
Jennifer Clarke Wilkes
Author of Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement)
About the Author
Works by Jennifer Clarke Wilkes
Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement) (2003) 276 copies, 1 review
Associated Works
Manual of the Planes (3rd Edition D&D) (2001) — Author, some editions; Editor, some editions — 463 copies, 1 review
Dungeonscape: An Essential Guide to Dungeon Adventuring (2007) — Editor, some editions — 114 copies, 1 review
Tagged
Common Knowledge
- Birthdate
- 1969-12-31
- Gender
- female
- Nationality
- Canada
- Associated Place (for map)
- Canada
Members
Reviews
Savage Species was published at an awkward moment between the dizzy excess of the Epic Level Handbook and the attempted restraint of the 3.5 Edition Core Rulebooks. As an attempt to integrate playable monsters into rules designed for "normal" characters, Savage Species is full of good ideas. As a practical resource, it inspires slightly more questions than it answers.
The book breaks monsters down into various categories of complexity based on the number and scale of special abilities and show more attributes they possess. Once the differences have been assessed, the Level Adjustment mechanic is introduced as a means to compensate for any power disparity between, say, an ogre mage and a human wizard playing in the same adventure. In the appendix of the book, several monster classes are presented as a method of playing complex creatures right from 1st level, gaining their full powers over time.
The result is occasionally a mess, but quite an insightful one. By paying attention to how the authors disassemble monsters, and how they rate various special abilities, one begins to get a sense of what Dungeons & Dragons designers consider the critical elements of the game. I find it fascinating as a conceptual exercise, but that's of little use to my players who just want to take on the roles of dragons and trolls.
Savage Species by itself will not provide players with a surefire means to create the monstrous characters they want. However, it does give DMs a strategy to determine what will or won't fit in their own campaign, and that might be good enough for some. show less
The book breaks monsters down into various categories of complexity based on the number and scale of special abilities and show more attributes they possess. Once the differences have been assessed, the Level Adjustment mechanic is introduced as a means to compensate for any power disparity between, say, an ogre mage and a human wizard playing in the same adventure. In the appendix of the book, several monster classes are presented as a method of playing complex creatures right from 1st level, gaining their full powers over time.
The result is occasionally a mess, but quite an insightful one. By paying attention to how the authors disassemble monsters, and how they rate various special abilities, one begins to get a sense of what Dungeons & Dragons designers consider the critical elements of the game. I find it fascinating as a conceptual exercise, but that's of little use to my players who just want to take on the roles of dragons and trolls.
Savage Species by itself will not provide players with a surefire means to create the monstrous characters they want. However, it does give DMs a strategy to determine what will or won't fit in their own campaign, and that might be good enough for some. show less
Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) by Bruce R. Cordell
Sandstorm has something in it for both the players and Dungeon Masters. Players can design characters with new prestige classes, abilities and spells. Dungeon Masters can design dungeons with new terrain types, along with combat rules to adjust for fighting on and in sandy terrain. As well as having new monster to add to dungeons! Don’t get lost in Sandstorm, find your way to a bookstore or library and read it.
I pine for fantasy fiction again.
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- 7
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- 16
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- Popularity
- #24,543
- Rating
- 3.9
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