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AI Game Programming Wisdom 2, the second volume in this cutting-edge series, is packed with all new tricks, techniques, algorithms, architectures, and philosophies all written by industry experts! The wealth of knowledge and expertise in this volume is sure to surpass your expectations. As with the first volume, this book is designed to provide practical advice for building state-of-the-art game AI for commercial games; however, it also strives to help you look forward to leading-edge show more techniques that will be critical in future explorations. AI Game Programming Wisdom 2 provides advances, discoveries, and triumphs that will influence and drive game AI for the next decade. The breadth of experience and diverse backgrounds of the authors make this a truly global, cross-sectional resource for game AI. The book is divided into twelve comprehensive sections, including an all new speech recognition and dialogue section. There is also coverage of a wider variety of game genres and a cumulative index is included for easy cross referencing between volumes. This new volume alone is an indispensable tool, but together with volume 1, these books form a remarkable collection that no game AI programmer should be without! show less

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ThingScore 100
[T]he book is presented as a series of essays by individuals who are experts in that one field. [This is] a first-class title that deserves a place on every games programmer's bookshelf. 10/10
Paul Hudson, Linux Format
Jul 1, 2004

Author Information

14 Works 297 Members
Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

Series

Common Knowledge

Canonical title
AI Game Programming Wisdom 2

Classifications

Genres
Technology, Nonfiction, General Nonfiction
DDC/MDS
794.81536Arts & recreationRecreation, sports, and performing artsIndoor games of skillElectronic gamesComputer programming
LCC
QA76.76 .C672 .A426ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer scienceComputer software
BISAC

Statistics

Members
49
Popularity
616,683
Rating
½ (3.38)
Languages
English, Korean
Media
Paper
ISBNs
2
UPCs
1