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Works by Tim Hartnell

Creating Adventure Games On Your Computer (1984) 26 copies, 1 review
Giant Book of Computer Games (1983) 22 copies, 2 reviews
Bt-Prog Yr Commodore64 (1984) 2 copies
51-Game Program Time (1983) 1 copy

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3 reviews
A book I bought to try to teach my Coleco Adam to play chess by programming it in Basic. Unfortunately there were sufficient bugs in the version of Basic that it never would run. A waste of a heck of a lot of typing, without much advancing my understanding of programming.
This book was written during the DOS and CP/M era of microcomputers. This was before the day when arcade games could be played on your PC. Text-based adventure games were all the rage.

In this book, Hartnell taught his readers how to construct adventure worlds and maps, labyrinths, magic spells, ogres, heroes, and villains. He also explained how to keep track of players' movements.

The book contains four ready-to-run adventure games (which have to be keyed-in manually from the keyboard): show more Werewolves and Wanderers, The Aftermath of the Asimovian Disaster, The Citadel of Pershu, and Chateau Galliard. show less

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Works
56
Members
152
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#137,197
Rating
3.2
Reviews
3
ISBNs
59
Languages
4

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