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Synners (1991)

by Pat Cadigan

Other authors: See the other authors section.

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8111627,059 (3.52)16
Welcome to the Best of the Masterworks: a selection of the finest in science fiction - What does it mean to be human when you're part of the machine? Synners are synthesizers - not machines, but people. They take images from the brains of performers, and turn them into a form which can be packaged, sold and consumed. They don't use the net, they are the net. Everything is automated. Everything is synthetic. But when the technology starts to fail, the terrifying question remains: what is a human? Winner of the 1992 Arthur C. Clarke Award, Synners was Pat Cadigan's early stories, and cemented her place in the core of the cyberpunk movement, and has even inspired academic works. Lauded for her complex characters and plots, and seen as a stalwart of feminist SF, Cadigan has gone on to win another Clarke and a Hugo for subsequent works. - 'Racingly told, linguistically acute, simultaneously pell-mell and precise in its detailing' - The Encyclopedia of Science Fiction 'Ambitious, brilliantly executed . . . Cadigan is a major talent' - William Gibson 'Pat Cadigan is the undisputed Queen of Cyberpunk' - The Fantasy Hive… (more)
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» See also 16 mentions

Showing 1-5 of 16 (next | show all)
Yes this hasn't dated incredibly well in parts but the idea of a virus that causes strokes with people connected with a network is interesting and a logical offshoot of what could happen if someone hooks someone else up to a network without all the safety precautions. And while some of the tech has dated some of the concepts and ideas are still fresh.
Sadly I think this would have sung to me if I had read it along with the other Cyberpunk books and while playing Cyberpunk the roleplaying game regularly, but it fell flat for me. ( )
  wyvernfriend | Nov 21, 2022 |
Cyberpunk.

Is it all pretty much a mess wrapped up with mirror shades and spinal shunts, hacking and guns?

NOT this one!

Well, it was pretty much a mess of characters and mediots for more than half the novel and I'll be honest, I was rather mystified and wondering where the novel was going or whether it WAS going anywhere. It felt like a random number generator approach to novelization. We had a bunch of friends all interconnected on the media-train in all different positions or outside of the corporate loop, and most of it was fairly interesting in and of itself, but then I kept asking myself... Where is this going? It felt like a discovery novel. As in, the author is throwing out everything and she's just gonna get there when she gets there.

Which is fine, but I truly had to wonder. As a coherency thing, I got through something like 70% of the novel and I was CERTAIN that I was going to give it a 2 star rating. I was SO over it. I didn't like it. I didn't care.

So what happened?

Well, apparently, Cadigan pulled one hell of a magic trick on us, or she just poured over her text with a VERY fine comb in prep for the rewrite and then just produced GENIUS, wrapping up all these character threads into something really freaking amazing for the last 30% of the novel.

Total vindication.

All those bits and pieces came shining out of the page and turned this hot mess of a novel into something profound, technologically awesome, and strange.

I wouldn't say that I'd like to read this again anytime soon, perhaps, because it was something of a chore, but the satisfaction quotient is WAY up there. She knows how to pull of ENDINGS. Wow.

This was the dark horse of all novels. :)

And it turned out pretty punk-ish by the end, too, but no guns. It's a nice change for the genre. :) ( )
  bradleyhorner | Jun 1, 2020 |
I came late to this seminal text of hard-core cyberpunk, which was perhaps a shame. Written in 1991, the technology is now quite outdated, as is the social landscape it exists within. Hip kids unsling laptops from their shoulders to get down to some serious hacking before heading off to a hit-and-run rave. Still, the relationship people have with their tech is quite prescient, as is the corporate skulduggery in attempting to monetise the new technology and how it all goes badly wrong.

Where this novel suffers is in the structure. For about the first half of the book, we keep switching pov character, and there appears to be around twelve such characters, with little to distinguish one from another, plus various walk-on others. Plot attrition does reduce this a bit, but when a character I didn't recognise got namechecked around page 405 - in the middle of the denouement - I couldn't tell if this was someone who'd been namechecked already or a genuinely new name. And I found myself empathising with one character, a middle-ranking executive, only to find by the time the plot kicked in, that he was not actually one of the Good Guys. We're not helped by Cadigan not naming the pov character in new chapters until we're a couple of pages in.

Yet once the plot takes off, about half-way in, events move slickly towards a crisis and then a resolution, as a rogue AI gets loose in the datasphere. And I found that a lot of events in the first half of the book fell into place in the second half. But I do wonder how many people would have lasted that long.

One of the other things that saves the book is the language, which is accomplished enough to keep me reading through the difficult bits. And there are occasional flashes of humour which are welcome relief to all the weirdness going on.

Possibly a book which would benefit from a re-read. ( )
1 vote RobertDay | Feb 15, 2020 |
Amazing world-building and a fascinating consideration of impacts of human-machine interfaces. Lots of fun too. ( )
  brakketh | Oct 17, 2018 |
Any cyberpunk library collection needs to include Pat Cadigan's Synners. And a potato clock. ( )
  sussura | Sep 29, 2018 |
Showing 1-5 of 16 (next | show all)
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» Add other authors (4 possible)

Author nameRoleType of authorWork?Status
Cadigan, Patprimary authorall editionsconfirmed
Gaiman, NeilIntroductionsecondary authorsome editionsconfirmed
Gibbs, ChristopherIllustratorsecondary authorsome editionsconfirmed
Gudynas, PeterCover artistsecondary authorsome editionsconfirmed
Tuttle, LisaIntroductionsecondary authorsome editionsconfirmed
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This one is for Gardner Dozois and Susan Casper, who got me going on the original idea. For fifteen years of late nights, wild parties, talking dirty, and all the other stuff that makes life worth living (I've got your dedication right here)
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"I'm going to die," said Jones.
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(Click to show. Warning: May contain spoilers.)
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Welcome to the Best of the Masterworks: a selection of the finest in science fiction - What does it mean to be human when you're part of the machine? Synners are synthesizers - not machines, but people. They take images from the brains of performers, and turn them into a form which can be packaged, sold and consumed. They don't use the net, they are the net. Everything is automated. Everything is synthetic. But when the technology starts to fail, the terrifying question remains: what is a human? Winner of the 1992 Arthur C. Clarke Award, Synners was Pat Cadigan's early stories, and cemented her place in the core of the cyberpunk movement, and has even inspired academic works. Lauded for her complex characters and plots, and seen as a stalwart of feminist SF, Cadigan has gone on to win another Clarke and a Hugo for subsequent works. - 'Racingly told, linguistically acute, simultaneously pell-mell and precise in its detailing' - The Encyclopedia of Science Fiction 'Ambitious, brilliantly executed . . . Cadigan is a major talent' - William Gibson 'Pat Cadigan is the undisputed Queen of Cyberpunk' - The Fantasy Hive

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