
Tony Walker (3)
Author of The Haunting
For other authors named Tony Walker, see the disambiguation page.
Works by Tony Walker
More Cumbrian Ghost Stories: Weird Tales From The Lake District (Regional Ghost Stories) (2023) 4 copies
My Niece Alison 1 copy
The Catacombs 1 copy
The Monolith 1 copy
The Twisted Wood 1 copy
The Fair Family 1 copy
The Piano 1 copy
Surprise View 1 copy
The Ghosts of Christmas Past 1 copy
The Whitehaven Body Snatcher 1 copy
The Struwwelpeter 1 copy
Horror Stories For Halloween (Holiday Ghost Stories: Christmas, Halloween and Midsummer) (2020) 1 copy
The haunting of unit 409 1 copy
Collected Ghost Stories: Stories to get under your skin (Original Ghost Stories) (Volume 5) (2014) 1 copy
Three Celtic Ghost Stories 1 copy
What are Ghosts? 1 copy
Fiend's Fell 1 copy
Associated Works
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Members
Reviews
I had to admit this as a guilty pleasure - a nice mash-up of dystopianism, science fiction (game-based malevolent artificial intelligence), retro (Britain in the 1920s) and the Lovecraftian. No, it is not a masterpiece of Western literature but it is competent at its task - something called LitRPG.
This is essentially the exposition of an adventure as if it was a role-playing game but in narrative form. Walker manages his rather likeable version of it by having his introvert protagonist, show more living in a dystopian near future London, being inveigled into an immersive virtual reality game.
The game involves taking a drug and wearing a neural net that creates a new reality. He soon discovers that death or madness within the game mean death or madness in the real real world which is not how gaming is supposed to operate.
Addiction becomes an issue both with the game play and with a drug provided by no less than a truly invidious Aleister Crowley. The almost-girlfriend co-player dies in the game and our hero has to level up repeatedly with all the tricks of gaming to try and save her.
The point, of course, is that the programming has got out of control of its creators and is seeking a way into the real world (no spoilers on how) and has adopted a Lovecraftian mode of thinking. Good and evil battle it out either serving malevolence or trying to outwit evil with high stakes involved.
It is, as I say, a guilty pleasure but it is well crafted without guile and so entertaining with many moments of genuine visceral and even emotional horror. show less
This is essentially the exposition of an adventure as if it was a role-playing game but in narrative form. Walker manages his rather likeable version of it by having his introvert protagonist, show more living in a dystopian near future London, being inveigled into an immersive virtual reality game.
The game involves taking a drug and wearing a neural net that creates a new reality. He soon discovers that death or madness within the game mean death or madness in the real real world which is not how gaming is supposed to operate.
Addiction becomes an issue both with the game play and with a drug provided by no less than a truly invidious Aleister Crowley. The almost-girlfriend co-player dies in the game and our hero has to level up repeatedly with all the tricks of gaming to try and save her.
The point, of course, is that the programming has got out of control of its creators and is seeking a way into the real world (no spoilers on how) and has adopted a Lovecraftian mode of thinking. Good and evil battle it out either serving malevolence or trying to outwit evil with high stakes involved.
It is, as I say, a guilty pleasure but it is well crafted without guile and so entertaining with many moments of genuine visceral and even emotional horror. show less
Statistics
- Works
- 33
- Also by
- 3
- Members
- 47
- Popularity
- #330,642
- Rating
- 3.8
- Reviews
- 1
- ISBNs
- 46
- Languages
- 2
- Favorited
- 1
