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60+ Works 11,015 Members 220 Reviews 25 Favorited

About the Author

Scott McCloud was born Scott McLeod on June 10, 1960 in Boston. He decided he wanted to be a comics artist in 1975. He attended and graduated from Syracuse University with a Bachelor of Fine Arts degree in 1982. He created the light-hearted science fiction/superhero comic book series Zot! in 1984. show more His other print comics include Destroy!!, the graphic novel The New Adventures of Abraham Lincoln, 12 issues writing DC Comics' Superman Adventures, and the three-issue limited series Superman: Strength. He is best known as a comics theorist following the publication in 1993 of Understanding Comics, a wide-ranging exploration of the definition, history, vocabulary, and methods of the medium of comics, itself in comics form. He created a comic book that formed the press release introducing Google's web browser, Google Chrome, which was published on September 1, 2008. McCloud was the principal author of the Creator's Bill of Rights, a 1988 document with the stated aim of protecting the rights of comic book creators and help aid against the exploitation of comic artists. In 2015, he made The New York Times Best Seller List with his title The Sculptor. (Bowker Author Biography) show less
Image credit: By grendelkhan.

Series

Works by Scott McCloud

Understanding Comics: The Invisible Art (1993) 5,763 copies, 107 reviews
Reinventing Comics (2000) 1,231 copies, 14 reviews
The Sculptor (2015) — Writer & illustrator — 920 copies, 44 reviews
The Cartoonists Club: A Graphic Novel (2025) — Author; Illustrator — 270 copies, 8 reviews
The Best American Comics 2014 (2014) — Editor — 112 copies, 2 reviews
24 Hour Comics (2004) — Editor — 90 copies, 1 review
Zot!, Book 1 (1996) 90 copies, 3 reviews
Zot! Book 3 (1998) 57 copies
The new adventures of Abraham Lincoln (1998) 56 copies, 2 reviews
Zot! Book 1 (1990) 54 copies
Zot! Book 2 (1998) 46 copies
Superman Adventures Vol. 1 (2015) 31 copies
Superman Adventures Vol. 2 (2016) 28 copies
Superman: Adventures of the Man of Steel (1998) — Writer & Introduction — 27 copies
24 Hour Comics All-Stars (2005) 14 copies
Superman Adventures #07 (2013) — Writer — 9 copies
Superman Adventures #04 (1997) — Writer — 8 copies
DESTROY!! (1986) 7 copies
Çizgi Romanı Anlamak (2018) 5 copies
Superman Adventures #03 (2012) 5 copies
ZOT! 01 (1987-1991) (2009) 4 copies
Google Chrome 4 copies, 1 review
Superman Adventures #02 (2012) 3 copies
ZOT! 02 (1987-1991) (2009) 3 copies
Zot! (1984 series) #34 (1984) 2 copies
Hva er tegneserier (2016) 1 copy
Superman Adventures #5 1 copy, 1 review
Zot 28 1 copy
Zot! #11 (1987) 1 copy
Superman Adventures #05 (1997) — Writer — 1 copy
Zot 10 1 copy
Zot 27 1 copy
Zot 06 1 copy
Zot 01 1 copy
Zot 02 1 copy
Zot 03 1 copy
Zot 04 1 copy
Zot 05 1 copy
Zot 07 1 copy
Zot 25 1 copy
Zot 08 1 copy
Zot 09 1 copy
Zot 12 1 copy
Zot 14 1 copy
Zot 15 1 copy
Zot 17 1 copy
Zot 23 1 copy
Zot 24 1 copy

