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Masamune Shirow

Author of Ghost in the Shell

240 Works 5,194 Members 60 Reviews 13 Favorited

About the Author

Disambiguation Notice:

Masamune Shirow is the pen name of Ōta Masanori (太田 まさのり) .

Series

Works by Masamune Shirow

Ghost in the Shell (1991) 1,562 copies, 24 reviews
Ghost in the Shell 2: Man-Machine Interface (2017) 475 copies, 7 reviews
Appleseed, Vol. 1: The Promethean Challenge (1985) 339 copies, 6 reviews
Ghost in the Shell 1.5: Human-Error Processor (2003) 290 copies, 5 reviews
Appleseed, Vol. 2: Prometheus Unbound (1995) — Author — 216 copies, 2 reviews
Appleseed, Vol. 3: The Scales of Prometheus (1995) 196 copies, 1 review
Appleseed, Vol. 4: The Promethean Balance (1989) 196 copies, 2 reviews
Dominion (1993) 128 copies, 2 reviews
Orion (1994) 119 copies, 1 review
Black Magic (1989) 115 copies, 1 review
Intron Depot 1 (1992) 106 copies, 1 review
Appleseed: Hypernotes (1995) 98 copies, 1 review
Intron Depot 2: Blades (1998) 81 copies
Appleseed Ex Machina [2007 Animated film] (2007) — Writer — 51 copies
Intron Depot 3: Ballistics (2002) 49 copies
Appleseed ID (1990) 44 copies, 1 review
Intron Depot 4: Bullets (2004) 32 copies
Ghost in the Shell, Tome 1 (1996) 19 copies, 1 review
Ghost in the Shell, Tome 2 (1996) 18 copies
Ghost in the Shell, Tome 3 (2002) 16 copies
Ghost in the Shell, Tome 4 (2003) 13 copies
Intron Depot 5: Battalion (2012) 8 copies
Ghost in the Shell: 2 (1996) 7 copies
PIECES 3 (2010) 7 copies
Ghost in the Shell: 1 (2002) 7 copies
Kusanagi's blunder (1999) 6 copies
Ghost in the Shell: 4 (1997) 6 copies
Ghost in the Shell: 3 (1996) 6 copies
Ghost in the Shell: 5 (1998) 6 copies
Ghost in the Shell: 6 (1998) 6 copies
Ghost in the Shell: 8 (2001) 6 copies
Appleseed Movie Book: Volume 1 (2005) 4 copies, 1 review
Appleseed 2 #3 (1989) 4 copies
Cybergirls. Portfolio (1901) 4 copies
PIECES 6 (2011) 4 copies
Appleseed 3 #5 (1990) 4 copies
Appleseed 2 #2 (1989) 3 copies
APPLESEED DATABOOK Vol. 2 (1994) 3 copies
GREASEBERRIES [1] (2014) 3 copies
PIECES 7 (2011) 3 copies
Appleseed 4 #2 (1991) — Author — 3 copies
Cyberworlds Portfolio (1901) 3 copies
Togohime Zohushi (2003) 2 copies
Appleseed 3 #4 (1990) 2 copies
Appleseed 3 #1 (1989) 2 copies
Dominion, Bd.4, Konflikt (1997) 2 copies
Majoor Kusanagi (1996) 2 copies
Dominion 1 2 copies
Orion #2 (of 6) 2 copies
Appleseed 2 #5 (1989) 2 copies
Dominion 2 2 copies
Appleseed 4 #3 (1991) — Author — 2 copies
Appleseed 4 #1 (1991) 2 copies
Appleseed 3 #3 (1990) 2 copies
Orion #5 (of 6) (1993) 2 copies
Duh u oklopu 1 copy
Dominion 5 (1997) 1 copy
Appleseed 4 #4 (1991) 1 copy
The Ghost In The Shell 2,0 1 copy, 1 review
Orion #3 (of 6) (1993) 1 copy
Dominion 3 1 copy
Dominion 6 1 copy
Dominion 5 1 copy
Dominion 4 1 copy
W・TAILS CAT 2 (2013) 1 copy
W・TAILS CAT (2012) 1 copy
The Ghost In The Shell 1,5 1 copy, 1 review
The Ghost In The Shell 01 1 copy, 1 review
Appleseed 1 #3 (1988) 1 copy
Appleseed 3 #2 (1989) 1 copy
Appleseed 1 #5 (1989) 1 copy
Appleseed 1 #4 (1988) 1 copy
Appleseed Vol.01 (1996) 1 copy
Appleseed 1 #2 (1988) 1 copy
Orion #1 (of 6) (1992) 1 copy
Appleseed 1 #1 (1988) 1 copy

