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Didn't enjoy this one, and I think the editor might be to blame. Telling the story through after-action reports is a nice idea, but the execution poor - nobody would write their after-action report so prosaically, and the attempt to give different characters a distinctive written "voice" felt forced, especially Robin. The other real irritation was the constant reminder of what characters were trying to achieve - every seven or eight pages, the author would make sure you're still following along, which - yes thanks, I was, but also now grinding my teeth. Many of the plot devices felt seriously forced - the Fuggers' "influence"(?) as the reason why characters are somehow unable to interfere with one another in the present day, but fine to be at each others' throats in other eras (wouldn't an investor be much more concerned about the past changing from under their feet?). I think the missions chosen were also a bit odd - if Leonardo is a problem, for example, why not just go and kill him - with the spell that we learn (right at the end) wipes someone from all strands - before he came up with whatever invention; why go after his ancestors? Why wasn't that spell ever used on Robin? Meanwhile, why does Tristan just turn up to the okay at the end, how, and without prior contact with W.S.?