HomeGroupsTalkMoreZeitgeist
Search Site
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.
Hide this

Results from Google Books

Click on a thumbnail to go to Google Books.

Loading...

Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists,…

by Anna Anthropy

MembersReviewsPopularityAverage ratingConversations
774279,326 (4.07)None
Part critical essay, part manifesto, part DIY guide and altogether unprecedented, Anna Anthropy's Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change - and how a new generation of artists can change it. In this first intergalactic offensive against corporate systems of production, condescending media coverage and pervasive 'gamer' culture, Anthropy takes a look at the new artists who are beginning to build an alternative body of work. A unique guide for anyone who wants to join the coming revolution of videogames.… (more)
None
Loading...

Sign up for LibraryThing to find out whether you'll like this book.

No current Talk conversations about this book.

Showing 4 of 4
If you are thinking about making a game but are intimidated by all the tooling options, or scared that it won't be "good enough," this book is for you. It's a great message that making games is for everyone, along with solid advice on how to get started.

After years of talking about it, I finally made a game thanks to this book. Thanks! ( )
  lobstersreading2 | Jan 25, 2020 |
Most people cite this book as an inspiration to "go out and make games". However this quick read is a lot more than that. It's both inspiring and a guide on where to start, how to start and what things you can use to make a game.

The only drawbacks I can really find is that it sometimes gets disjointed in flow of information. Sometimes it seems the topic will change completely mid subject.

Overall it's a nice book to read if your interested in game development and design. ( )
  Maverynthia | Jul 29, 2017 |
Great! It's an energetic call to get out there and make games, and a pretty good argument that the indie game scene of 10s could learn a thing or two from the zine scene of the 90s. Also a pretty quick read. And one that'll make you want to immediately go make a game or two. Which, I suppose, is the point. ( )
  chasing | Jan 18, 2016 |
Short ode to the potentials of single-authored videogames made using readily available software, often for free or donation-funded distribution. I have to admit that it’s not a genre that I’ve ever been fannish about or see myself getting fannish about, but I recognize the emotions and commitments, and if videogames are a major method of communication then absolutely we need not just the blockbusters but everything else. ( )
  rivkat | Aug 2, 2013 |
Showing 4 of 4
no reviews | add a review
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Canonical title
Original title
Alternative titles
Original publication date
People/Characters
Important places
Important events
Related movies
Awards and honors
Epigraph
Dedication
First words
Quotations
Last words
Disambiguation notice
Publisher's editors
Blurbers
Original language
Canonical DDC/MDS
Canonical LCC

References to this work on external resources.

Wikipedia in English (2)

Part critical essay, part manifesto, part DIY guide and altogether unprecedented, Anna Anthropy's Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change - and how a new generation of artists can change it. In this first intergalactic offensive against corporate systems of production, condescending media coverage and pervasive 'gamer' culture, Anthropy takes a look at the new artists who are beginning to build an alternative body of work. A unique guide for anyone who wants to join the coming revolution of videogames.

No library descriptions found.

Book description
Haiku summary

Popular covers

Quick Links

Rating

Average: (4.07)
0.5
1
1.5
2 1
2.5
3 2
3.5
4 7
4.5
5 5

Is this you?

Become a LibraryThing Author.

Seven Stories Press

2 editions of this book were published by Seven Stories Press.

Editions: 1609803728, 1609803736

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 163,131,525 books! | Top bar: Always visible