10 PRINT CHR$(205.5+RND(1)); : GOTO 10

by Nick Montfort, Patsy Baudoin (Author), John Bell (Author), Ian Bogost (Author), Jeremy Douglass (Author), Mark C. Marino (Author), Michael Mateas (Author), Casey Reas (Author), Mark Sample (Author), Noah Vawter (Author)

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This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its show more assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer. show less

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3 reviews
In case you ever wondered, this book demonstrates that a single line BASIC program for a Commodore 64 can provoke an entire book about computers, culture, and context.

Ten academics review a single line of code and take it on tangents about programming, art, culture, history, psychology, math, design, and more. Reading this book took me on a delightful walk down memory lane that has provoked further reading.
Super interesting in a nostalgic way, but stretching the analysis of one piece of code a little bit too much (or too academically).

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Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and The Future and the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHRS(205.5+RND(1)); GOTO 10 (all published by the MIT Press).
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John Bell is a LibraryThing Author, an author who lists their personal library on LibraryThing.

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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and professor of interactive computing at the Georgia Institute of Technology. He is author of many books, including How to Do Things with Videogames and Alien Phenomenology, or What It's Like to Be a Thing (both from the University of Minnesota Press). He is the award-winning show more game designer of A Slow Year, Cow Clicker, and more. show less
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Jeremy Douglass is a LibraryThing Author, an author who lists their personal library on LibraryThing.

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Series

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Common Knowledge

Canonical title
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (205.5+RND | 1)
Original publication date
2012
First words
Computer programs process and display critical data, facilitate communication, monitor and report on sensor networks, and shoot down incoming
missiles.
Last words
(Click to show. Warning: May contain spoilers.)Through its
many approaches to a one-line program, the book is meant to unlock the
potential for analyzing digital objects and culture through code.
Publisher's editor
Wardrip-Fruin, Noah
Original language
English

Classifications

Genres
Technology, Nonfiction, General Nonfiction, Science & Nature, Art & Design, History
DDC/MDS
005.26Computer science, information & general worksComputer science, knowledge & systemsArtificial Intelligence/Virtual RealityProgramming for Specific EnvironmentsPersonal Computers
LCC
QA76.73 .B3 .A14ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer science
BISAC

Statistics

Members
125
Popularity
261,599
Reviews
3
Rating
(3.77)
Languages
English
Media
Paper, Ebook
ISBNs
6
UPCs
1
ASINs
2