Picture of author.

Mike Mearls

Author of Player's Handbook

77+ Works 12,901 Members 39 Reviews

About the Author

Image credit: Mike Mearls at the 2012 ENnies. By Carlos A, Smith from Jamaica, USA - Ennie Awards (Gen Con) 2012, CC BY-SA 2.0, https://commons.wikimedia.org/w/index.php?curid=23357808

Works by Mike Mearls

Player's Handbook (2014) — Author — 2,832 copies, 7 reviews
Dungeon Master's Guide (2014) — Author — 2,166 copies, 6 reviews
Monster Manual (2014) — Lead Designer — 1,868 copies, 6 reviews
Xanathar's Guide to Everything (2017) — Lead designer — 1,284 copies, 4 reviews
Volo's Guide to Monsters (2016) — Lead designer — 943 copies, 3 reviews
Mordenkainen's Tome of Foes (2018) — Author — 660 copies, 1 review
Tales From the Yawning Portal (2017) 431 copies, 1 review
Hoard of the Dragon Queen (2014) — Author — 380 copies, 3 reviews
The Gilded Cage (1990) 63 copies
Touched by the Gods (2001) — Author — 59 copies
Demonomicon (2010) 45 copies
The Quintessential Wizard (2002) 38 copies
Legends & Lairs: City Works (2003) 37 copies
War (2002) — Author — 30 copies
In the Belly of the Beast (2001) 27 copies
Blood Bayou (2003) 23 copies
Legends & Lairs: Portals & Planes (2003) — Author — 23 copies
The Book of Iron Might (2004) 22 copies
Empire (D20 System Accessories) (2003) — Author — 19 copies
Legends & Lairs: Wildscape (2004) 16 copies
Aerial Adventure Guide: Sky Captain's Handbook (2004) — Author — 15 copies
Dungeons and Dragons: Castle Ravenloft Board Game (2010) — Designer — 9 copies
Folnar's Dagger (2001) 4 copies
Underdark Adventure Guide (2003) 3 copies
Dark Elf Sanctum (2004) 3 copies
Lost Menagerie (2020) 1 copy
Fear The Worst (2002) — Author; Author — 1 copy

Associated Works

Sword Coast Adventurer's Guide (2015) — Designer — 639 copies, 3 reviews
Guildmasters' Guide to Ravnica (2018) — Author, some editions — 316 copies, 2 reviews
Relics & Rituals (2001) — Author, some editions — 151 copies
Creature Collection II: Dark Menagerie (2001) — Author, some editions — 127 copies
Legends & Lairs: Mythic Races (2001) — Author, some editions — 68 copies
Legends & Lairs: Seafarer's Handbook (2003) — Author, some editions — 46 copies
Original Adventures Reincarnated, Vol. 5: Castle Amber (2020) — Contributor — 40 copies, 1 review
Kingdoms of Kalamar: Villain Design Handbook (2002) — Contributor — 38 copies
Dragon: Monster Ecologies (2007) — Author, some editions — 32 copies

Tagged

4e (83) 5e (210) 5th Edition (91) adventure (63) bestiary (32) D&D (1,600) D&D 3 (36) D&D 4E (131) D&D 5e (85) D&D 5th Edition (32) d20 (209) Dungeons & Dragons 5th Edition (42) fantasy (539) fiction (115) game (71) games (252) gaming (293) hardcover (76) monsters (43) non-fiction (101) read (39) reference (162) role-playing games (237) roleplaying (134) RPG (1,114) rulebook (88) sourcebook (52) to-read (135) TTRPG (201) Wizards of the Coast (93)

Common Knowledge

Canonical name
Mearls, Mike
Legal name
Mearls, Michael D.
Birthdate
1975
Gender
male
Education
Dartmouth College (BA)
Occupations
game designer
writer
Organizations
Sigma Nu
Wizards of the Coast
Nationality
USA
Birthplace
USA
Places of residence
Renton, Washington, USA
Kent, Washington, USA
Associated Place (for map)
Washington, USA

Members

Reviews

43 reviews
The Great Edition Wars have begun, and because of that, I've been going back and looking at some 4e classics. The first DMG was a really solid book, covering playing psychology and the elements of adventure design. In fact, I thought that it was praiseworthy because it was the first DMG that I'd seen where somebody who had never played an RPG before could pick it up, read it, follow the steps, and run a semi-competent adventure.

