Picture of author.

About the Author

Mark Pesce co-invented the technology for 3D on the Web, founded postgraduate programs at USC and AFTRS, is a multiple-award-winning columnist for The Register and IEEE Spectrum, hosts the award-winning The Next Billion Seconds podcast, and is a professional futurist and public speaker.

Includes the names: Pesce Mark, Mark D. Pesce

Image credit: Photo courtesy Mark Pesce

Works by Mark Pesce

Associated Works

True Names and the Opening of the Cyberspace Frontier (2001) — Contributor — 608 copies, 10 reviews
Spirits of Place (2016) — Contributor — 27 copies

Tagged

Common Knowledge

Gender
male

Members

Reviews

5 reviews
The boundaries between physical and virtual are increasingly blurred, which is a phenomenon open to multiple interpretations. Pesce chooses to concentrate on play and toys, based on the toy designs made possible by technological innovations but drawing out more general threads towards the intersection of artificial intelligence and ubiquitous computing.
Would have been better to read this closer to when it was published back in 2000. The author talks extensively about furbies, lego mindstorms, the introduction of the world wide web and virtual reality. If you want history and context for these, then you'll like the book.

The author aluded to how this technology is impacting our kids and their world view (ie, why should they memorize something when the web is available to look it up at any time from their cell phones). I would have enjoyed show more him discussing this more, but it remained a footnote in what was otherwise a drawn out history lesson on a few select technologies. Those technologies did fill us with awe at one time, but today are a commonplace, and so the book has lost much of the punch it may have had when it was first published. show less
Out of date now, and things you mostly already probably know if you were around in the late 80's into the 90's VR scene
Out of date now, and things you mostly already probably know if you were around in the late 80's into the 90's VR scene

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Statistics

Works
12
Also by
3
Members
125
Popularity
#160,150
Rating
½ 3.7
Reviews
5
ISBNs
14
Languages
2
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