Gerry Conway (1) (1952–2026)
Author of Essential Spider-Man, Volume 6
For other authors named Gerry Conway, see the disambiguation page.
Gerry Conway (1) has been aliased into Gerry Conway.
About the Author
Image credit: http://www.comicvine.com/gerry-conway/26-40871/
Series
Works by Gerry Conway
Works have been aliased into Gerry Conway.
Webslinger: Unauthorized Essays On Your Friendly Neighborhood Spider-man (Smart Pop series) (2007) — Editor — 29 copies
Drácula 19 copies
Hardy Boys The New Case Files #1: Crawling with Zombies (Hardy Boys New Case Files) (2010) 17 copies, 1 review
Marvel Masterworks, Volume 192: The Amazing Spider-Man Volume 15 [#143-155] (2013) 17 copies, 1 review
Marvel Masterworks, Volume 155: The Amazing Spider-Man Volume 13 [#121-131] (2011) — Author — 16 copies, 1 review
Marvel Masterworks, Volume 182: The Amazing Spider-Man Volume 14 [#132-142 + Giant-Size Super-Heroes #1] (2012) 16 copies
Marvel Masterworks, Volume 233: The Avengers Volume 16 [#150-163 + Annual #6 + Super Villain Team-Up #9] (2016) 14 copies
Marvel Masterworks, Volume 269: Marvel Team-Up Volume 4 [#31-40 + Giant-Size Spider-Man #4-5] (2019) 12 copies
Marvel Masterworks, Volume 206: Daredevil Volume 8 [#75-84 + Amazing Adventures #1-8] (2014) 12 copies
Marvel Masterworks, Volume 328: Werewolf By Night Volume 1 [Marvel Spotlight #2-4 + Werewolf by Night #1-8 + Marvel Team-Up #12] (2022) 11 copies
Justice League of America: The Wedding of the Atom and Jean Loring (JLA (Justice League of America)) (2020) 9 copies
Marvel Masterworks, Volume 188: The Fantastic Four Volume 14 [#142-150 + Giant-Size Super-Stars #1 + Giant-Size Fantastic Four #2 + Avengers #127] (2012) 9 copies, 1 review
Savage Tales Vol 1 #7 Nov 1974 — Editor — 5 copies
Unknown Worlds of Science Fiction #2 — Contributor — 4 copies
Swamp Thing vol. 1 #20 4 copies
Batman Vol. 1 #359 4 copies
Batman Vol. 1 #358 4 copies
Batman Vol. 1 #357 — Author — 4 copies
Batman Vol. 1 #341 4 copies
Unknown Worlds of Science Fiction Giant Size Special — Contributor — 4 copies
Detective Comics # 526 3 copies
House of Mystery # 294 3 copies
House of Mystery # 296 3 copies
House of Secrets #140 — Author — 3 copies
Detective Comics # 525 3 copies
The Fury of Firestorm (1982) #50 3 copies
Legion of Super-Heroes [1980] #261 3 copies
The Fury of Firestorm (1982) #35 3 copies
The Fury of Firestorm (1982) #41 3 copies
The Amazing Spider-Man, Vol. 1, #112 3 copies
The Amazing Spider-Man, Vol. 1, #149 3 copies
Justice (1986) #13 3 copies
Marvel Team-Up [1972] #37 Featuring Spider-Man and Man-Wolf — Author — 3 copies
Marvel Team-Up [1972] #36 Featuring Spider-Man and The Frankenstein Monster — Author — 3 copies
The Amazing Spider-Man, Vol. 1, #137 3 copies
Batman Vol. 1 #338 3 copies
The Fury of Firestorm (1982) #45 3 copies
The Incredible Hulk "AT BAY" 1981 Book and Recording Set (with 45 RPM Record) (PR-11) (1981) 3 copies
Legion of Super-Heroes [1980] #276 3 copies
Superboy and The Legion of Super-Heroes [1973] #258 — Author — 3 copies
Batman Vol. 1 #337 3 copies
Batman Vol. 1 #340 3 copies
Batman Vol. 1 #342 3 copies
Batman Vol. 1 #343 3 copies
Batman Vol. 1 #344 3 copies
Batman Vol. 1 #354 — Author — 3 copies
Batman Vol. 1 #356 3 copies
Legion of Super-Heroes [1980] #272 3 copies
Thor, Vol. 1, # 236 3 copies
Legion of Super-Heroes [1980] #267 3 copies
The Roaches! 2 copies
The Man Who Cried Werewolf! 2 copies
The Titans # 10 2 copies
