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Abarrach, the Realm of stone. Here, on a barren  world of underground caverns built around a core of  molten lava, the lesser races — humans, elves,  and dwarves — seem to have all died off. Here, too,  what may well be the last remnants of the once  powerful Sartan still struggle to survive. For Haplo  and Alfred — enemies by heritage, traveling  companions by necessity — Abarrach may reveal more than  either dares to discover about the history of  Sartan... and show more the future of all their descendants. show less

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20 reviews
After enjoying the first two parts of this 'cycle' I found Fire Sea to be dull, uninspiring and lacking the appeal of the others. The cast changes, although the action still follows Haplo as he journeys through the Death Gate once more. The setting this time is in a subterranean world and the oppressive backdrop gives little opportunities for Weis and Hickman to showcase their talents. It just doesn't feel like a fantasy book, but has the aura of a supernatural short story. I'm sure it's a required part of the ongoing story, and won't inhibit the desire to read the next chapter, but it seems padded, with little emotional impact.
I enjoyed this more than Elven Star, there was something being explored with the concept of death and release that felt real. The 'main characters' introduced in the first book have whittled themselves so far down that I hope the world expands a bit in the next book.
In death they found hope.

Abarrach, world of stone, with a molten core as its sun. Giant columns called colossus carry warmth and light up into the rest of the world, but something has gone wrong. Entire kingdoms are freezing. As the colossus fail, Edmund leads his people in a search for hope.

The story pulls Haplo in much more quickly this time, slowing down just long enough to entangle Alfred as well. At first the story focuses on their inherent conflict, but that becomes overshadowed by their common role as outsider in this grim world.

The main conflict becomes one of perspective, as both Alfred and Haplo struggle with how the people of Abarrach choose to survive, and their glib regard for life. Haplo in particular is taken aback by show more his own reaction, and for the first time in the series he becomes a character conflicted. Much of the story is spent waiting, while rival characters plot their moves in a series of alternating scenes that leave little mystery or suspense. Near the end the story explores some interesting, if familiar questions, before bringing this chapter to a tragic end, planting seeds for what will become part of the overarching conflict of the series.

+Strong Characters
+Strong Ideas
+Strong Setting
*Grim
-Slow
-Predictable Plot

3/5
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Dit boek heeft echt een duisterder sfeer dan de eerste twee boeken. Er zit wat meer diepgang in het verhaal en je krijgt heel wat te horen over het verleden van de Sartanen op deze wereld. Dat maakt het voor mij tot een ietsje beter plot dan de vorige twee boeken. Verder is het met dezelfde vaart geschreven, maar met een wat serieuzere toon. Dat hoort ook absoluut bij deze sombere en claustrofobische wereld. Maar ik mis Zifnab en de draak. Op naar deel 4.
Book 3 of the Death Gate Cycle is an action packed, and sometimes intense, romp through Abarrach, the Realm of Stone. The world building is deliciously original, with a rather interesting take on zombies.
The continuing adventures of Haplo and his seemingly indestructible dog. This time they're visiting the world of Stone, which unlike the world of fire, has lots of fire in it - some great magma seas.

Life is hard here with acrid air, and harsh temperatures, the mensch have all died out, but instead there's lots of Sartans. Which comes as a bit of a shock. A quick bit of investigation proves that these seem much diminished from the opponents Haplo knows, even compared to the hapless Alfred who's turned up again. They do have one thing going for them though, they've learnt necromancy, which would be of vast assistance to his Lord's plans to conquer the four worlds. If only Haplo could trick the secret from them. Alfred doesn't seem so keen show more on this idea, knowing that the concept had been forbidden for good reasons. Maybe this is why the Sartan on other worlds had died out - their soul's recycled into the feckless dead of Abbarath.

