trinity Introductory Kit (1997) 9 copies
Fear-Makers Promise, The (2011) 8 copies
Dark Factions (World of Warcraft RPG) (2008) 7 copies, 1 review
Vampire New Wave Requiem (2009) 6 copies
Hypoxia (2014) 6 copies
Exalted Art Book (2009) 4 copies
The Resurrectionists (2011) 3 copies
Sunset Empires (2002) 3 copies
Mage the Awakening Tarot (2009) 3 copies
Aberrant: Underworld (2002) 3 copies
Dice Mage the Awakening (2005) 3 copies
***Discipline Deck (2001) 2 copies
***Prop Deck (WW 5180) (1999) 2 copies
Dark Ages: Italy (2004) 2 copies
Hunter Character Pad (2008) 2 copies
Pimp The Backhanding (2005) 1 copy
Hunter: The Vigil Dice (2008) 1 copy
Monster Mayhem (2007) 1 copy

Associated Works

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Reviews

17 reviews
After the pleasant surprise that was Vampire: The Requiem, I had high hopes for Werewolf: The Forsaken, White Wolf's loup-garou entry for the new edition of the World of Darkness game. But while this Werewolf has laudable improvements to the nuts-and-bolts of shapeshifting, raging, and pack politics, I find myself disappointed that the underlying assumptions haven't changed enough.

The Forsaken's werewolves are fallen guardians, avenging spirits trapped in mutable flesh. They take out their show more aggression on malign spirits who overstep their bounds in the real world, thus protecting humans who nevertheless fear and reject them. The wyrm-weaver-wyld vs. Gaia tension of the previous edition is gone, but unlike the deletion of the Camarilla/Sabbat/Antediluvian metaplot from Vampire, this move hasn't made the format of the game feel freer to me-- just less urgent.

I think my complaint against Werewolf has always been that where vampires are made, werewolves are born, thus nudging campaigns quite strongly in one direction. What would a Werewolf game have looked like without the complication of the real world/spirit world duality? If lycanthropy were a curse one suffered, rather than received? Making the spirit-guardian werewolves merely one option out of many would have been a welcome change.
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This is the main source book for White Wolfs RPG Werewolf the Forsaken. It expands the base rule book World of Darkness to include the Forsaken, a race of werewolves that try to keep the physical and spiritual world in balance.

Overall, a fairly interesting book and game mechanics. It is a lot more dark and 'hopeless' than the game it replaced "Werewolf the Apocalypse", but it is well written and very well thought out and put together. If you like playing the supernatural and want to try out show more having a killing machine inside that can override your better instincts or jump to the fore when you're in trouble this is the game for you. show less
½
One of the best role-playing games that's rarely played. Ars Magica is set in a medieval Europe, where Magi, Companions (characters who have unusual talents, highly developed skills, or other benefits), and Grogs (your typical armored soldier/mercenary) adventure in search of magical places, items, or necessary components. With an actual magical system (not a collection of spells; players could and were encouraged to design their own spells), and 'troupe-style' play (each session, one player show more would be a Magi, another a Companion, and the other players got to handle the Grog guards; the players took turns in who was whom) Ars Magica was a game and world-setting all in one. show less
This was one of the early RPGs dealing not with superheroes, but people with super-powers; a significant difference. The meta-plot, and the feeling of futility created by later releases in the series (no matter what you did, everything was going to turn out badly) limited the game more than it deserved.

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Associated Authors

Justin Achilli Contributor
Myranda Kalis Contributor
C.A. Suleiman Contributor
Sarah Roark Contributor
Marne L. Vanyo Contributor
Philippe Boulle Contributor
Lucien Soulban Contributor
Carl Bowen Editor
David O. Miller Cover artist
Heather Grove Contributor
William Wulf Contributor
Deirdre Brooks Contributor
David Wendt Contributor
Christine Gregory Contributor
John Snead Contributor
Genevieve Cogman Contributor
Brian Leblanc Interior Art
Vince Locke Interior Art
John Bolton Interior Art
Mark Smylie Interior Art
Michael Danza Interior Art
Eric Hotz Interior Art
James Stowe Interior Art
Drew Tucker Interior Art
William O'Connor Interior Art
Mike Chaney Interior Art
Rik Martin Interior Art
Steve Prescott Illustrator

Statistics

Works
163
Also by
1
Members
3,707
Popularity
#6,837
Rating
½ 3.3
Reviews
15
ISBNs
144
Languages
3

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