Real-Time Rendering (2nd Edition)

by Tomas Akenine-Moller

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Description

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o.

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Genres
Technology, Nonfiction, General Nonfiction
DDC/MDS
006.6773Computer science, information & general worksComputer science, knowledge & systemsSpecial computer methods (AI, barcoding, VR, web design, social media)Computer GraphicsProgramming for specific types of computers, operating systems, user interfacesProgramming for processing modesProgramming for real-time computer systems
LCC
T385 .M635TechnologyTechnology (General)Mechanical drawing. Engineering graphics
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Members
209
Popularity
155,825
Rating
(4.23)
Languages
English, Japanese
Media
Paper, Ebook
ISBNs
14
ASINs
1