Justice (1986) #10 2 copies
Thor, Vol. 1, # 213 2 copies
Author’s Page 2 copies
A Duel Of Demons 2 copies
Secret Origins (1986-1990) #04 2 copies
In The Wind 2 copies
Metal Men [1963] #56 2 copies
Freedom Fighters (1976) #2 2 copies
The Amazing Spider-Man, Vol. 1, #142 2 copies
The Amazing Spider-Man, Vol. 1, #134 2 copies
BB, 12: Laatste lach! — Author — 2 copies
BB, 02: Batman vs. Poison Ivy — Author — 2 copies
The Amazing Spider-Man, Vol. 1, #120 2 copies
The Amazing Spider-Man, Vol. 1, #119 2 copies
The Amazing Spider-Man, Vol. 1, #115 2 copies
The Amazing Spider-Man, Vol. 1, #111 2 copies
Marvel Team-Up [1972] #32 Featuring The Human Torch and The Son of Satan — Author — 2 copies
The Amazing Spider-Man, Vol. 1, #143 2 copies
Countdown Special #2 Atom 2 copies
Countdown Special #1 Atom 2 copies
Carnage, Vol. 3: What Dwells Beneath 2 copies
Batman Vol. 1 #350 2 copies
Wonder Woman, Vol. 1 #329 2 copies
Atari Force #5 2 copies
De spectaculaire Spider-man 2 copies
The Amazing Spider-Man, Vol. 1, #146 2 copies
Web of Spider-Man [1985] #70 2 copies
Legion of Super-Heroes [1980] #264 2 copies
The Fury of Firestorm (1982) #19 2 copies
Thundercats (1986) #8 2 copies
The Spectacular Spider-Man Annual #8 2 copies
Detective Comics # 516 2 copies
Legion of Super-Heroes [1980] #263 2 copies
House of Mystery # 292 2 copies
Legion of Super-Heroes [1980] #273 2 copies
Action Comics # 457 2 copies
Thor, Vol. 1, # 238 2 copies
Thor, Vol. 1, # 237 2 copies
Thor, Vol. 1, # 235 2 copies
Thor, Vol. 1, # 234 2 copies
The Phantom Stranger (1969) #11 2 copies
Thor, Vol. 1, # 233 2 copies
Marvel Spotlight [1971] #03 (Werewolf by Night) — Author — 2 copies
Iron Man Vol. 1 #91 2 copies
Detective Comics # 521 2 copies
Detective Comics # 520 2 copies
Werewolf by Night [1972] #2 — Author — 2 copies
Legion of Super-Heroes [1980] #278 2 copies
Legion of Super-Heroes [1980] #275 2 copies
Kull the Conqueror # 9 — Author — 2 copies
Batman Vol. 1 #348 2 copies
Batman Vol. 1 #349 2 copies
Kull the Conqueror # 7 — Author — 2 copies
Savage Tales Vol 1 #10 May 1975 — Editor — 2 copies
Kull the Conqueror # 5 — Author — 2 copies
The Fury of Firestorm (1982) #10 2 copies
Detective Comics # 522 2 copies
Thor, Vol. 1, # 232 2 copies
Legion of Super-Heroes [1980] #271 2 copies
Legion of Super-Heroes [1980] #269 2 copies
Legion of Super-Heroes [1980] #274 2 copies
Thor, Vol. 1, # 231 2 copies
Amazing Adventures, Vol. 2 #19 2 copies
Amazing Adventures, Vol. 2 #18 2 copies
Legion of Super-Heroes [1980] #270 2 copies
Weird Western Tales #45 2 copies
Thor, Vol. 1, # 194 2 copies
Justice League of America [1960] #164 — Author — 2 copies
Detective Comics # 511 2 copies
Thor, Vol. 1, # 226 2 copies
Thor, Vol. 1, # 221 2 copies
Thor, Vol. 1, # 230 2 copies
The Fury of Firestorm (1982) #47 2 copies
Fantastic Four [1961] #151 — Author — 1 copy
Fantastic Four [1961] #148 — Author — 1 copy
Firestorm, The Nuclear Man 1-4 & The Fury of Firestorm, The Nuclear Man 1-100 (Gerry Conway and John Ostrander runs) (1982) 1 copy
Spiderman (4) 1 copy
Marvel Tales [1964] #104 1 copy
Spiderman (3) 1 copy
El poderoso Thor (3) 1 copy
The Incredible Hulk [1968] #146 — Author — 1 copy
Fox/O'Neil/Friedrich/Wein/Bates/Pasko/Conway/Others silver and bronze age Justice League of America runs (1982) 1 copy
Marvel Spotlight [1971] #02 (Werewolf by Night) — Author — 1 copy
Classic Punisher #1 1 copy
The Avengers, Vol. 1 #154 1 copy