DMG2 continues the trend, but focuses on designing more complex show more Paragon Tier adventures. The strongest parts of the book concern how the build an adventure out of encounters, how to make interesting combats and skill challenges, fixing one of the major problems in the original 4e rules (the example diplomacy skill challenge is brilliant). DMG2 has great advice on how to build organizations, how to reskin and modify game rules, and how to solicit player input to improve your game.

The most interesting parts of the book where the parts devoted to explaining the 4e philosophy. More than anything else, 4e is actually inspired by television. Action occurs in encounters/scenes, 4 or 5 encounters make an adventure/episode, and about 10 adventures makes for a tier/season. The book advises that a scene that doesn't move the adventure forward in some way is essentially wasted, and also proposes using flashbacks, guest characters, dream sequences, and other TV tricks to spice up the adventure. Really, all those people say that 4e is like and MMO haven't read the books, let alone played the game. On the other hand, episodic TV is a very different narrative than the old Gygaxian dungeon crawl. Maybe that's why people don't like 4e.

What I didn't like was the space devoted to traps (I hate traps. 4e had an interesting idea with making them a combination of monster and terrain that can be used by friend or foe), not significantly improving the 4e treasure system, which I still don't understand how to make fun, and finally the lengthy chapter devoted to Sigil. If you like Sigil, you probably already know all about it. If you don't care for Sigil, this section is useless. I'd rather have seen a blurb for the Manual of the Planes, and more ideas for alternate planar hubs or tools to build cities, in the same way that they gave tools to build NPCs, artifacts, and organizations.
show less
I read this cover to cover over the course of a week. Xanathar's asides occasionally made me literally laugh out loud (as did the Disclaimer on the inside copyright page). Some of this content, such as the College of Glamour for Bards, made it into the 2024 Player's Handbook. I particularly liked some of the spells: I made note of Skywrite, Snilloc's Snowball Swarm, and Tiny Servant, which basically allows the player to enchant objects sort of like the ones in Beauty and the Beast. Cool stuff!
This was a bit of a long read for me, but overall worth the time. I enjoyed the asides between Volo and Elminster, especially where Elminster does a 12-footnote takedown of Volo’s introduction and raises an eyebrow at some of Volo's sillier comments. Elminster himself does not have the total high ground, though: at one point Volo wondered what mind flayer brains would taste like, and Elminster essentially says “you fool, why would you want to eat those? They’re extremely nasty. ....... show more Don’t ask me how I know this”.

Of the monsters in this book, I was quite horrified by a lot of them, but especially the illustrations for the mind flayers, which I felt should have been done in the style of a lift-the-flap book. I had to use a library receipt to cover the illustrations while I read the rest of the page. Much cuter were the firenewts and the grungs, both of which prompted an out-loud reaction of "Awwww they're just little guys!" Especially the firenewts, awww. (The firenewts are actually Medium creatures, not Small, but they have cute little faces! And there’s one that wears armour, which is TOO adorable.)

In terms of content, my other half, who also read this book, says that the second half of this book is basically monsters that appear in Mordenkainen's Monsters of the Multiverse, so if you have the Mordenkainen, you might not need this book. But I think it's worth at least skimming through to see the dialogue between Volo and Elminster.
show less
½
El arte es hermoso y el aspecto del libro evoca mucho más una fantasía tradicional que un MMORPG como lo hizo en la edición anterior. Es el DMG con más Carisma que jamás a tenido D&D.

