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The Pursuit: Cycle Four of the Harbingers Series

by Bill Myers, Alton Gansky, Jeff Gerke, Angela Hunt, Angela Elwell Hunt

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In PIERCING THE VEIL, A young psychic (whose ego is even more amazing than his good looks) convinces Brenda to join him in traversing the spirit world. Together they visit the Gate's headquarters and experience the organization's twisting and imprisoning of human souls. In HOME BASE, Chad Thorton, the newest member of the team, thinks it's time to transform from a hastily assembled gaggle of individuals to a team with a focus, a mission, and a home base. The others resist the idea ... until they're all targeted in their various home towns. They come together, battered and confused, to the hotel that is Chad's chosen headquarters-but they'll soon find out that they're not safe even there. In FAIRY, When the Harbingers team is sent to Mexico to search for a fairy, Andi is thinking of pretty wings and magic wands until they are shown the dead body of an actual winged creature. From where did these things come, and why has there been no sighting of them until now? When someone reminds them of an age-old prediction, the -fairies- seem much more sinister than charming. In AT SEA, Tank and the Harbingers team have faced strange and frightening things in the past. This might be the strangest. Every trial they've faced, they've faced together, but now they don't even recognize each other-or themselves. Tank awakens on a bed in a small room. He doesn't know where he is. Worse, he doesn't know who he is. The image in the mirror is that of a stranger wearing a tuxedo. Before long, Tank learns that he's on an old style cruise ship-a powerless vessel adrift on a flat ocean, lost in a gray fog that blankets everything under the flat gray sky. Tank doesn't like the fog. Or the ship that periodically shuffles its decks. Soon, Tank learns that he's not the only being on the mystery ship. He begins to wish he was.… (more)
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Author nameRoleType of authorWork?Status
Bill Myersprimary authorall editionscalculated
Gansky, Altonmain authorall editionsconfirmed
Gerke, Jeffmain authorall editionsconfirmed
Hunt, Angelamain authorall editionsconfirmed
Hunt, Angela Elwellmain authorall editionsconfirmed
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In PIERCING THE VEIL, A young psychic (whose ego is even more amazing than his good looks) convinces Brenda to join him in traversing the spirit world. Together they visit the Gate's headquarters and experience the organization's twisting and imprisoning of human souls. In HOME BASE, Chad Thorton, the newest member of the team, thinks it's time to transform from a hastily assembled gaggle of individuals to a team with a focus, a mission, and a home base. The others resist the idea ... until they're all targeted in their various home towns. They come together, battered and confused, to the hotel that is Chad's chosen headquarters-but they'll soon find out that they're not safe even there. In FAIRY, When the Harbingers team is sent to Mexico to search for a fairy, Andi is thinking of pretty wings and magic wands until they are shown the dead body of an actual winged creature. From where did these things come, and why has there been no sighting of them until now? When someone reminds them of an age-old prediction, the -fairies- seem much more sinister than charming. In AT SEA, Tank and the Harbingers team have faced strange and frightening things in the past. This might be the strangest. Every trial they've faced, they've faced together, but now they don't even recognize each other-or themselves. Tank awakens on a bed in a small room. He doesn't know where he is. Worse, he doesn't know who he is. The image in the mirror is that of a stranger wearing a tuxedo. Before long, Tank learns that he's on an old style cruise ship-a powerless vessel adrift on a flat ocean, lost in a gray fog that blankets everything under the flat gray sky. Tank doesn't like the fog. Or the ship that periodically shuffles its decks. Soon, Tank learns that he's not the only being on the mystery ship. He begins to wish he was.

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