AI Game Programming Wisdom 2
by Steve Rabin
AI Game Programming Wisdom (2), Charles River Game Development Series
49 Members (3.38)
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Description
AI Game Programming Wisdom 2, the second volume in this cutting-edge series, is packed with all new tricks, techniques, algorithms, architectures, and philosophies all written by industry experts! The wealth of knowledge and expertise in this volume is sure to surpass your expectations. As with the first volume, this book is designed to provide practical advice for building state-of-the-art game AI for commercial games; however, it also strives to help you look forward to leading-edge show more techniques that will be critical in future explorations. AI Game Programming Wisdom 2 provides advances, discoveries, and triumphs that will influence and drive game AI for the next decade. The breadth of experience and diverse backgrounds of the authors make this a truly global, cross-sectional resource for game AI. The book is divided into twelve comprehensive sections, including an all new speech recognition and dialogue section. There is also coverage of a wider variety of game genres and a cumulative index is included for easy cross referencing between volumes. This new volume alone is an indispensable tool, but together with volume 1, these books form a remarkable collection that no game AI programmer should be without! show lessTags
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ThingScore 100
[T]he book is presented as a series of essays by individuals who are experts in that one field. [This is] a first-class title that deserves a place on every games programmer's bookshelf. 10/10
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Author Information
14 Works 297 Members
Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.
Series
Common Knowledge
- Canonical title
- AI Game Programming Wisdom 2
Classifications
- Genres
- Technology, Nonfiction, General Nonfiction
- DDC/MDS
- 794.81536 — Arts & recreation Recreation, sports, and performing arts Indoor games of skill Electronic games Computer programming
- LCC
- QA76.76 .C672 .A426 — Science Mathematics Mathematics Instruments and machines Calculating machines Electronic computers. Computer science Computer software
- BISAC
Statistics
- Members
- 49
- Popularity
- 616,683
- Rating
- (3.38)
- Languages
- English, Korean
- Media
- Paper
- ISBNs
- 2
- UPCs
- 1






















































