Tag *ordered
Tagged Works
- Game Design - Secrets of the Sages - 3rd Edition by Pearson Software
- Pictoplasma: The Character Encyclopaedia by Lars Denicke
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
- Videogames and Art (Intellect) by Andy Clarke
- Evocative Objects: Things We Think With by Sherry Turkle
- Animating Real-Time Game Characters by Paul Steed
- Game Development Essentials: Game Interface Design by Kevin Saunders
- Best Practice: The Pros on Macromedia Flash by Douglas Easterly
- Better Game Characters by Design: A Psychological Approach by Katherine Isbister
- Game Design: A Practical Approach by Paul Schuytema
- Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy by Craig A. Anderson
- Persuasive Games: The Expressive Power of Videogames by Ian Bogost
- Level Design for Games: Creating Compelling Game Experiences by Phil Co
- Machinima by Dave Morris
- 3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
- Macromedia Flash Professional 8 Game Development by Glen Rhodes
- Full Vinyl: The Subversive Art of Designer Toys by Ivan Vartanian
- Beginning Game Level Design by John Harold Feil
- The Art of Halo: Creating A Virtual World by Eric S. Trautmann
- 3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM) by Paul Marino
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Aliases and Translations
Includes: *ordered, *Ordered, *ORDERED
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