Associated Works

Flight, Volume One (2004) — Contributor — 1,010 copies, 21 reviews
The New Media Reader (2003) — Contributor — 315 copies, 1 review
Beanworld: A most peculiar comic book experience! Book One (1985) — Introduction — 97 copies
SPX: EXPO 2000 (2000) — Contributor — 74 copies
Will Eisner: Champion of the Graphic Novel (2015) — Contributor — 68 copies, 2 reviews
Facing Feelings: Inside the World of Raina Telgemeier (2025) — Introduction — 31 copies, 3 reviews
Taboo Especial (1991) — Contributor — 28 copies
The Narrative Corpse: A Chain-Story by 69 Artists (1995) — Contributor — 26 copies
The Comics Journal #211 (1999) — Contributor — 9 copies
The Comics Journal #235 (2001) — Contributor — 8 copies

Tagged

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Common Knowledge

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Reviews

236 reviews
Published in the early nineties, McCloud's discussion of comics takes the form of a comic itself, and both the discussion and the use of the form to enhance that discussion are brilliant. He defines comics, explores the language of comics, and illustrates how comics work, including the ways they suggest and manipulate movement and time. McCloud also explores briefly the history of comics, both as the average American might perceive them (think comic books) and as we might identify them as an show more art form stretching back thousands of years. The discussion of how modern comics have developed differently in the west and in Japan is especially interesting. Anyone who has ever read a comic book or even the funny papers probably has some understanding of how comics work, but this book does an excellent job taking the form apart and pinpointing exactly what is going on narratively, visually, and artistically when we read them. Recommended for anyone, really, but especially to anyone interested in comics, visual art, or narrative. show less
I avoided this graphic novel for a long time, and I'm not exactly sure why. It might have been the (to me) off-putting title (I totally would have chosen 200 Days), or perhaps even the cover image.

But I eventually saw it on sale and decided to pick it up. Then it took me months to get around to reading it.

I started it last night, and was pissed off that my eyes wouldn't stay open long enough for me to complete it in a single sitting. It was absolutely stunning.

The art is deceptive, slightly show more cartoonish, but my God, when run in conjunction with the storyline, it becomes, at times, breathtaking.

And then there's the story. A simple one, fairly easily figured out, no real surprises whatsoever...and yet, it packed punch after punch.

I didn't like this graphic novel, I adored it.

I'm only pissed that it took me as long as it did to actually read it.
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Summary: Understanding Comics is a comic... about comics. It sets out first to define comics, and then to explore some of their history. From there, it gets into the language of comic books - the power of the symbols they use, how panelling is used in conveying a message, the relationship (or lack thereof) between the words and pictures, how they use a purely visual medium to convey information to all of the senses, and how they use a static medium to convey motion and time. Throughout, show more McCloud treats comics as an art form, and argues for their potential as communication devices that create a detailed interplay between the immaginations of the author and of the reader.

Review: I am not a huge comics aficionado, but I feel like I've got a reasonable grounding in the genre. Enough so that while I didn't recognize every one (or even most) of the examples that McCloud used, I was certainly familiar with many of the concepts. Or, rather, once he presented them, I was able to go "oh, yes, I've seen instances of that before," even though I lack any kind of background in art theory. Where McCloud succeeds is in formalizing the language of comics and placing it into that kind of theoretical framework... and where he *really* succeeds is in making it readily accessible to novice readers. I'll admit that there were a few places that got kind of dense, and a few ideas that probably went over my head. But, for the most part, ideas are presented in a clear and straightforward way, starting with the familiar and building it up to the more abstract, all while making excellent use of the visual nature of his medium, and injecting more than a little humor throughout.

The thing is, now I want to go back and re-read every graphic novel I've ever read to look for the concepts that McCloud talks about. How does the panelling in Sandman create a sense of time? What is it about the art in Fables that I find so appealing? How does the interplay between words and dialogue in Watchmen affect what the panels can show? How much of the action in Buffy is actually on the page, and how much am I filling in? From here on out, not only will I have the vocabulary to describe these things, I suspect I will also be much more aware of them. No more just reading the words and glancing at the pretty pictures for me! And, I suspect, by better understanding how comics authors and artists can use the medium, I will be better able to appreciate when it's done well - that is, I will be better able to appreciate the comics as an art form, which seems to me to be the outcome that Mr. McCloud was aiming for. 4.5 out of 5 stars.

