HomeGroupsTalkExploreZeitgeist
Search Site
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.
Hide this

Results from Google Books

Click on a thumbnail to go to Google Books.

Loading...

Ready Player One (2011)

by Ernest Cline

Other authors: See the other authors section.

Series: Ready Player One (1)

MembersReviewsPopularityAverage ratingConversations / Mentions
14,8511129303 (4.09)4 / 923
"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (more)
  1. 284
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  2. 210
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  3. 180
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 100
    Reamde by Neal Stephenson (Anonymous user)
  5. 102
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 70
    Halting State by Charles Stross (ahstrick)
  7. 60
    Daemon by Daniel Suarez (bikeracer4487)
  8. 50
    Armada by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  9. 116
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  10. 40
    City of Golden Shadow by Tad Williams (infjsarah)
  11. 20
    Warcross by Marie Lu (deslivres5)
    deslivres5: dystopian society with virtual reality
  12. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  13. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  14. 20
    For the Win by Cory Doctorow (simon_carr)
  15. 53
    The Player of Games by Iain M. Banks (GD2020)
  16. 20
    Erebos by Ursula Poznanski (aliklein)
  17. 20
    Wyrm by Mark Fabi (slagolas, slagolas, Cecrow)
    Cecrow: Players inserted into a virtual world with real world stakes, and littered with cultural references.
  18. 10
    You by Austin Grossman (Anonymous user)
  19. 43
    Kiln People by David Brin (freddlerabbit)
  20. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.

(see all 38 recommendations)

2010s (99)
Loading...

Sign up for LibraryThing to find out whether you'll like this book.

» See also 923 mentions

English (1,106)  Spanish (4)  French (4)  Italian (4)  German (3)  Finnish (2)  Danish (1)  Norwegian (1)  Catalan (1)  All languages (1,126)
Showing 1-5 of 1106 (next | show all)
This gamer that grew up in the 80's and 90's loved this book. It was all warm nostalgia for me with a hint of futuristic adventure. Pure fun. ( )
  Halestormer78 | May 15, 2022 |
Puoi trovare questa recensione anche sul mio blog, La siepe di more

Ma quanto mi sono divertita a leggere Ready Player One? Quattrocento pagine volate via e una gran voglia di prendere la Switch e immergermi in Animal Crossing, una simulazione di vita non all’altezza di OASIS, ma molto più kawaii (e poi ma chi riesce ad appassionarsi a questa crisi di governo che, malgrado tutte le spiegazioni e ricostruzioni dei giornali, nessunǝ ha davvero capito?).

Io Wade lo capisco proprio: la sua vita reale è uno schifo, da sempre. Abita un mondo in disfacimento e non ha alcun potere per cambiare le cose, ma ha a disposizione un mondo digitale in cui – potenzialmente – ha infinite possibilità. Vorremmo tuttз passarci il nostro tempo, soprattutto se significasse poter andare a scuola e farsi dellз amicз, che il fatto di conoscere tramite avatar non rende meno preziosз. Che importa conoscere l’aspetto fisico o anche il genere di una persona quando si condivide una passione e una parte di vita?

Penso sia questo l’elemento che ci avvicina così tanto al mondo di Ready Player One: almeno per quanto mi riguarda, non ho vissuto in prima persona la cultura videoludica, cinematografica e musicale negli anni Ottanta e non sono stata quindi in grado di cogliere ogni citazione, ma l’idea che il videogioco e la realtà virtuale non siano solo pura illusione, ma abbiano dei legami con la realtà materiale e possano anche influenzarla mi sembra decisamente familiare.

In barba a chi pensa ancora che i videogiochi siano strumenti atti a rincoglionire la gente (un’idea che pare uscita da uno spin-off della teoria del complotto del piano Kalergi), i vantaggi e i pericoli di OASIS sono ormai pane quotidiano e questo mondo cyberpunk parla molto del nostro. È vero che un videogioco come OASIS è ancora fantascienza, ma siamo comunque qui a barcamenarci su come fare a vivere al meglio con un piede nella realtà e uno nel cyberspazio.