El capítulo sobre diseño de mundos es completo y conciso, me gustaron las reglas de “renombre”. La sección sobre magia no tiene nada excepcional pero ayuda a sentar algunas bases que en versiones anteriores daban pie a confusión.

Maestro de aventuras
La parte de las aventuras es muy interesante y show more útil. Los encuentros con sus CRs, puntos de experiencia, dificultades y delicado balance, aunque un poco más simple, sigue casi igual que en ediciones anteriores. La creación de NPC dio un salto en el hiperespacio, lo que antes este libro sólo se conformaba con definir en bloques de estadísticas, hoy son personajes en todo el sentido de la palabra, con apariencia, rasgos, talentos, manerismos, ideales, vínculos, incluso secretos y defectos. Los villanos tienen su sección especial con aún más detalles: un plan malvado, métodos y debilidades. Es interesante que vengan opciones de clase exclusivas para NPCs.

La parte de los dungeons también tiene mucho más contenido narrativo, los dungeons no son sólo una colección de trampas y cuevas sino que tienen un propósito y una historia. Los wilderness o junglas también son más interesantes con monumentos y lugares extraños, lamentablemente no vi nada sobre avalanchas ni erupciones volcánicas. Los pueblos tienen un poco más de vida también y aunque no entra en gran detalle da algunas ideas básicas de cosas que pueden hacer más interesantes a las ciudades. También se ofrecen herramientas narrativas, como semillas de aventura y foreshadowing, aunque muy concisamente. Las reglas para tiempo de descanso o downtime no son muy exhaustivas pero incluyen reglas para cuando un personaje “se va de juerga” y para esparcir rumores.

Las gemas y los artes están mucho mejor organizados en los tesoros de manera que es más fácil generar tesoros. Los objetos mágicos, por otro lado, están en un orden confuso, pero tienen más riqueza narrativa gracias a tablas de rasgos para estos objetos. Las reglas para crear objetos mágicos son mucho más elegantes y refrescantemente simples, libres de cálculos matemáticos complejos y mucho más interesante, pues involucra “formulas” especiales que el DM debe definir y pueden perfectamente dar paso a misiones o entretejerse en la historia de la campaña de mejor manera.

Maestro de reglas
La tabla para improvisar daño me pareció interesante, simplifica muchas reglas que solían estar esparcidas por varios lados en una pequeña tabla y me inspira a soñar con un sistema en el que todo el daño funcione de esta manera.

Las reglas para persecuciones son notablemente más complicadas que antes, en general me gustan menos a excepción de las complicaciones que funcionan de manera similar a las cartas de persecución de Pathfinder pero en forma de tabla. Las enfermedades vienen en forma descriptiva, texto simple, en lugar de utilizar una plantilla, lo que las hace mucho más difíciles de utilizar como referencia. La condición “envenenado” es simple y hermosa. Los venenos tampoco respetan ningún patrón ni plantilla, pero sus descripciones son mucho más cortas y concisas. Las reglas de demencia son interesantes y sencillas.

Me parece interesante la variante de “background proficiency” en donde, en lugar de skills, usted básicamente inventa una razón válida que vaya con su trasfondo cada vez que quiera sumar su bono de proficiencia a algo. El sistema es extensible a rasgos de personalidad, ideales, vínculos y defectos,

El sistema de hero points suena bastante decepcionante: 1d6 adicional suena como algo muy pequeño, aunque quizá con los números más pequeños de 5° edición sí sea realmente algo “heróico”. Es interesante la variante de atributos adicionales, honor y sanidad, al menos por el hecho de que muere una vaca sagrada en el acto (hace mucho que en D&D no había atributos adicionales), tiene potencial aunque no estoy seguro del todo de la ejecución final.

