Mobile 3D Graphics: with OpenGL ES and M3G

by Kari Pulli

The Morgan Kaufmann Series in Computer Graphics

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Description

Graphics and game developers must learn to program for mobility. This book will teach you how. ""This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."" - Lincoln Wallen, CTO, show more Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. T show less

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Canonical title
Mobile 3D Graphics: with OpenGL ES and M3G

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Genres
Technology, Nonfiction
DDC/MDS
006.686Computer science, information & general worksComputer science, knowledge & systemsSpecial computer methods (AI, barcoding, VR, web design, social media)Computer GraphicsProgramsPrograms for personal computers
LCC
T385 .M63TechnologyTechnology (General)Mechanical drawing. Engineering graphics
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14
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1,682,481
Languages
English
Media
Paper, Ebook
ISBNs
2