Astonishing Tales (1970) #8 — Contributor — 1 copy
Conan: Nattens skog 1 copy
Fantastic Four [1961] #150 1 copy
Superman [1939] #350 1 copy
Ghost Rider, Vol. 2 #23 — Author — 1 copy
Web of Spider-Man [1985] #68 1 copy
Web of Spider-Man [1985] #66 1 copy
Super-Team Family No. 3 1 copy
The Secret Society of Super Villains (1976-1978) #12 — Author — 1 copy
ThunderCats No. 16 1 copy
ThunderCats No. 14 1 copy
The Mighty Thor No. 12 1 copy
Teräsmies vastaan Hämähäkki 1 copy
The Avengers 156 (CB) 1 copy
Iron Man Vol. 1 #92 1 copy
Marvel Tales [1964] #212 — Author — 1 copy
Marvel Tales [1964] #209 — Author — 1 copy
Spectacular Spider-Man #173 1 copy
Web of Spider-Man #63 1 copy
Justice (1986) #11 1 copy
Atari Force #s 1-9 1 copy
O Homem-Aranha: Mary Jane 1 copy
Tiger-Man 1 1 copy
Action Comics 457 1 copy
Ghost Rider, Vol. 2 #21 — Author — 1 copy
John Jameson : Hombre Lobo 1 copy
Dracula Lives! #1 1 copy
Book of the Dead 2 1 copy
House of Mystery # 196 1 copy
Giant-Size Spider Man 05 1 copy
Iron Man Vol. 1 #35 1 copy
Iron Man Vol. 1 #37 1 copy
Iron Man Vol. 1 #38 1 copy
Iron Man Vol. 1 #40 1 copy
Iron Man Vol. 1 #41 1 copy
Conan : Veljien veri 1 copy
Conan : Syvyyksien jumala 1 copy
Conan : Punaiset kivet 1 copy
Conan : Pedon henki 1 copy
Occupation Force 1 copy
Thor, Vol. 1, # 222 1 copy
Wonder Woman, Vol. 1 #278 1 copy
New Gods 15 — Author — 1 copy
House of Mystery # 188 1 copy
Good News From The Vatican 1 copy
Deathwatch! 1 copy
King Conan: The God Below 1 copy
Iron Man Vol. 1 #39 1 copy
Thor, Vol. 1, # 206 1 copy
Satana: A Fire In Hell 1 copy
Dark Tomorrow 1 copy
The Unspoken Invitation 1 copy
Special Feature 1 copy
The Avengers, Vol. 1 #155 1 copy
Thor, Vol. 1, # 201 1 copy
Ka-zar (Series 2) 08 1 copy
Ka-zar (Series 2) 07 1 copy
Thor, Vol. 1, # 228 1 copy
Thor, Vol. 1, # 227 1 copy
Thor, Vol. 1, # 225 1 copy
Thor, Vol. 1, # 223 1 copy
Thor, Vol. 1, # 220 1 copy
Thor, Vol. 1, # 219 1 copy
Thor, Vol. 1, # 218 1 copy
Thor, Vol. 1, # 217 1 copy
Thor, Vol. 1, # 215 1 copy
Thor, Vol. 1, # 212 1 copy
Thor, Vol. 1, # 203 1 copy
Thor, Vol. 1, # 195 1 copy
Ka-zar (Series 2) 10 1 copy
The Destructor # 4 1 copy
Freedom Fighters (1976) #1 — Author — 1 copy
Firestorm 5 1 copy
Firestorm 4 1 copy
Firestorm 3 1 copy
Ka-zar (Series 2) 09 1 copy
Kull the Conqueror # 4 — Author — 1 copy
Ihmesarja 11: Hämähäkkimies 1 copy
Detective Comics # 510 1 copy
Weird Western Tales #67 1 copy
Weird Western Tales #66 1 copy
Weird Western Tales #65 1 copy
Weird Western Tales #63 1 copy
Weird Western Tales #58 1 copy
Weird Western Tales #47 1 copy
Weird Western Tales #46 1 copy
Kull the Conqueror # 6 — Author — 1 copy
Action Comics # 519 1 copy
Action Comics # 518 1 copy
Worlds Unknown #6 1 copy
Where Monsters Dwell # 33 1 copy
Astonishing Tales (1970) #6 1 copy
Astonishing Tales (1970) #5 1 copy
Astonishing Tales (1970) #4 1 copy
Kull the Conqueror # 10 — Author — 1 copy
Werewolf by Night [1972] #9 — Author — 1 copy
Firestorm 2 1 copy
Batman Vol. 1 #351 1 copy
Marvel Tales [1964] #126 1 copy
Fantastic Four [1961] #134 1 copy
Countdown Special: Eclipso 1 copy
Countdown Special: Kamandi 1 copy
Werewolf by Night [1972] #3 — Author — 1 copy
Werewolf by Night [1972] #4 — Author — 1 copy
Marvel Spotlight [1971] #04 (Werewolf by Night) — Author — 1 copy
Marvel Tales [1964] #108 1 copy
1st Issue Special #12: Starman — Author — 1 copy
