The Crimson Labyrinth

by Yusuke Kishi

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Japanese horror about twelve strangers who find themselves as actors in a perverse reality show from which only one is permitted to emerge alive. Stranded in a desert, fed psychotropic drugs by a media crew that may or may not be the real puppet master in the game, the group gets drawn into a nightmare reminiscent of Lord of the Flies.

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The Crimson Labyrinth, written by Yusuke Kishi, was first published in Japan in 1999. Prior to the novel's release, Kishi had won two Japan Horror Association Awards. He continues to be a bestseller and award winner in Japan both for his horror and for his speculative fiction. The Crimson Labyrinth was released in English in 2006 by Vertical with a translation by Masami Isetani and Camellia Nieh. The novel was Kishi's English debut and so far remains the only work of his that has been translated, although Vertical is scheduled to release Tōru Oikawa's manga adaptation of Kishi's novel From the New World in 2013. The Crimson Labyrinth was my introduction to Kishi and his work. I was particularly interested in reading The Crimson show more Labyrinth after seeing it compared to Koushun Takami's Battle Royale, a personal favorite of mine. Also, I tend to enjoy just about everything that Vertical publishes.

Forty years old and unemployed, Yoshihiko Fujiki never expected that answering a job advertisement would end up with him being drugged and abandoned in the wild. He wakes up alone with only a small amount of food and water and a Pocket Game Kids handheld game console to keep him company. Soon he encounters Ai Otomo who is also wandering alone and who has been given similar provisions. Following the instructions provided by the game console, together they navigate the labyrinthine corridors and valleys of the bizarre landscape in which they find themselves. When they reach the first checkpoint indicated by the console they discover another group of people waiting there. All together there are nine Japanese men and women and no one seems to be certain of what is going on, where they are, who has stranded them or for what purpose. What they do know is that have become unwilling participants in a perverse game of survival. If they want to stay alive they may very well have to turn on each other.

The Crimson Labyrinth is heavily influenced by extreme reality television as well as classic, text-based role-playing games. And just like those RPGs, the decisions made by the characters early on in The Crimson Labyrinth are the most crucial and will determine how the rest of the game will play out. At first the group of nine works together, but their cooperation quickly disintegrates. The group fragments into four smaller teams, each following a different path outlined by the game: survival, self-defense, food, or information. Game theory might suggest how the competition will progress and what will lead to the ideal outcome for all involved, but as Fujiki points out, game theory is nearly useless in their situation. It depends on people making logical and rational decisions after considering all the information available to them. Humans are most certainly not rational creatures, especially when faced with the unknown, consumed by fear, and fighting for their lives.

Most of The Crimson Labyrinth takes place over the course of a few weeks. As events and the game unfold, the novel is seen exclusively from Fujiki's perspective. For a large part of The Crimson Labyrinth he doesn't interact much with anyone except Ai. This is a little unfortunate since the utter hell the other teams are going through can only be inferred. But as the novel and the game progress, Ai and Fujiki come across shocking evidence that the other players are having a very hard time of it and that it didn't take long at all for violence to erupt. The wilderness is filled with its own dangers, but it's really their fellow humans that they need to be wary of. Terrible things happen in The Crimson Labyrinth. What makes it even worse is the fact that so many of them could have been avoided if only people were able to bring themselves to trust each other and work together. In the end, no one is entirely innocent of the deaths that occur. A quick read, The Crimson Labyrinth is an absorbing novel of horror and survival.

Experiments in Manga
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½
A small group of Japanese men and women find themselves in an unfamiliar place, a strange and vast reddish land formation that resembles a natural labyrinth. They are each provided with a handheld messaging device and assigned to split up on different routes. Which is the correct one? Who brought them there and why? And can there be only one winner?

This is a page-turning novel of adventure with some good moments of horror and suspense. On the downside, I found the conclusion a bit unsatisfying and the never-changing setting became monotonous. It's inspired by the Choose-Your-Own-Adventure books we loved as kids, and at times almost feels like one itself. It's a quick read and worth a look.
This may very well be one of my favorite books. I don't know if I can even put this into words...

This is Survivor but serious. This is Survivor where you're voted off by dying. This is how Survivor should be ;)

The main character wakes up, finding himself somewhere unknown. A video game system (or something similar to it) rests at his side, informing him to meet up with a group of people. And this group of people is informed that there's a prize...for one of them.

This is an incredibly quick read not because the language is dull or the story isn't deep - it's just that type of great. It could make you sit back and think about human nature, or how hard it would be to survive in the wilderness with nothing but intelligence to lead you - or show more it'll entertain you for a few hours.

Recommended to everyone!

It's such a shame that he hasn't had more novels translated!
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Readers who have finished Battle Royale, The Hunger Games & Catching Fire will be delighted to have this J-horror novel to tide them over... I know I was. Yusuke Kishi according to the author profile moves books over in his Native country and after reading this novel I'm not surprised. The book was a quick engrossing read that I had to stay up to finish. The translation seems fairly good overall (very minor complaints not worth mentioning).
The one thing that should be noted is that the book should be read for what it is- this is a fun way to blow a couple of hours not a classic to treasure based on it's vivid characters, intricate plotting or lyrical phrases. Frankly Battle Royale & Suzanne Collins' books are better but I still show more reccomend this as a great guilty pleasure especially for video gamers & RPG-ers. For me this book is a keeper because I know I'll enjoy re-reading it again at some point however it's not going to be everyone's cup of tea because it is total escapist, turn the brain off and read stuff. I'm sad to note that this is the only book of the author's to be translated to English as I would enjoy reading more of his cannon...perhaps I shall have to do the Rosetta Stone so I can read more of this author (and all the other J-Horror writers who haven't been translated)... hmm... show less
Very strange. Keeps a very suspenseful pace. Has twist that you won't see coming. Ending kind of falls short, but I still give high rating because of the unique story line. When american horror starts to seem bland or repetitive it's good to get a new sense of creepy from the Japanese.
An interesting novel not unlike the Running Man or Battle Royale. Not so much a horror story as an adventure about survival when humans are put on an island and are told to find their way out or die. There are some pretty good tense moments in the read and clever bits so it doesn't feel like a bunch of people just running around all the time dying.

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262 works; 6 members

Author Information

47 Works 504 Members

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Isetani, Masami (Translator)
Nieh, Camellia (Translator)

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Common Knowledge

Canonical title
The Crimson Labyrinth
Original title
クリムゾンの迷宮 (Kurimuzon no Meikyuu) (Kurimuzon no Meikyuu)
Original publication date
1999-04
People/Characters
Yoshihiko Fujiki
First words
Twigs crackling on a bonfire...
Last words
(Click to show. Warning: May contain spoilers.)TRUE END.
Original language
Japanese

Classifications

Genres
Fiction and Literature, Horror, Science Fiction
DDC/MDS
813Literature & rhetoricAmerican literature in EnglishAmerican fiction in English
LCC
PL855 .I615 .K8713Language and LiteratureLanguages and literatures of Eastern Asia, Africa, OceaniaLanguages of Eastern Asia, Africa, OceaniaJapanese language and literatureJapanese literatureIndividual authors and works
BISAC

Statistics

Members
202
Popularity
161,094
Reviews
6
Rating
(3.75)
Languages
English, Japanese
Media
Paper
ISBNs
2