Real-Time Rendering (2nd Edition)
by Tomas Akenine-Moller
209 Members (4.23)
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Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o.Tags
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2 Works 210 Members
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- Genres
- Technology, Nonfiction, General Nonfiction
- DDC/MDS
- 006.6773 — Computer science, information & general works Computer science, knowledge & systems Special computer methods (AI, barcoding, VR, web design, social media) Computer Graphics Programming for specific types of computers, operating systems, user interfaces Programming for processing modes Programming for real-time computer systems
- LCC
- T385 .M635 — Technology Technology (General) Mechanical drawing. Engineering graphics
- BISAC
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- 209
- Popularity
- 155,825
- Rating
- (4.23)
- Languages
- English, Japanese
- Media
- Paper, Ebook
- ISBNs
- 14
- ASINs
- 1



























