"Curse of the Werewolf", By Herb Davidson & Charlotte Sanders, Power Records & Marvel Comics, 45 RPM, PR 17, Fine- — Author — 1 copy
Fantastic Four [1961] #140 1 copy
Firestorm: The Nuclear Man #1 — Author — 1 copy
Justice League of America [1960] Annual #2 — Author — 1 copy
Countdown Special: Omac 1 copy
Superman n. 18 1 copy
The Avengers, Vol. 1 #152 1 copy
Justice #9 - Haunted Heart 1 copy
Superman n. 17 1 copy
Superman n. 21 1 copy
Superman n. 22 1 copy
Superman n. 23 1 copy
Wonder Woman, Vol. 1 #236 1 copy
Superman n. 40 1 copy
Associated Works
Works have been aliased into Gerry Conway.
Crossover Classics: The Marvel/DC Collection, Volume One (1997) — Contributor — 80 copies, 2 reviews
Doctor Strange & Doctor Doom: Triumph & Torment [Collection] (2013) — Contributor — 66 copies, 2 reviews
Marvel Masterworks, Volume 211: Ms. Marvel Volume 1 [#1-14] (2014) — Contributor — 28 copies, 1 review
Marvel Masterworks, Volume 313: Ghost Rider Volume 3 [#21-35 + Marvel Premiere #28] (2021) — Author — 11 copies
All-New, All-Different Point One #1 — Contributor — 4 copies
Legion of Monsters [1975] #1 — Author — 3 copies
The Transformers 87: Target: 2006 (Part 9: "Back to the Future!") (1986) — Author — 1 copy, 1 review
Transformers 217: Recipe for Disaster! part one / Race With The Devil (part three) (1989) — Author — 1 copy, 1 review
The Transformers 185: Space Pirates! (part four: The Tender Trap!) (1988) — Author — 1 copy, 1 review
The Transformers 187: Space Pirates! (part six: The End of the World!) (1988) — Author — 1 copy, 1 review
Transformers 219: Recipe for Disaster! part three / Survivors! (part one) (1989) — Author — 1 copy, 1 review
Transformers 218: Recipe for Disaster! part two / Race With The Devil (part four) (1989) — Author — 1 copy, 1 review
Tagged
Common Knowledge
- Legal name
- Conway, Gerard Francis
- Other names
- Moore, Wallace
Conway, Gerard - Birthdate
- 1952-09-10
- Date of death
- 2026-04-27
- Gender
- male
- Occupations
- comic book writer
- Nationality
- USA
- Birthplace
- Brooklyn, New York, USA
- Associated Place (for map)
- New York, USA
Members
Reviews
‘Essential Thor Vol. 6’ starts off with ‘Hercules Enraged’ from The Mighty Thor # 221 and ends with ‘The Flame And The Hammer’ from The Mighty Thor # 247. In between, there are plenty of pages of Marvel black and white action for a relatively small fee.
‘Hercules Enraged’ indulges in that slightly silly Marvel stand-by of having two heroes fight each other over a misunderstanding that a pair of sensible adults would have resolved in two minutes. Thor misunderstands that Herc show more has kidnapped an Asgardian woman. Does he question his trusted old ally about this? Does he give him a chance to explain his whereabouts at the time of the abduction? No! He goes in with fists flying until wise Zeus intervenes. Actually, compared to the ‘All-Wise’ Odin, who normally behaves like a spoilt six-year-old, Zeus is fairly sensible. One bonus of this tale is that Hercules hangs out with the Asgardian for several issues, until The Mighty Thor # 239 when he heads for California. Because the magazine is called ‘The Mighty Thor’, Hercules usually looks second best at fighting and has to be saved, too often, by the Thunder God. He’s a more likeable character though. It struck me reading this lot that Thor never smiles, never laughs and his dialogue mostly consists of boasting or ranting about valour and honour. He’s a pretty humourless chap overall.
