Mathematics for 3D Game Programming and Computer Graphics

by Eric Lengyel

Charles River Game Development Series

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Description

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers show more require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book. show less

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Eric Lengyel (Sunnyvale, CA) is the Chief Technology Officer for the game engine development studio, Terathon Software. He holds an M.S. in Mathematics from Virginia Tech

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Common Knowledge

Canonical title
Mathematics for 3D Game Programming and Computer Graphics
Original publication date
2002

Classifications

Genres
Nonfiction, Technology, General Nonfiction
DDC/MDS
794.816693Arts & recreationRecreation, sports, and performing artsChess, Computer Games / Card GamesElectronic gamesComputer programming
LCC
QA76.76 .C672 .L47ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer scienceComputer software
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English, Japanese, Korean
Media
Paper, Ebook
ISBNs
6
UPCs
2