Recommendation: Strongly recommended for comic book (or graphic novel, if you'd rather) fans, of course. I don't know how good it would be for someone who's brand-spanking new to the genre - it does assume that the reader is at least passingly familiar with the style. But, on the other hand, while McCloud focuses on comics, a lot of what he has to say is relevant to anyone interested in art, art theory, or art history, so I think even non-comics fans should open their minds - and their definitions - a bit, and take a chance and read it.
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½
This book. I’m still reeling a bit.

Life can be messy, unplanned, and awkward. We are born, our souls a birthplace of creativity, wanting to fight and push past a pedestrian existence by becoming or birthing something memorable. Tangible. A legacy of you. Driven by your need to create. Talents have a way emerging in an almost indefatigable force be it the first idea or a Proustian, re-worked conglomerate punctuated in a final creation of blood, sweat, and tears. I feel this way when I show more write. Like the Hemingway quote aptly illustrates,

"There is nothing to writing. All you do is sit down at a typewriter and bleed."

Our main character, David is driven to create. He’s down on his luck with an unfortunate reputation, no prospects, no creativity flowing, no money, no family, and not much going for him…until he gets a visit and bargain from Death. Death will guarantee the ability to create and be happy if for a price. Of course, there is a price.
Sometimes the way to happiness, success, fame, and insistent need to create is a multi-forked road. As humans we are flawed and unpredictable. What would you trade for each? What would not matter to you? We have choices to shape our future. This book simply journeys down a very human path, albeit imperfect, uncomfortable, and heart-wrenching. It’s a story I’ll be thinking of for a while.
Last but not least, the artwork tells a huge part of the story. If the artwork and direction was as on point, I doubt this would be as impactful.

I don’t have a solid rating for this one, yet. I’ll probably change this after thinking about this for a while.

Many thanks to First Second Books for my review copy in exchange for an honest review.
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½

Lists

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Associated Authors

Will Eisner Editorial advisor
Raina Telgemeier Contributor
Bill Kartalopoulos Series editor
Neil Gaiman Editorial Advisor
Bob Lappan Letterer
Jaime Hernandez Cover artist, Contributor
David Lasky Contributor
Ray Baehr Inker
Terry Austin Illustrator, Inker
Rick Burchett Illustrator, Cover artist, Penciller
Michael DeForge Contributor
Adrian Tomine Contributor
Aidan Koch Contributor
Fiona Staples Contributor
Gerald Jablonski Contributor
Sam Sharpe Contributor
Isabelle Arsenault Contributor
Fanny Britt Contributor
Nina Bunjevac Contributor
Victor Cayro Contributor
Charles Burns Contributor
Gilbert Hernandez Contributor
Andrew Aydin Contributor
Allie Brosh Contributor
Sam Alden Contributor
Lale Westvind Contributor
GW Duncanson Contributor
Erin Curry Contributor
Chris Ware Contributor
Nate Powell Contributor
Frank M. Young Contributor
R. Crumb Contributor
Tom Hart Contributor
Brandon Graham Contributor
Richard Thompson Contributor
Ben Katchor Contributor
Miriam Katin Contributor
Brian K. Vaughn Contributor
Ron Rege Contributor
Theo Ellsworth Contributor
Mark Siegel Contributor
John Lewis Contributor
Onsmith Contributor
Ed Piskor Contributor
Ted May Contributor
CF Contributor
Marie Severin Illustrator
L. Lois Buhalis Illustrator
klemenijakob Contributor
Al Davison Contributor
K. Thor Jensen Contributor
Alexander Grecian Contributor
Matt Madden Contributor
Paul Winkler Contributor
Bret Blevins Illustrator
John Green Designer
Colleen AF Venable Cover designer, book designer
Jesse Post Letterer

Statistics

Works
60
Also by
15
Members
11,015
Popularity
#2,146
Rating
4.1
Reviews
220
ISBNs
130
Languages
18
Favorited
25

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