Never mind. The opening stories are ably pencilled by John Buscema, usually unsuitably inked by Mike Esposito. Buscema’s work varies between good and superb and this stuff seems to be at the lower end of the spectrum. There are double-page spreads that don’t really suit his illustrative style. Perhaps he was getting bored after a long run on the magazine. Issue # 227 sees the advent of Rich Buckler on pencils with layouts by Jack Kirby. Unfortunately, Jack Kirby did the layouts several years before on earlier issues of Thor and Rich Buckler copied them. As Galactus, Hercules, Thor and Firelord battle Ego, a living planet gone mad, there is hardly a panel or a pose that is not swiped. To be fair, Buckler is capable of doing good work of his own – see ‘Deathlok The Demolisher’ – so this art is probably evidence of homage to King Kirby rather than a desperate lack of talent. Opinions vary. Personally, I incline to the homage theory and rather like it in small doses.
Buscema returns with issue # 231 and seems reinvigorated, an impression helped by some beautiful inking from Dick Giordano. Only for a couple of issues, though, and then it’s back to Buscema-Sinnott which means that Big John did the basic drawings and Joltin’ Joe did the finishes. As few can do layouts like Buscema, who is an excellent storyteller, and few inkers are as slick and competent as Sinnott, the end result is lovely to look at. One or the other, probably Sinnott, developed a nice line or blob on Asgardian helmets, making them look very metallic. It’s easy to take this art for granted, page after page, but if you put it next to some lesser work the quality really stands out.
The writing is pretty good, too. Most of it is by Gerry Conway, giving us old favourites like Pluto, Galactus, Loki, Ulik and, a new bad guy in an interesting story, the Dweller In Darkness. Roy Thomas takes over briefly for a tale involving Egyptian deities and then Len Wein handles the last few issues in this volume. His Time Twisters tale was excellent. My only criticism of Wein would be that mighty Mjolnir is not a ray-gun. Too often here Thor points it at people and a blast comes out. Worse, it comes out of the small surface on the side. Historically, I believe, Mjolnir could sometimes absorb energies hurled at its holder and then beam them back at the enemy, said energies being emitted from the top of the hammer where the circle is, in a line following through from the direction of the handle, not at right angles to it. But this was rare. Thor does not depend on ray-gun Mjolnir. He is mighty, damn it! He thumps his enemies so they fly away at sixty miles an hour and crash through a wall in that mighty Marvel manner which is so unlike real life. In real life, if you thump someone you hurt them, which isn’t nice. Often you hurt your hand. What’s worse, they thump you back. Fantasy fighting or ‘action’ is much more fun than the real thing.
Seventies Marvel is seen by some as a decline from the great days of the sixties but I’m not so sure that‘s true. The new hippy writers bought a new approach. Often they had read the old stuff and revived things that Lee and Kirby had forgotten about, like Jane Foster, Loki’s old sidekick Igron and Sif’s transporter powers. Harassed, perhaps, by feminist seventies girl-friends, they tended to give women a stronger role, so Jane Foster becomes more of an asset than a damsel in distress. Conway was making similar changes in ‘The Fantastic Four’ at this time. There’s still plenty of action and dastardly villains but with a new sensibility. It’s ‘traditional values in a modern setting’, as John Prescott MP used to say about New Labour in Nineties Britain.
I rather like it.
Eamonn Murphy
This review first appeared at https://www.sfcrowsnest.info/ show less
‘Hercules Enraged’ indulges in that slightly silly Marvel stand-by of having two heroes fight each other over a misunderstanding that a pair of sensible adults would have resolved in two minutes. Thor misunderstands that Herc show more has kidnapped an Asgardian woman. Does he question his trusted old ally about this? Does he give him a chance to explain his whereabouts at the time of the abduction? No! He goes in with fists flying until wise Zeus intervenes. Actually, compared to the ‘All-Wise’ Odin, who normally behaves like a spoilt six-year-old, Zeus is fairly sensible. One bonus of this tale is that Hercules hangs out with the Asgardian for several issues, until The Mighty Thor # 239 when he heads for California. Because the magazine is called ‘The Mighty Thor’, Hercules usually looks second best at fighting and has to be saved, too often, by the Thunder God. He’s a more likeable character though. It struck me reading this lot that Thor never smiles, never laughs and his dialogue mostly consists of boasting or ranting about valour and honour. He’s a pretty humourless chap overall.
