Mathematics for 3D Game Programming and Computer Graphics
by Eric Lengyel
Charles River Game Development Series
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Description
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers show more require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book. show lessTags
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Author Information
9 Works 245 Members
Eric Lengyel (Sunnyvale, CA) is the Chief Technology Officer for the game engine development studio, Terathon Software. He holds an M.S. in Mathematics from Virginia Tech
Series
Common Knowledge
- Canonical title
- Mathematics for 3D Game Programming and Computer Graphics
- Original publication date
- 2002
Classifications
- Genres
- Nonfiction, Technology, General Nonfiction
- DDC/MDS
- 794.816693 — Arts & recreation Recreation, sports, and performing arts Chess, Computer Games / Card Games Electronic games Computer programming
- LCC
- QA76.76 .C672 .L47 — Science Mathematics Mathematics Instruments and machines Calculating machines Electronic computers. Computer science Computer software
- BISAC
Statistics
- Members
- 158
- Popularity
- 206,566
- Reviews
- 1
- Rating
- (3.92)
- Languages
- English, Japanese, Korean
- Media
- Paper, Ebook
- ISBNs
- 6
- UPCs
- 2




























































