Click on a thumbnail to go to Google Books.
Loading... Sex, Brains, and Video Gamesby Jennifer Burek Pierce
None Loading...
Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. no reviews | add a review
Language Arts.
Nonfiction.
Librarians who work with teens need information and a big-picture perspective on adolescence that reflects the latest knowledge of cognate fields and the contemporary realities of young people's lives. As I wrote in the introduction to the earlier volume, "this book explains what others who work with adolescents have learned from their professional activities, how that knowledge might revise our thinking about teens, and how to encourage new priorities and partnerships in youth services" (p. 2). Then and now, I argue that "Library services to young adults should aspire to two fundamental objectives: to engage young people through meaningful and appealing responses to their recreational and informational needs, and to simultaneously support good developmental outcomes" (p. 2). The literatures of other fields, with their different methodologies and approaches, provide a useful context to these ends. They help us understand teens, rather than supplanting our own knowledge. No library descriptions found. |
Current DiscussionsNone
Google Books — Loading... GenresMelvil Decimal System (DDC)027.62Information Library and Information Sciences General Libraries; Reports, etc. For special groups and organizations By AgeLC ClassificationRatingAverage:
Is this you?Become a LibraryThing Author. |
I skipped over a lot of the chapter on teen brain development (it's nothing new; just a rehash of all the research done to date) but a lot of what's here seems either obvious (teens play video games! teens may be prone to risky behavior!) or inaccurate (parents should avoid buying their teens violent first-person-shooter games, sometimes called "role playing games," which, no, not really).
Those who can, do. This author teaches classes in children's and teen resources at the U of Iowa's library school. Her pop-culture references are out-of-date (Weetzie Bat, anyone?) and one gets the impression she hasn't actually interacted with real teens in at least ten years. If you've met a teenager--any teenager--within the last decade, you probably don't need to spend the time reading this book. ( )