Never mind. The opening stories are ably pencilled by John Buscema, usually unsuitably inked by Mike Esposito. Buscema’s work varies between good and superb and this stuff seems to be at the lower end of the spectrum. There are double-page spreads that don’t really suit his illustrative style. Perhaps he was getting bored after a long run on the magazine. Issue # 227 sees the advent of Rich Buckler on pencils with layouts by Jack Kirby. Unfortunately, Jack Kirby did the layouts several years before on earlier issues of Thor and Rich Buckler copied them. As Galactus, Hercules, Thor and Firelord battle Ego, a living planet gone mad, there is hardly a panel or a pose that is not swiped. To be fair, Buckler is capable of doing good work of his own – see ‘Deathlok The Demolisher’ – so this art is probably evidence of homage to King Kirby rather than a desperate lack of talent. Opinions vary. Personally, I incline to the homage theory and rather like it in small doses.
Buscema returns with issue # 231 and seems reinvigorated, an impression helped by some beautiful inking from Dick Giordano. Only for a couple of issues, though, and then it’s back to Buscema-Sinnott which means that Big John did the basic drawings and Joltin’ Joe did the finishes. As few can do layouts like Buscema, who is an excellent storyteller, and few inkers are as slick and competent as Sinnott, the end result is lovely to look at. One or the other, probably Sinnott, developed a nice line or blob on Asgardian helmets, making them look very metallic. It’s easy to take this art for granted, page after page, but if you put it next to some lesser work the quality really stands out.
The writing is pretty good, too. Most of it is by Gerry Conway, giving us old favourites like Pluto, Galactus, Loki, Ulik and, a new bad guy in an interesting story, the Dweller In Darkness. Roy Thomas takes over briefly for a tale involving Egyptian deities and then Len Wein handles the last few issues in this volume. His Time Twisters tale was excellent. My only criticism of Wein would be that mighty Mjolnir is not a ray-gun. Too often here Thor points it at people and a blast comes out. Worse, it comes out of the small surface on the side. Historically, I believe, Mjolnir could sometimes absorb energies hurled at its holder and then beam them back at the enemy, said energies being emitted from the top of the hammer where the circle is, in a line following through from the direction of the handle, not at right angles to it. But this was rare. Thor does not depend on ray-gun Mjolnir. He is mighty, damn it! He thumps his enemies so they fly away at sixty miles an hour and crash through a wall in that mighty Marvel manner which is so unlike real life. In real life, if you thump someone you hurt them, which isn’t nice. Often you hurt your hand. What’s worse, they thump you back. Fantasy fighting or ‘action’ is much more fun than the real thing.
Seventies Marvel is seen by some as a decline from the great days of the sixties but I’m not so sure that‘s true. The new hippy writers bought a new approach. Often they had read the old stuff and revived things that Lee and Kirby had forgotten about, like Jane Foster, Loki’s old sidekick Igron and Sif’s transporter powers. Harassed, perhaps, by feminist seventies girl-friends, they tended to give women a stronger role, so Jane Foster becomes more of an asset than a damsel in distress. Conway was making similar changes in ‘The Fantastic Four’ at this time. There’s still plenty of action and dastardly villains but with a new sensibility. It’s ‘traditional values in a modern setting’, as John Prescott MP used to say about New Labour in Nineties Britain.
I rather like it.
Eamonn Murphy
This review first appeared at https://www.sfcrowsnest.info/ show less
If you can swallow the incredibly basic plotline, the very objectifying designs and costumes, and the implicit racism underlying a lot of the good versus evil set up, this film surprised me with a lot of redeeming qualities in the (with a few jarring exceptions) pretty and lively animation and backgrounds as well as the nearly non-stop (and oddly bloodless, considering the film's otherwise very adult nature) action. I also enjoyed the pre-historic fantasy world that comes alive through show more surprising choices such as running into a hermit witch and her gargantuan son in the middle of the film, or the constantly trying to kill you nature surrounding the characters, both good and bad. But of course, all those initial caveat are a lot to swallow. As are the idiocy that follows from them -- it is one thing to be lightly dressed in the lush jungle landscapes, but when basically entirely naked characters are running around and hiding in halls of ice and snow and not a one of them even seems to feel the slightest bit cold, it is very, very hard to take what little plot there is seriously. show less
By rights, I should have read this between Crisis on Multiple Earths, Volume 5 and Crisis on Infinite Earths: The Absolute Edition, but the Interlibrary Loan Office had some trouble in sourcing it, and rather than delay reading what came after, I plowed on ahead. But I'm glad I was able to come back to this: Gerry Conway turns out to probably be my favorite writer of these volumes, able to mix solid character work with great plots that actually have time and space to unfold.
