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Player's Guide to Eberron

by James Wyatt

Series: Eberron RPG (WTC953687200), Dungeons & Dragons 3.5 Edition (WTC 953687200)

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1321213,457 (3.5)None
Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items.… (more)
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A handbook for playing Dungeons and Dragons in the new (well, compared to the original setting) world of Eberron. It's interesting and has guidance and options for player characters, as well as useful things like what their characters may know about particular things. I felt the name soup was a bit overwhelming despite having read the campaign guide recently, which is a common issue with books like this: continents, cities, kings, species, they all blend together. However, I still thought it was a decent example of the genre, and it had some good stuff in there. Apart from anything else, it's a good example of making something novel from old components. ( )
1 vote Shimmin | Oct 19, 2013 |
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Eberron RPG (WTC953687200)
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Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items.

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