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Magic of Incarnum

by James Wyatt, Richard Baker, Richard Baker, Frank Brunner, Frank Brunner1 more, Stephen Schubert

Other authors: Michele Carter (Editor), Wayne England (Illustrator), Carl Frank (Illustrator), David Griffith (Illustrator), N. Eric Heath (Cover Photographer)11 more, Henry Higginbotham (Cover artist), Eric Polak (Illustrator), Mark Poole (Illustrator), Wayne Reynolds (Illustrator), Mike Schley (Cartographer), Ron Spencer (Illustrator), Anne Stokes (Illustrator), Chris Trevas (Illustrator), Ray Vallese (Editor), Franz Vohwinkel (Illustrator), Penny Williams (Editor)

Series: Dungeons & Dragons 3.5 Edition (WTC 885797200)

MembersReviewsPopularityAverage ratingMentions
1301207,374 (3.3)1
A new source of power for the Dungeons & DragonsĀ® roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.… (more)
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A bold attempt at innovation for D&D and the d20 magic system, and therefore guaranteed to be unpopular with many traditional gamers. Incarnum is presented as power derived from tapping into cosmic soul energy (which for some reason is perceived in shades of blue), but that's just the trappings and flavor of this new magic. The game mechanics of incarnum involve the allocation ("investment") of essentia points into feats, special abilities, and "soulmelds." Soulmelds are the foremost tools of incarnum, and blend the rules for spells and magic items. Gamers looking for a D&D magic system beyond the spells-per-level-per-day paradigm may find Magic of Incarnum to be just what they wanted, though the soulmeld and chakra rules will take time to learn. Unlike Tome of Magic, Magic of Incarnum includes several feats and rules to allow core d20 classes to incorporate this new sub-system. ( )
1 vote okaynowa | May 8, 2007 |
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» Add other authors (6 possible)

Author nameRoleType of authorWork?Status
James Wyattprimary authorall editionscalculated
Baker, Richardmain authorall editionsconfirmed
Baker, Richardmain authorall editionsconfirmed
Brunner, Frankmain authorall editionsconfirmed
Brunner, Frankmain authorall editionsconfirmed
Schubert, Stephenmain authorall editionsconfirmed
Carter, MicheleEditorsecondary authorall editionsconfirmed
England, WayneIllustratorsecondary authorall editionsconfirmed
Frank, CarlIllustratorsecondary authorall editionsconfirmed
Griffith, DavidIllustratorsecondary authorall editionsconfirmed
Heath, N. EricCover Photographersecondary authorall editionsconfirmed
Higginbotham, HenryCover artistsecondary authorall editionsconfirmed
Polak, EricIllustratorsecondary authorall editionsconfirmed
Poole, MarkIllustratorsecondary authorall editionsconfirmed
Reynolds, WayneIllustratorsecondary authorall editionsconfirmed
Schley, MikeCartographersecondary authorall editionsconfirmed
Spencer, RonIllustratorsecondary authorall editionsconfirmed
Stokes, AnneIllustratorsecondary authorall editionsconfirmed
Trevas, ChrisIllustratorsecondary authorall editionsconfirmed
Vallese, RayEditorsecondary authorall editionsconfirmed
Vohwinkel, FranzIllustratorsecondary authorall editionsconfirmed
Williams, PennyEditorsecondary authorall editionsconfirmed

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A new source of power for the Dungeons & DragonsĀ® roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.

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