The first story show more here isn't the greatest, but it's not the worst either: "Targets of Two Worlds"/"Countdown to Crisis!"/"Crisis in Limbo!" features the Ultra-Humanite (now in a gorilla body, apparently long after I last saw him in The Superman Chronicles, Volume One) putting together a new Secret Society of Super-Villains in order to take on ten superheros on Earths-One and -Two, the removal of which will apparently set off an historical chain reaction that will remove all superheroes from one of the two Earths. Why? Science, apparently. This results in one of those formulaic stories where (like in some of the Gardner Fox ones) we see villains take on heroes in turn. It's okay, but where it gets kinda fun is when the Ultra-Humanite cheats half of the villains out on their due and they turn on each other. I don't know why he does it-- it seems like a whole planet ought to be enough to split between ten villains-- but I liked the change of perspective, and the final throwdown in a delight. There's some George Pérez art here, but he's not well-served by John Beatty on inks, who obscures Pérez's trademark detail work.
The real fun of this volume is the five-part "Crisis on Earth-Prime!", which weaves between Justice League of America (set on 1980s Earth-One) and All-Star Squadron (set on 1940s Earth-Two), and also manages to work in Earth-Prime in the 1960s and 1980s and the villains of Earth-Three! It's a blast, and I read the whole thing nearly straight through because I was enjoying it so much. Gerry Conway and Roy Thomas give us a twisting, turning time travel tale, with three different groups of heroes bouncing backwards and forwards through time and dimensions to stop Per Degaton from destroying one Earth (our Earth, actually, the one of the readers!) and conquering another. For once, the time travel logic actually holds up for the most part, and with five issues, the story has time to breathe and not feel like a blob of incident.
There are five heroes apiece from the Justice League, Justice Society, and All-Star Squadron present, and Conway and Thomas prevent them from becoming indistinct; each gets character-appropriate dialogue and actions. (This seems like faint praise, but in the Gardner Fox era, you could have often switched the heroes' word balloon tails around, and I doubt anyone would have noticed.) The Crime Syndicate of Earth-Three even felt more like actual characters than they have in the past. Firestorm's attempts to make it with Power Girl were amusing, and I even felt sorry for Per Degaton at the story's end.
There's even some brief philosophizing here-- Per Degaton (seriously, he's supposed to be an ordinary guy from 1947, how did he get such a weird name?) uses nuclear warheads from the Cuban Missile Crisis in his plan, and the characters of both the 1980s and the 1940s comment on the amazing destructive power this presents-- including President Roosevelt himself. Small moments, perhaps, but nice ones that stop the story from being just another slugfest. This is the last Crisis on Multiple Earths volume (for now, hopefully; one more will collect all the existent Earth-One and -Two crossover stories), and it's nice to see the series end on a high note.
DC Comics Crises: « Previous in sequence | Next in sequence » show less
The first story show more here isn't the greatest, but it's not the worst either: "Targets of Two Worlds"/"Countdown to Crisis!"/"Crisis in Limbo!" features the Ultra-Humanite (now in a gorilla body, apparently long after I last saw him in The Superman Chronicles, Volume One) putting together a new Secret Society of Super-Villains in order to take on ten superheros on Earths-One and -Two, the removal of which will apparently set off an historical chain reaction that will remove all superheroes from one of the two Earths. Why? Science, apparently. This results in one of those formulaic stories where (like in some of the Gardner Fox ones) we see villains take on heroes in turn. It's okay, but where it gets kinda fun is when the Ultra-Humanite cheats half of the villains out on their due and they turn on each other. I don't know why he does it-- it seems like a whole planet ought to be enough to split between ten villains-- but I liked the change of perspective, and the final throwdown in a delight. There's some George Pérez art here, but he's not well-served by John Beatty on inks, who obscures Pérez's trademark detail work.
The real fun of this volume is the five-part "Crisis on Earth-Prime!", which weaves between Justice League of America (set on 1980s Earth-One) and All-Star Squadron (set on 1940s Earth-Two), and also manages to work in Earth-Prime in the 1960s and 1980s and the villains of Earth-Three! It's a blast, and I read the whole thing nearly straight through because I was enjoying it so much. Gerry Conway and Roy Thomas give us a twisting, turning time travel tale, with three different groups of heroes bouncing backwards and forwards through time and dimensions to stop Per Degaton from destroying one Earth (our Earth, actually, the one of the readers!) and conquering another. For once, the time travel logic actually holds up for the most part, and with five issues, the story has time to breathe and not feel like a blob of incident.