Las reglas para armas de fuego son simples pero completas (incluyen todos los tipos de armas de fuego incluyendo las futuristas), sin embargo no son muy realistas (no atraviesan armaduras). Hay variantes que pueden hacer el juego más lento y aburrido pero otras variantes que pueden hacerlo más divertido, como la de escalar criaturas grandes (a la Shadow of the Colossus) y me gusta que el “tumble” sea Destreza contra Destreza, la verdad tiene mucho sentido. Las lesiones remanentes o “lingering injuries” son también muy interesantes, aunque si se usan en cada golpe crítico, rápidamente el grupo de aventureros va a ser un grupo de lisiados.
.
Maestro del juego
No me gusta el concepto de Dungeon Master que se presenta en este libro. Aunque en general es el mismo concepto tácito que siempre ha tenido D&D, nunca se había dicho tan claramente cuánto debe depender el juego del DM y cuánto de los jugadores. Nunca había sido nada puesto en piedra que dijera que “el éxito del juego depende de la habilidad del DM de entretener a los jugadores”... hasta ahora. Lo cierto del caso es que D&D no tiene por qué ser jugado así, con la balanza de la responsabilidad totalmente inclinada sobre el regazo del Dungeon Master. Se ve en diferentes proporciones dependiendo de los grupos particulares y sus distintos estilos de juego. En D&D siempre ha habido diversos estilos de masterear, el juego permite esta diversidad de estilos, aún lo hace, así que no estoy de acuerdo con poner un estilo por encima de otros, o peor, como la única posibilidad existente. En contraste, el libro presenta los diferentes tipos de jugadores. Mucho del libro consiste en listar cosas que el DM debe hacer. Tras leer el libro, un DM novato va a tener una larga y abrumadora lista de cosas que hacer antes de poder empezar a jugar. No dudo que a algunos les va a emocionar este enfoque, pero no todos los DMs son iguales ni tienen tanto tiempo a su disposición.

Conclusión
El nuevo Dungeon Master’s Guide es un libro increíblemente completo y perfectamente adornado, con contenido que antes estaba disperso en varios tomos distintos, inclusive tiene apéndices con mapas y útiles tablas para generar dungeons al azar. Lástima que no toca el tema de la improvisación más que con la recomendación de otro libro en la parte de “inspiración para el DM”. No es perfecto y a veces trata de tragar más de lo que puede morder, pero el nuevo DMG es definitivamente un tomo de valor para cualquier Dungeon Master, novato o no.
show less

