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Description

As the new millennium approaches, cults, sects, and crackpot prophets flood the worldwide media. But for Michael Arcangelo none of their catastrophe theories are more frightening than the Goodknight virus. Michael suspects it is the work of a mysterious programming genius, who designed it to create a computer role-playing game so real it can kill. Now Michael and his team of techno-wizards must descend into a harrowing and convoluted world of reality and fantasy. But what they discover is show more even worse than they could have ever imagined. For the so-called game is already out of hand, the virus has taken over the Internet, harnessing the power of the millennial frenzy already sweeping the world. And if they don't find and defeat the twisted mastermind responsible, humanity will wake from its worst nightmare to find the end of the world is truly here. show less

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Cecrow Players inserted into a virtual world with real world stakes, and littered with cultural references.

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Author Information

2 Works 165 Members

Common Knowledge

Canonical title
Wyrm
Original publication date
1998
People/Characters
Michael Arcangelo; wyrm; Roger Dworkin
First words
"It ate itself."
Last words
(Click to show. Warning: May contain spoilers.)"It ate itself."

Classifications

Genres
Fiction and Literature, Science Fiction
DDC/MDS
813Literature & rhetoricAmerican literature in EnglishAmerican fiction in English
LCC
PS3556 .A17 .W97Language and LiteratureAmerican literatureAmerican literatureIndividual authors1961-
BISAC

Statistics

Members
164
Popularity
198,769
Reviews
1
Rating
(3.92)
Languages
English, Spanish
Media
Paper
ISBNs
3