MEDEA
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The Materials of Service Design by Johan Blomkvist (1), Information Architects by Richard Saul Wurman (1), Shaping Things (Mediaworks Pamphlets) by Bruce Sterling (1), Pragmatist Aesthetics: Living Beauty, Rethinking Art by Richard Shusterman (1), Information Visualization by Robert Spence (1), Creating Breakthrough Ideas: The Collaboration of Anthropologists and Designers in the Product Development Industry by Bryan Byrne (1), Networks In The Global Village: Life In Contemporary Communities by Barry Wellman (1), The Game Design Reader: A Rules of Play Anthology by Katie Salen (1), Swarm Creativity: Competitive Advantage through Collaborative Innovation Networks by Peter A. Gloor (1), What Things Do: Philosophical Reflections on Technology, Agency, and Design by Peter-Paul Verbeek (1), The Semiotic Engineering of Human-Computer Interaction by Clarisse Sieckenius de Souza (1), An Introduction to Design and Culture: 1900 to the Present by Penny Sparke (1), Grown Up Digital: How the Net Generation is Changing Your World by Don Tapscott (1), Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions by Donald A. Schon (1), The Visual Display of Quantitative Information by Edward R. Tufte (1), Thinking with Type by Ellen Lupton (1), Imagologies: Media Philosophy by Mark C. Taylor (1), Visual Explanations: Images and Quantities, Evidence and Narrative by Edward R. Tufte (1), The Myth of the Paperless Office by Abigail J. Sellen (1), The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies, and Nations by James Surowiecki (1), Ambient Findability: What We Find Changes Who We Become by Peter Morville (1), Carnal Thoughts: Embodiment and Moving Image Culture by Vivian Sobchack (1), Bringing Design to Software by Terry Winograd (1), Information Graphics: Innovative Solutions in Contemporary Design by Peter Wildbur (1), In The Age Of The Smart Machine: The Future Of Work And Power by Shoshana Zuboff (1)