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Spelljammer: Adventures in Space

by Wizards RPG Team

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"Set sail for the stars! Welcome to the Astral Plane - the starlit realm that surrounds the worlds of the Dungeons & Dragons multiverse. Hop aboard a spelljamming ship and set a course for adventure. The Astral Adventurer's Guide is intended for players and Dungeon Masters keen to explore the Spelljammer setting. This book contains the following: Backgrounds and races for player characters ; Spells and magic items ; Rules for running D&D campaigns set in Wildspace and the Astral Sea ; Ship descriptions and deck plans ; The Rock of Bral, an asteroid-city that can serve as both an adventure location and a campaign hub"--back cover. A thrilling space-based campaign for the world's greatest roleplaying game. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse. This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting… (more)
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This is the 5e Spelljammer and should not be combined with the 2e Spelljammer.
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"Set sail for the stars! Welcome to the Astral Plane - the starlit realm that surrounds the worlds of the Dungeons & Dragons multiverse. Hop aboard a spelljamming ship and set a course for adventure. The Astral Adventurer's Guide is intended for players and Dungeon Masters keen to explore the Spelljammer setting. This book contains the following: Backgrounds and races for player characters ; Spells and magic items ; Rules for running D&D campaigns set in Wildspace and the Astral Sea ; Ship descriptions and deck plans ; The Rock of Bral, an asteroid-city that can serve as both an adventure location and a campaign hub"--back cover. A thrilling space-based campaign for the world's greatest roleplaying game. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse. This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting

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