Lists

Awards

You May Also Like

Associated Authors

Jeremy Crawford Managing editor, Lead rules developer, Author
Christopher Perkins Editor, Lead, Designer, Additional design
Robert J. Schwalb Designer, Author
Chris Sims Editor, Designer
Steve Winter Designer, Contributor
Michele Carter Additional editing, Editor
Claudio Pozas Illustrator
Rodney Thompson Author, Designer
Bruce R. Cordell Author, Contributor
Keith Baker Contributor
Rob Heinsoo Designer, Contributor
Peter Lee Designer, Author
knapikalex Editor, Author
Jim Pinto Editor, Author
Rich Wulf Author
Richard Whitters Additional art direction, Illustrator
Matt Sernett Additional design, Designer, Contributor
Kim Mohan Designer, Contributor, Editor
Tyler Jacobson Cover artist, Illustrator
Craig J. Spearing Illustrator
Ben Wootten Illustrator
Cory Trego-Erdner Illustrator
Eric Belisle Illustrator
Mark Behm Illustrator
Ralph Horsley Illustrator
Emi Tanji Graphic designer, Designer
Chris Seaman Illustrator
Wayne England Illustrator
Jon Hodgson Illustrator
Jesper Ejsing Illustrator
Lake Hurwitz Illustrator
Ben Petrisor Development, Editorial assistance, Contributor
Scott Fitzgerald Gray Additional editing, Editor
JD Illustrator
Mark Molnar Illustrator
Ed Greenwood Additional design, Contributor
Sam Burley Illustrator
Jedd Chevrier Illustrator
Tom Babbey Illustrator
Lars Grant-West Illustrator
Brynn Metheney Illustrator
Adam Paquette Illustrator
Trevor Kidd Brand and Marketing
E. Gary Gygax Contributor
Nathan Stewart Brand and Marketing
Anita Williams Production Services
Chris Lindsay Brand and Marketing
Greg Bilsland Producer
Barry Craig Designer
Jennifer Clarke Wilkes Editor, Contributor
Rob Kuntz Contributor
Laura Tommervik Brand and Marketing
Chris Youngs Contributor
Margaret Weis Contributor
Bree Heiss Designer
Steve Townshend Contributor
Douglas Niles Contributor
Monte Cook Contributor
Jeff Grubb Contributor
Richard Baker Contributor
Andy Collins Contributor
Tracy Hickman Contributor
Jonathan Tweet Contributor
Skip Williams Contributor
Hilary Ross Brand and Marketing
Hector Ortiz Illustrator
Kieran Yanner Illustrator
John Hay Project Management
Daren Bader Illustrator
Harold Johnson Contributor
Jefferson Dunlap Production Services
Brian Blume Contributor
Kim Graham Project Management
J. Eric Holmes Contributor
Brian Dumas Production Services
Liz Schuh Brand and Marketing
Neil Shinkle Project Management
Milivoj Ćeran Illustrator
James Ward Contributor
David Gershman Production Services
Don Kaye Contributor
Scott Murphy Illustrator
Filip Burburan Illustrator
Beth Trott Illustrator
Noah Bradley Illustrator
Raphael Lübke Illustrator
Scott M. Fischer Illustrator
Eva Widermann Illustrator
Chris Dupuis Editorial assistance, Contributor
Olly Lawson Illustrator
Justin Gerard Illustrator
Aaron Miller Illustrator
Rob Rey Illustrator
William O'Connor Illustrator
Conceptopolis Illustrator
Miranda Horner Contributor
Kate Irwin Art director
Shauna Narciso Additional art direction
Aleksi Briclot Illustrator
Ilya Shkipin Illustrator
John Stanko Illustrator
Aaron J. Riley Illustrator
Alex Stone Illustrator
Tyler Walpole Illustrator
Zoltan Boros Illustrator
Vincent Proce Illustrator
Min Yum Illustrator
Howard Lyon Illustrator
Tom Olsen Contributor
Tom LaPille Contributor
Aaron Allston Contributor
Autumn Rain Turkel Illustrator
Bill Slavicsek Contributor
Titus Lunter Illustrator
Raphael Lubke Illustrator
Tom Moldvay Contributor
Frank Mentzer Contributor
Slawomir Maniak Illustrator