Ready Player One con un’adrenalinica caccia al tesoro videoludica contro una potentissima multinazionale cattiva riesce a parlare di questa (relativamente) nuova cosa che è il cyberspazio, che ancora non sappiamo bene maneggiare, figuriamoci se parliamo addirittura di realtà virtuale (si potrebbe obiettare che anche la realtà materiale ci dà ancora del filo da torcere, ma facciamo finta di nulla). ( )
  Baylee_Lasiepedimore | May 13, 2022 |
El primer concepto que viene a mi cabeza al escribir sobre este libro es entretenimiento. No ha venido a salvar la Literatura Universal o siquiera al género, y gran parte de su fama se debe a que Spielberg va a llevarla al cine; si no, de qué vamos a estarlo leyendo compulsivamente un lustro después de su publicación y viéndolo en las mesas de grandes éxitos de las librerías. Dinero llama a dinero.

Pero sí, es muy entretenido, sobre todo si se es un fanático de los campos que toca (videojuegos, cine, música), y también de los años 70 y 80. En todo eso han dado en el clavo conmigo, y ha sido muy divertido repasar junto con la historia unas cuantas películas y canciones que son muy de mi agrado, a pesar de que las referencias no son complicadas y muchas de ellas han sido explotadas hasta la saciedad; también confieso que la mayor parte de las japonesas se me escapaban y no me han despertado interés, pero me llevo para el camino la investigación de la famosa suite de siete piezas del 2112 de Rush, a la que prestaré seria atención en cuanto el cuerpo me pida R&R.

Recapitulando, es una novela que se lee muy bien, especialmente si perteneces más o menos a la generación del autor y entiendes o estás interesado en los temas que toca, y de la que vamos a saber mucho hasta que Spielberg saque la película; después preveo que su fama se desinfle, pero yo me la llevo puesta. ( )
  tecniferio | May 12, 2022 |
Fantastic Book!

This book is funny, thrilling and gripping from start to finish. I could barely put it down, and when I did it was all I could think about until I picked it back up. It isn’t often you get to read a book this good. I highly recommend it to all readers. ( )
  CptGoldfish | May 8, 2022 |
While I did find the specificity of Cline's references annoying at times, that specificity was needed as they would of otherwise gone over my head. I hadn't seen that great of reviews about this book on booktube and was curious enough to read; can say it wasn't as bad as they say then again I've chalked it up to having too high of expectations or the hype that had came along w/ the movie release. Don't know if I'll read the sequel though. ( )
  Wybie | May 8, 2022 |
Showing 1-5 of 1106 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)
 

» Add other authors

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Funioková, NaďaTranslatorsecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Mičkal, JiříCover artistsecondary authorsome editionsconfirmed
Riffel, HannesÜbersetzersecondary authorsome editionsconfirmed
Riffel, SaraÜbersetzersecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Spini, LauraTranslatorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Whiskytree IncCover artistsecondary authorsome editionsconfirmed

Belongs to Series

Belongs to Publisher Series

blanvalet (38030)
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Canonical title
Original title
Alternative titles
Information from the Polish Common Knowledge. Edit to localize it to your language.
Original publication date
People/Characters
Important places
Important events
Related movies
Awards and honors
Epigraph
Dedication
For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
And now the conditions at any schools had gotten so terrible that every kid with half a brain was being encouraged to stay at home and attend school online.
The Great Recession was now entering its third decade, and unemployment was still at a record high. (2045)
Last words
(Click to show. Warning: May contain spoilers.)
Disambiguation notice
Publisher's editors
Blurbers
Original language
Canonical DDC/MDS
Canonical LCC

References to this work on external resources.

Wikipedia in English (1)

"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.

No library descriptions found.

Book description
Haiku summary

Popular covers

Quick Links

Rating

Average: (4.09)
0.5 7
1 105
1.5 12
2 233
2.5 47
3 786
3.5 196
4 1834
4.5 310
5 2142

Is this you?

Become a LibraryThing Author.

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 169,981,930 books! | Top bar: Always visible