Albert knows full well there's something suspicious about Haplo's dog, after it gets chucked in a pit of magma and then manages to turn alive and well a short time later. Strangely Haplo himself doesn't question this, although he as being poisoned at the time, in a battle to wrest information from him as he seeks to understand the necromancy. He is considerably weaker here than we've previously been led to believe, and starting to doubt both his purpose and his Lord. Another not at all subtle reference to higher Powers might mean there's more going on than it first seems, which would cast all of the Sartan's "benevolent" actions in a very different light.

Wasn't so convinced by this one really, contained nothing of the Labyrinth and the mysticism doesn't really fit. We do learn a bit more about Haplo and Alfred though.
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½
new Sartans, necromancy, undead, half-dead, half-undead, lazars, a "higher order!. while it started and ended with the same intensity and pacing as the first two, parts in the middle were not good. a post-apocalyptic 20-century earth is somehow included, and the layers of disbelief verge on randomness and confusion. still, 300 pages had me on my toes and dying to unravel more of the mysteries of the Death Gate.

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Author Information

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269+ Works 102,683 Members
Margaret Weis was born on March 16, 1948 in Independence, Missouri. She graduated from the University of Missouri in 1970. She worked for Herald Publishing House, starting as a proofreader and leaving as the editorial director of their trade press division. In 1983, she went to work for TSR, Inc., the company responsible for numerous role-playing show more games including Dungeons and Dragons. At TSR, she was part of the design team responsible for the creation of the DragonLance saga, which lead to the DragonLance fantasy series of books. She collaborated with Tracy Hickman to write many of the books. She is also the author of the Star of the Guardian series, the Death Gate Cycle, and the Darksword Trilogy. In addition to writing, she is the owner and president of Mag Force 7, which produces collectible trading card games. (Bowker Author Biography) show less
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217+ Works 92,491 Members
Tracy Hickman was born on November 26, 1955 in Salt Lake City, Utah. He entered the Missionary Home in Salt Lake City in 1975. From there, he was sent to Hawaii for language training for his eventual trip to Singapore. He was stationed in Hawaii and taught at the Mission House while waiting for his visa to come in. He preached the Mormon way of show more life in Indonesia for a year and a half. He was honorably released in 1977, and held a series of odd jobs after returning to the states including glass worker, television assistant director, and drill press operator in a genealogy center. In 1981, he approached by TSR about buying two of his gaming modules. He was hired by the company instead and began working with Margaret Weis. They wrote the DragonLance Chronicles together as well as over 40 books. He wrote two solo novels Requiem of Stars and The Immortals. (Bowker Author Biography) show less

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Series

Belongs to Publisher Series

Pocket (5496)

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Common Knowledge

Canonical title
Fire Sea
Original title
Fire Sea
Original publication date
1991
People/Characters
Haplo; Alfred Montbank; Baltazar; Jonathan; Prince Edmund; Jera (show all 9); Kleitus XIV; Dog; Xar
Important places
Abarrach; Nexus; Death's Gate; Arianus; Necropolis, Abarrach; Kairn Necros, Abarrach (show all 7); Chamber of the Damned, Abarrach
Epigraph
And he that was dead came forth. --John 11:44
First words
I've traveled through death's gate four times, yet I don't remember anything about the journey.
Last words
(Click to show. Warning: May contain spoilers.)I remain your loyal and devoted son.
Original language
English

Classifications

Genres
Fantasy, Fiction and Literature
DDC/MDS
813Literature & rhetoricAmerican literature in EnglishAmerican fiction in English
LCC
PS3573 .E3978 .F5Language and LiteratureAmerican literatureAmerican literatureIndividual authors1961-
BISAC

Statistics

Members
2,552
Popularity
7,430
Reviews
20
Rating
(3.83)
Languages
14 — Czech, Danish, Dutch, English, Finnish, French, German, Hebrew, Hungarian, Italian, Japanese, Spanish, Swedish, Turkish
Media
Paper, Audiobook, Ebook
ISBNs
30
ASINs
9