Series The Morgan Kaufmann Series in Computer Graphics

47 Works Popularity 14,079 (753 Members) 1,322 Books 6 Reviews ½ 3.5
47 items
Advanced Graphics Programming Using OpenGL
Advanced RenderMan: Creating CGI for Motion Pictures
Andrew Glassner's Notebook: Recreational Computer Graphics
The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics
Complete Maya Programming, Vol. II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling
Complete Maya Programming: An Extensive Guide to MEL and C++ API
Computer Animation, Second Edition: Algorithms and Techniques
Computer Animation: Algorithms and Techniques
The Computer Animator's Technical Handbook (The Morgan Kaufmann Series in Computer Graphics)
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Guide
Curves and Surfaces in Geometric Modeling: Theory & Algorithms
Digital Geometry: Geometric Methods for Digital Picture Analysis (The Morgan Kaufmann Series in Computer Graphics)
Digital Video and HDTV: Algorithms and Interfaces
Foundations of Multidimensional and Metric Data Structures
Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry
Geometric and Solid Modeling: An Introduction (The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Geometric Tools for Computer Graphics
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD (The Morgan Kaufmann Series in Computer Graphics)
Introduction to Implicit Surfaces
An Introduction to NURBS: With Historical Perspective
An Introduction to Ray Tracing
Jim Blinn's Corner Notation, Notation, Notation
Jim Blinn's Corner: Dirty Pixels
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction
Level of Detail for 3D Graphics
Making Them Move: Mechanics, Control & Animation of Articulated Figures (The Morgan Kaufmann Series in Computer Graphics)
Mathematical Optimization in Computer Graphics and Vision
MEL Scripting for Maya Animators
Mobile 3D Graphics: with OpenGL ES and M3G
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Point-Based Graphics
Principles of Digital Image Synthesis (2-volume set)
Programming with Quartz: 2D and PDF Graphics in Mac OS X
Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling (The Morgan Kaufmann Series in Computer Graphics)
Radiosity and Global Illumination
Radiosity and Realistic Image Synthesis
Real-Time Shader Programming
Rendering With Radiance: The Art And Science Of Lighting Visualization
Subdivision Methods for Geometric Design: A Constructive Approach
Texturing and Modeling: A Procedural Approach
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
User Interface Management Systems : Models and Algorithms
Visual Effects in A Digital World: A Comprehensive Glossary of over 7,000 Visual Effects Terms
Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics)
Warping & Morphing of Graphical Objects
Wavelets for Computer Graphics
Advanced Graphics Programming Using OpenGL by Tom McReynolds 29 copies
Advanced RenderMan: Creating CGI for Motion Pictures by Anthony A. Apodaca 39 copies
Andrew Glassner's Notebook: Recreational Computer Graphics by Andrew S. Glassner 36 copies
The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics by Ron Brinkmann 102 copies, 1 review
Complete Maya Programming, Vol. II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling by David Gould 10 copies
Complete Maya Programming: An Extensive Guide to MEL and C++ API by David Gould 28 copies
Computer Animation, Second Edition: Algorithms and Techniques by Rick Parent 12 copies
Computer Animation: Algorithms and Techniques by Rick Parent 23 copies
The Computer Animator's Technical Handbook (The Morgan Kaufmann Series in Computer Graphics) by Lynn Pocock 5 copies
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Guide by Gerald Farin 45 copies, 1 review
Curves and Surfaces in Geometric Modeling: Theory & Algorithms by Jean Gallier 9 copies
Digital Geometry: Geometric Methods for Digital Picture Analysis (The Morgan Kaufmann Series in Computer Graphics) by Reinhard Klette 10 copies
Digital Video and HDTV: Algorithms and Interfaces by Charles Poynton 68 copies, 1 review
Foundations of Multidimensional and Metric Data Structures by Hanan Samet 38 copies, 1 review
Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry by Leo Dorst 60 copies
Geometric and Solid Modeling: An Introduction (The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling) by Christoph M. Hoffmann 9 copies
Geometric Tools for Computer Graphics by Philip J. Schneider 63 copies
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting by Erik Reinhard 33 copies
Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD (The Morgan Kaufmann Series in Computer Graphics) by Alyn Rockwood 3 copies
Introduction to Implicit Surfaces by Jules Bloomenthal 10 copies
An Introduction to NURBS: With Historical Perspective by David F. Rogers 15 copies
An Introduction to Ray Tracing by Andrew S. Glassner 52 copies
Jim Blinn's Corner Notation, Notation, Notation by Jim Blinn 18 copies
Jim Blinn's Corner: Dirty Pixels by Jim Blinn 40 copies
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman 166 copies, 1 review
Level of Detail for 3D Graphics by David Luebke 28 copies
Making Them Move: Mechanics, Control & Animation of Articulated Figures (The Morgan Kaufmann Series in Computer Graphics) by Norman I. Badler 13 copies
Mathematical Optimization in Computer Graphics and Vision by Luiz Velho 9 copies
MEL Scripting for Maya Animators by Mark R. Wilkins 22 copies
Mobile 3D Graphics: with OpenGL ES and M3G by Kari Pulli 14 copies
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation by Thomas Strothotte 20 copies
Point-Based Graphics by Markus Gross 13 copies
Principles of Digital Image Synthesis (2-volume set) by Andrew S. Glassner 32 copies, 1 review
Programming with Quartz: 2D and PDF Graphics in Mac OS X by David Gelphman 19 copies
Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling (The Morgan Kaufmann Series in Computer Graphics) by Ron Goldman 8 copies
Radiosity and Global Illumination by François X. Sillion 12 copies
Radiosity and Realistic Image Synthesis by Michael F. Cohen 24 copies
Real-Time Shader Programming by Ron Fosner 13 copies
Rendering With Radiance: The Art And Science Of Lighting Visualization by Greg Ward Larson 15 copies
Subdivision Methods for Geometric Design: A Constructive Approach by Joe Warren 6 copies
Texturing and Modeling: A Procedural Approach by David S. Ebert 80 copies
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) by William R. Sherman 15 copies
User Interface Management Systems : Models and Algorithms by Dan R. Olsen 4 copies
Visual Effects in A Digital World: A Comprehensive Glossary of over 7,000 Visual Effects Terms by Karen Goulekas 12 copies
Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics) by Bernhard Preim 9 copies
Warping & Morphing of Graphical Objects by Jonas Gomes 10 copies
Wavelets for Computer Graphics by Eric J. Stollnitz 19 copies

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