Tagged

anime (64) Appleseed (39) art (68) art book (45) comic (111) comics (295) cyberpunk (232) cyborgs (43) Dark Horse (54) fantasy (48) fiction (180) Ghost in the Shell (76) gits (59) graphic novel (205) graphic novels (35) in English (37) Japan (66) Japanese (77) manga (1,224) Masamune Shirow (65) read (63) science fiction (576) science fiction comics (36) seinen (53) sf (112) Shirow (40) speculative fiction (32) strips (35) to-read (162) translated (29)

Common Knowledge

Canonical name
Shirow, Masamune
Birthdate
1961-11-23
Gender
male
Education
Osaka University of Arts (Oil Painting)
Occupations
illustrator
writer
Organizations
Production I.G
Short biography
Also has used the following names: Masanori Oota | Masanori Outa | Masamune Shiro | Masamune Shiroo | Masamune Shirou | Masamune Shirow | Masamune Shirô | Masanori Ôta
Nationality
Japan
Birthplace
Kobe, Hyōgo, Japan
Disambiguation notice
Masamune Shirow is the pen name of Ōta Masanori (太田 まさのり) .
Associated Place (for map)
Hyōgo, Japan

Members

Reviews

68 reviews
THRESHOLDS OF HUMANNESS
Somewhere around the age of fourteen, I saw The Matrix for the first time. I grew up in a household informed by the spiritual teachings of Gurdjieff and J. G. Bennett, so the core themes around consciousness and awakening were both familiar and intriguing.

A few years later my cousin-in-law was getting rid of some of his old anime VHS tapes, and I learned about The Ghost in the Shell-one of the primary influences for The Matrix. During this era I saw the anime film. show more Only this year did my friend lend me her copy of the original manga.

A FUTURE RECEEDING
The first thing that I'm struck by in reading The Ghost in the Shell in 2020, more than thirty years after it was written, it feels as the the biotech future it describes in the year 2029 is further away than it was in 1989 (maybe this can be said of science fiction in general). Sure, knee replacements work pretty well these days, as do dental implants. And massive amounts of funding are poured into biotech research each year (but more for the sake of solid Return-on-Investment for pharmaceutical intellectual property than for the sake of pushing the envelope in the medical field). And there's certainly a dedicated biohacker subculture. Maybe we're a century away from cyborgs, but not a decade.

SCIENCE FICTION VERSUS SOCIAL FICTION
As I've commented before, I find it discouraging that so much of our fiction invests so much effort into exploring the technological potential of the future-in a way that implicitly assumes that social realities will calcify rather than evolve. Back when The Ghost in the Shell was authored we might have written off the sexism of young, mostly-naked female cyborgs surrounded by fully-clothed ugly old men holding all the power to be the daydreams of an adolescent manga artist (Masamune Shirow was still in his twenties when The Ghost in the Shell came out). But in the era of #MeToo, we can no longer be so dismissive. Female cyborgs like the Major, with large breasts constantly on display, are the image of some adolescent male fantasies, while male cyborgs are black cubes. What does this say about Masamune Shirow's subconscious understanding of the importance of the physical and aesthetic form of the masculine versus the feminine?

THE THRESHOLDS OF HUMANNESS
Science fiction writer Liu Cixin in his Three-Body Problem series notably concludes that the human organism, once fully severed from earth, is no longer human.

The earth is part of our body, part of what makes us human.

This question of humanity and its boundaries is an eternal question of human cultures. We confront it in politics today around abortion rights (when does human life begin?) and gender non-binary rights (how does gender relate to our humanness?). Ancient myths such as Gilgamesh also explore the boundaries of where humanness begins and ends, with Enkidu's domestication by Shamhat.

It is a rich inquiry in its dynamism and non-determinism. How a civilization answer these questions speaks much to its worldview. Masamune Shirow's distillation of his (and my) culture's answers speak volumes.

I've recently been reflecting on the somatic lens into reality. Cyborgs, without a human body, are excluded from this realm of intelligence entirely. Masamune Shirow assumes that our humanity rests in our brain and our spinal cord. Aside from technical questions of survival (it is scientifically unclear whether a human could remain "alive" in any meaningful sense of the world without the rest of their organism), such a worldview clearly elevates "intellectual" knowing far above emotional and physical knowing.