There are five heroes apiece from the Justice League, Justice Society, and All-Star Squadron present, and Conway and Thomas prevent them from becoming indistinct; each gets character-appropriate dialogue and actions. (This seems like faint praise, but in the Gardner Fox era, you could have often switched the heroes' word balloon tails around, and I doubt anyone would have noticed.) The Crime Syndicate of Earth-Three even felt more like actual characters than they have in the past. Firestorm's attempts to make it with Power Girl were amusing, and I even felt sorry for Per Degaton at the story's end.
There's even some brief philosophizing here-- Per Degaton (seriously, he's supposed to be an ordinary guy from 1947, how did he get such a weird name?) uses nuclear warheads from the Cuban Missile Crisis in his plan, and the characters of both the 1980s and the 1940s comment on the amazing destructive power this presents-- including President Roosevelt himself. Small moments, perhaps, but nice ones that stop the story from being just another slugfest. This is the last Crisis on Multiple Earths volume (for now, hopefully; one more will collect all the existent Earth-One and -Two crossover stories), and it's nice to see the series end on a high note.
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I had been burning out on these collections, but volume 5 turned out to be the most successful one in a while. The first story here ("Crisis from Yesterday!"/"Crisis from Tomorrow!") is maybe not great-- more heroes fighting each other under mind control (seriously this is the dullest thing ever, stop writing it), but any story that gives a principal role to the Elongated Man is a story that gains my appreciation to some extent. The Huntress, too, which makes this some of my first real show more experience of the Earth-2 Huntress.
I did quite like "The Murderer Among Us: Crisis above Earth-One!"/"I Accuse...", which forgoes the usual throwdowns for a murder mystery aboard the JLA satellite during the joint JLA/JSA meeting. It's a fun idea, and it lets the personalities of the characters come to the fore more than they're usually able to in these stories.
The best story here, though, is "Crisis on New Genesis, or Where Have All the New Gods Gone?"/"Crisis between Two Earths, or Apokolips Now!"/"Crisis on Apokolips, or Darkseid Rising!" (yeah, really). It maybe is your standard throwdown, but with three issues, the story actually breathes a bit, and the characters' personalities actually do come through. Of course, it involves Darkseid and the New Gods, who are awesome, and I enjoy almost anything that plays with those concepts by default. It's perhaps a standard superhero story, but it's one well told; there's some great stuff in particular with the children in the underground resistance on Apokolips.
Conway gets Darkseid, too. He's resurrected in this story, having apparently been dead, and he observes: "My brief 'death' has given me a new perspective on life, gentlemen. As I floated in the spiritual limbo where Desaad's uni-cannon blast propelled me, I came to treasure the memory of living things... the soft glow of the sun at dawn, the gentle waft of a breeze across one's brow, even the scent of a flower in bloom. Yes, even a god may be affected by his own 'death.'" Darkseid then pauses for a moment, and smells a flower in his hand. "I shall never forgive myself for such weakness! Never!" he shouts, crushing the flower. Perfect.
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I did quite like "The Murderer Among Us: Crisis above Earth-One!"/"I Accuse...", which forgoes the usual throwdowns for a murder mystery aboard the JLA satellite during the joint JLA/JSA meeting. It's a fun idea, and it lets the personalities of the characters come to the fore more than they're usually able to in these stories.
The best story here, though, is "Crisis on New Genesis, or Where Have All the New Gods Gone?"/"Crisis between Two Earths, or Apokolips Now!"/"Crisis on Apokolips, or Darkseid Rising!" (yeah, really). It maybe is your standard throwdown, but with three issues, the story actually breathes a bit, and the characters' personalities actually do come through. Of course, it involves Darkseid and the New Gods, who are awesome, and I enjoy almost anything that plays with those concepts by default. It's perhaps a standard superhero story, but it's one well told; there's some great stuff in particular with the children in the underground resistance on Apokolips.
Conway gets Darkseid, too. He's resurrected in this story, having apparently been dead, and he observes: "My brief 'death' has given me a new perspective on life, gentlemen. As I floated in the spiritual limbo where Desaad's uni-cannon blast propelled me, I came to treasure the memory of living things... the soft glow of the sun at dawn, the gentle waft of a breeze across one's brow, even the scent of a flower in bloom. Yes, even a god may be affected by his own 'death.'" Darkseid then pauses for a moment, and smells a flower in his hand. "I shall never forgive myself for such weakness! Never!" he shouts, crushing the flower. Perfect.
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