Kim Lundstrom Brand and Marketing
Warren Mahy Illustrator
Jim Nelson Illustrator
Jose Vega Illustrator
Robert Alaniz Feedback Provider
Vance Kovacs Illustrator
Pieter Sleijpen Feedback Provider
Tom Lommel Feedback Provider
Karl Resch Feedback Provider
Milivoj Ceran Illustrator
Carmen Sinek Illustrator
Cynda Callaway Production Services
Steve Prescott Illustrator
Jonathan Longstaff Feedback Provider
Shelly Mazzanoble Brand and Marketing
Sterling Hershey Feedback Provider
Adam Hennebeck Feedback Provider
Paul Hughes Feedback Provider
Matt Maranda Feedback Provider
Yan Lacharite Feedback Provider
David "Zeb" Cook Contributor
Daren Mitchell Feedback Provider
Arthur Wright Feedback Provider
Mike Mihalas Feedback Provider
Sam Sherry Feedback Provider
E.W. Hekaton Illustrator
Matias Tapia Illustrator
Paul Melamed Feedback Provider
John Proudfoot Feedback Provider
David Stark Feedback Provider
Rory Madden Feedback Provider
Josh Dillard Feedback Provider
Emily Fiegenschuh Illustrator
David Milman Feedback Provider
Rob Alexander Illustrator
Adam Lee Designer, Additional design
Wayne Reynolds Illustrator
Daniel Ljunggren Illustrator
Franz Vohwinkel Illustrator
Marc Sasso Illustrator
Dave Dorman Illustrator
Marco Nelor Illustrator
John-Paul Balmet Illustrator
Mike Faille Illustrator
Dave Allsop Illustrator
Zack Stella Illustrator
Michael Bérubé Illustrator
Daniel Landerman Illustrator
Raymond Swanland Cover artist
Roger E. Moore Contributor
Allen Douglas Illustrator
Clint Cearley Illustrator
Craig Elliott Illustrator
Drew Baker Illustrator
Kekai Kotaki Illustrator
Nina Hess Contributor
Thom Tenery Illustrator
Cynthia Sheppard Illustrator
David Palumbo Illustrator
David Cook Contributor
Alessandra Pisano Illustrator
Randy Gallegos Illustrator
Steve Argyle Illustrator
Matt Stawicki Illustrator
Shelley Mazzanoble Brand and Marketing
Dave Arnseon Contributor
Leesha Hannigan Illustrator
Julian Kok Illustrator
Olga Drebas Illustrator
Shawn Merwin Feedback Provider
Richard Green Feedback Provider
Steven Belledin Illustrator
Robin Stacey Feedback Provider
Lester Smith Contributor
Lou Michelli Feedback Provider
Colin McComb Contributor
David Noonan Contributor
Jesse Decker Contributor
Wolfgang Baur Contributor
Robin D. Laws Contributor
David Rapoza Illustrator
Rich Redman Contributor
James Zhang Illustrator
Jason Romein Feedback Provider
Matthew Mosher Feedback Provider
Max Reichlin Feedback Provider
Kevin Neff Feedback Provider
Adam Strong-Morse Feedback Provider
Teos Abadia Feedback Provider
Kerem Beyit Illustrator
Jason Juta Illustrator
Joel Thomas Illustrator
Sean Sevestre Illustrator
Sam Keiser Illustrator
Jason Fuller Feedback Provider
David Ewalt Feedback Provider
Bryan Fagan Contributor
C.M. Cline Contributor
Trish Yochum Designer
Terese Nielsen Illustrator
Matthew Rolston Feedback Provider
Adam Page Feedback Provider
Amir Salehi Illustrator
Chad King Illustrator
Raoul Vitale Illustrator
Bill Benham Feedback Provider
Rob Ford Feedback Provider
Chuck Lukacs Illustrator
Darron Bowley Feedback Provider
Mark Winters Illustrator
Mike Calow Feedback Provider
Christopher D'Andrea Feedback Provider
Shane Leahy Feedback Provider
Robert Ford Feedback Provider
James Jacobs Contributor
Derek McIntosh Feedback Provider
Mike Schley Illustrator
Jason Baxter Feedback Provider
Ryan Leary Feedback Provider
Gregory L. Harris Feedback Provider
Brian Danford Feedback Provider
Victoria Maderna Illustrator
Christopher Hackler Feedback Provider
