Author picture

Louise Munro Foley (1933–2021)

Author of Danger at Anchor Mine

40 Works 784 Members 9 Reviews

About the Author

Series

Works by Louise Munro Foley

Danger at Anchor Mine (1985) 100 copies, 1 review
The Lost Tribe (1983) 99 copies, 1 review
The Mystery of the Highland Crest (1984) 74 copies, 1 review
The Mystery of Echo Lodge (1985) 71 copies, 1 review
Forest of Fear (1986) 56 copies, 1 review
Ghost Train (1991) 53 copies, 1 review
The Mardi Gras Mystery (1987) 52 copies, 2 reviews
The Train of Terror (1983) 46 copies
The Cobra Connection (1990) 28 copies, 1 review
Thief! said the Cat (1992) 23 copies
TACKLE 22 (1978) 18 copies
A Job for Joey (1987) 7 copies

Tagged

Common Knowledge

Other names
Mary Louise Foley
Birthdate
1933-10-22
Date of death
2021-02-19
Gender
female
Birthplace
Glencoe, Ontario, Canada
Places of residence
Twin Falls, Idaho, USA
Sacramento, California, USA
Associated Place (for map)
USA

Members

Reviews

11 reviews
The Choose Your Own Adventure series offered an option every few pages to choose how the story would continue. According to your preference, you would follow its instructions by turning to the appropriate page of the book as indicated by your choice. This was a popular and revolutionary idea when the series was first launched in the early 1980s, driving it to incredible sales levels for many years until it was overshadowed by variants on the idea that took the concept to more elaborate show more lengths (e.g. Fighting Fantasy) and especially by other interactive media.

The plot: your idea of summer vacation is spending it in an old run down mining town that was mined out long ago ... or was it? There might be gold in those hills!

Observations: Other than a mention of the Provincial Police, there's not a whole lot here to remind you that the setting is Canada. Kirkland Lake is an actual town on the map and its real gold mining operation shut down just a couple of years after this book was published.

Personal memories: I know a thing or two about small town Northern Ontario. This one saw me through a camping trip in that exactly locale.
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½
The Choose Your Own Adventure series offered an option every few pages to choose how the story would continue. According to your preference, you would follow its instructions by turning to the appropriate page of the book as indicated by your choice. This was a popular and revolutionary idea when the series was first launched in the early 1980s, driving it to incredible sales levels for many years until it was overshadowed by variants on the idea that took the concept to more elaborate show more lengths (e.g. Fighting Fantasy) and especially by other interactive media.

The plot: in New Zealand you encounter (if you're lucky) an isolated tribe of traditional Maori.

Observations: I'd cite this as the first entry in the series that offers a genuinely educational element (a tone set immediately by the glossary of terms at the start), although arguments could be made about the Maya (#11) and others. I came out of this actually having learned a thing or two about another culture. The story presents them very respectfully. A lot of future entries in the series would borrow this approach.

Personal memories: a lot of my appreciation for Maori culture to this day still stems from this early exposure. Author Louise Munro Foley was a welcome new voice.
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½
The Choose Your Own Adventure series offered an option every few pages to choose how the story would continue. According to your preference, you would follow its instructions by turning to the appropriate page of the book as indicated by your choice. This was a popular and revolutionary idea when the series was first launched in the early 1980s, driving it to incredible sales levels for many years until it was overshadowed by variants on the idea that took the concept to more elaborate show more lengths (e.g. Fighting Fantasy) and especially by other interactive media.

The plot: it's a trip to gothic Scotland, where you'll assist a relative with recovering the family crest while trying to avoid its curse.

Observations: Louise Munro Foley was always an author who did her homework for her series entries and could teach you a thing or two about her subject. That is something to appreciate, but this volume takes the cake for drowning you in backstory. It's good to read it all once, but after that you know the action doesn't start until the choice on page 115.
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The Choose Your Own Adventure series offered an option every few pages to choose how the story would continue. According to your preference, you would follow its instructions by turning to the appropriate page of the book as indicated by your choice. This was a popular and revolutionary idea when the series was first launched in the early 1980s, driving it to incredible sales levels for many years until it was overshadowed by variants on the idea that took the concept to more elaborate show more lengths (e.g. Fighting Fantasy) and especially by other interactive media.

The plot: you get to hang out in an old ranger station with your uncle, a wooden tower looming high above the forest. The rest is just gravy after that, but involves a sacred pine tree and spirits in the woods.

Observations: if you're only going to read one series entry with a plot that centres on 'Indian' legends and curses (there's a few of them), this should be the one. Forty years later the series still makes me wince over how often the pejorative term "Indian" pops up, but Louise Munro Foley can always be counted upon to respect her subject matter.

Personal memories: this was the perfect choice to bring on a camping trip.
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½

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Statistics

Works
40
Members
784
Popularity
#32,461
Rating
½ 2.7
Reviews
9
ISBNs
56
Languages
8

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