And yet, maybe Masamune Shirow has doubts about such extremes as well. The series is titled The Ghost in the Shell. Are human bodies really just shells, or are they something of more foundational importance? As the expression, "he's a ghost of his former self," belies, without souls and spirits, we're just ghosts. In other words, to have a ghost and a shell doesn't bring an organism up to the lower threshold of personhood. A body and a spirit or soul are required for such status.

That said, I find The Ghost in the Shell much less chilling the Ex Machina. A robot with a human brain and spinal cord somehow feel much less haunting to me than an AI impersonating a human (an android, as Masamune Shirow refers to it as). I wonder what this says about this threshold between human and machine.

I would be remiss not to mention Gurdjieff's striving to free humans from their mechanicalness. His thesis was that, in our unconscious lives, humans are far more machine than human. Maybe our science fiction is reflective of the fact that, from a behavioral perspective, much of us do tend to exhibit behaviors more akin to machines than humans.

A MONTE CARLO APPROXIMATION OF MEANING
As Masamune Shirow admits in one of his numerous footnotes, he has managed to pull a lot of science and action into his epic, and yet at the same time, it is reminiscent of a Monte Carlo approximation of a story. Although there's clearly a thread about some kind of hierarchy of intelligence and consciousness, it is never fully articulated. It reminds me of the way that, in New York 2140, Kim Stanley Robinson's plot hinges upon principles that enable financial hackers to undermine capitalism-but he fails to express what these principles are! Or how in The Three-Body Problem, Liu Cixin's story revolves around an alien race, which he never actually describes!

That said, maybe it is the role of fiction to ask questions rather than provide answers.
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First things first - if you were puzzled with story lines of Matrix, Inception, Dark City and Brazil movies this one will leave you more than puzzled and saying whaaat? page after page.

I like SF, have been reading it for decades now (hehehehe, man time flies by :)) but this comic is so filled various SF concepts and techno-lingo (and I come from IT background) - basically you get bombarded with so much terminology you'll loose the story thread in no time.

That's one thing I did not like - show more story line is so convoluted and hidden under the layers and layers of sentences like 'barriers are down.... deploy cetbots and combat suit K... My mines are duplicating.... Deploy decot at position H using code name K....' etc etc that only after reading more thoroughly through the novel way you'll figure out that story line is not so complex at all (I've seen more complex GitS TV episodes) - complexity seems to be artificial in nature.

What was the intent of the author - to experiment with the comic as a medium or something else, is completely beyond me, but I have a feeling that this would have been much better executed in movie media - in comics you only end up with excellent graphic, bedazzling effects, lots of hi-tech mumbo-jumbo [at least for most people, event seasoned SF lovers] but at one point you won't know what is going on in the first place story-wise (which should be a main point for each and every novel/graphic novel/comic).

But nevertheless it is an interesting concept. Considering the time when this issue was released it is very modern and not-so far-fetched (I can only say congrats to author for creating such a believable universe). If you enjoyed the GitS 1 and 1.5 you'll love this one but don't expect to figure everything out in the first,second or third reading :)
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Not a continuation of the story, but a continuation of the same theme and setting. Motoko Aramaki is a hyper-advanced cyborg, a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to solve a series of bizarre crimes. There is quite a lot of military technology described, questions on the moral rights of animals (pigs), mentions of Japanese mythologies (Kojikl, amanojaku, etc), and religion (Shinto). In parts it made me show more laugh out loud (the cyborg hurting her head when she dived through the water and hit her head on the river-bed). The quality of art was better than the first volume (and an obvious use of computer graphics). There seems to be no limit for brain expansion in the virtual world, but who exactly is in control?! show less
(Review, Jan 2nd 2023)

While cartoonish in some parts (I especially like all the comments around the panels :)) this is a serious thriller. Deunan and Briareos start the story as usual-tuesday raid on the arms smuggling ship. But what happens here is that ship is just an initial step in much more serious investigation - Olympus hosts international negotiations and it seems that somebody is very much dedicated to make sure they fail in billows of smoke and thunderous explosions.

From embassy show more attack by the unknown cyborg to highly sophisticated terrorist group infiltration this book is very, very dynamic and movie-like.

Until it ends mid-flight...... and this was a bummer. I dont know why it was never finished......

Rest of the book are discussions with the author and presentations of various mecha and society in the Appleseed universe.

If there was a conclusion story wise it would be straight five stars. As it is, I give it 4.

Highly recommended to fans of mecha and action-adventure SF.
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Statistics

Works
240
Members
5,194
Popularity
#4,794
Rating
3.9
Reviews
60
ISBNs
302
Languages
10
Favorited
13

Charts & Graphs