Pierce Gaithe Feedback Provider
Tom Eagon Feedback Provider
Chris Tulach Contributor
Krupal Desai Feedback Provider
David Muller Feedback Provider
Shawn Wood Illustrator
Jared Blando Cartographer
Jim Pavelec Illustrator
Justin Sweet Illustrator
Peter Adkison Contributor
Emrah Elmasli Illustrator
Vincent Venturella Feedback Provider
Julie Dillon Illustrator
R. A. Salvatore Contributor
Tomás Giorello Illustrator
Zelda Devon Illustrator
Ryan Pancoast Illustrator
Adam Danger Cook Illustrator
Sam E. Simpson Jr. Feedback Provider
Sam Wood Illustrator
Toma Feizo Gas Illustrator
Dave Arneson Contributor
Mark Zug Illustrator
Wesley Burt Illustrator
Mark A. Nelson Illustrator
Kurt Huggins Illustrator
David Vargo Illustrator
Dan Gelon Art Director
Melissa Rapier Art Director
Jasper Sandner Illustrator
Aleksi Biclot Illustrator
Darrell Riche Illustrator
Anne Stokes Illustrator
Matt Stewart Illustrator
Andrew Mar Illustrator
Mike Burns Illustrator
Matt Knannlein Production Services
Mike Sass Illustrator
E.M. Gist Illustrator
Toma Feizo Gas Illustrator
Annie Stegg Illustrator
Anthony Caroselli Feedback Provider
M. Sean Molley Feedback Provider
Curt Duval Feedback Provider
Doug Irwin Feedback Provider
Lindsey Look Illustrator
Ken J. Breese Feedback Provider
Mari Kolkowsky Art Director
Fredrick Wheeler Feedback Provider
Vance Jovacs Illustrator
Ned Rogers Illustrator
Scott Roller Illustrator
David Sladek Illustrator
A.M. Sartor Illustrator
Stephen Crowe Illustrator
Rebecca Guay Illustrator
Jeremy Jarvis Illustrator
Thomas M. Baxa Illustrator
Jorge Lacera Illustrator
Stan Editorial assistance
Eric Deschamps Illustrator
Daarken Illustrator
Scott Holden-Jones Contributor
Anthony Pryor Contributor
Andrew Hou Illustrator
Jason Engle Illustrator
Keven Smith Illustrator
Tomasz Oracz Illustrator
Jason Rainville Cover artist
Ed Cox Illustrator
Bryan Syme Illustrator
Xi James Zhang Illustrator
watersanthonys Illustrator
David A Trampier Illustrator
Kate Welch Contributor
Nolan Whale Contributor
Vance Kelly Cover artist
Richard Sardinha Illustrator
palaciosefrem Illustrator
Philip Straub Illustrator
Matt Cavotta Illustrator
Aaron Hübrich Illustrator
Guido Kuip Illustrator
Marcel Mercado Illustrator
Helena Wickberg Cover artist, Illustrator
Mark Jelfo Cover designer
John Tynes Cover designer
Sonia Roji Illustrator
Michael Gaydos Cover artist
Toren Atkinson Illustrator
Jennifer Meyer Illustrator
David Interdonato Illustrator
Mike Dutton Illustrator
Steven Sanders Illustrator
Mike Sellers Illustrator
Brian Schomburg Cover designer
William Eaken Illustrator
Julian Aguilera Illustrator
Justin Lawler Cover designer
Jonathan Hunt Cover artist
Troy Graham Illustrator
Dominic Hamer Illustrator
Andrew Baker Illustrator
rodriguezhian Illustrator
Brad McDevitt Illustrator
snyggmattias Illustrator
Rob Vaughn Editor
bagatzkysteven Illustrator
Cos Koniotis Illustrator
Ethan Slayton Illustrator
lagamoanneth Illustrator
Scott Schomburg Illustrator
Scott James Illustrator
Jon Pollom Contributor
henrycarlos Illustrator
Andy Hopp Cover designer
Eric Lofgren Illustrator
Lee Smith Illustrator
Matt Snyder Cartographer
Steve Hough Cover designer
Timothy Grubbs Contributor
V. Shane Illustrator
Shane Coppage Illustrator
John Thompson Proofreader
Michael Erickson Cover artist
William McAusland Illustrator
Joseph Goodman Contributor
Gunnar Hultgren Contributor

Statistics

Works
77
Also by
9
Members
12,901
Popularity
#1,812
Rating
4.0
Reviews
39
ISBNs
83
Languages
7

Charts & Graphs