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Works by Glen Rhodes

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Contents via UC:
The Flash 8 renaissance -- The elements of game design -- Whack a capsule -- Block breaker -- Moon fighter -- Sound for games -- Sound hunter -- Saving data -- Optimization for games -- The optimized game: AA bomb -- Bitmaps, the bitmap data object, and bitmap art -- Jungle adventure -- Physics for games -- Mars racer -- Creating standalone games -- Portable games -- Entering the third dimension -- The 3D game: Asteroid run -- ActionScript for games primer -- The future of show more games.

Could be useful for DMDN courses increasingly adding flash programming to their curricula.
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