The Magic Machine: A Handbook of Computer Sorcery

by A. K. Dewdney

Computer Recreations (2)

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This is the second collection of A. K. Dewdney's popular Computer Recreations columns, drawn from Scientific American. The author discusses some of today's hottest topics including chaos, computer viruses, and artificial landscapes.

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27+ Works 1,944 Members
Recreations, his column which appeared in Scientific American for more than eight years. He has been an Associate Professor of Computer Science at the University of Western Ontario in Canada since 1968, and is president of Turing Omnibus, Inc. Among his many books on computer science, science and mathematics are Two Hundred Percent of Nothing show more (1993), an effort to expose abuses of math and statistics in everyday life and its companion work, Yes, We Have No Neutrons (1997). Dewdney is also interested in growing and distributing rare native trees, as manifested in his book, Hungry Hollow: The Story of a Natural Place (1998). Hungry Hollow examines the elements of a natural habitat in both time and space. (Bowker Author Biography) show less

Series

Common Knowledge

Canonical title
The Magic Machine: A Handbook of Computer Sorcery
Original title
The Magic Machine: A Handbook of Computer Sorcery
Original publication date
1990
Original language
English

Classifications

Genres
Technology, Nonfiction, General Nonfiction, Science & Nature
DDC/MDS
794.81536Arts & recreationRecreation, sports, and performing artsChess, Computer Games / Card GamesElectronic gamesComputer programming
LCC
QA76.6 .D5173ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer science
BISAC

Statistics

Members
98
Popularity
328,846
Rating
(4.00)
Languages
English, Portuguese
Media
Paper
ISBNs
3
ASINs
1