Series Charles River Game Development Series

36 Works Popularity 17,258 (579 Members) 1,101 Books 5 Reviews ½ 3.5
21st Century Game Design by Chris Bateman 27 copies, 1 review
AI Game Engine Programming by Brian Schwab 26 copies
AI Game Programming Wisdom by Steve Rabin 99 copies
AI Game Programming Wisdom 2 by Steve Rabin 49 copies
AI Game Programming Wisdom 3 by Steve Rabin 37 copies
AI Game Programming Wisdom 4 by Steve Rabin 20 copies
Animating Real-Time Game Characters by Paul Steed 10 copies
Beginning C++ Game Programming by Michael Dawson 57 copies
Beginning OpenGL Game Programming by Dave Astle 50 copies
C++ For Game Programmers by Mike Dickheiser 14 copies
C++ For Game Programmers by Noel Llopis 30 copies
Cross-Platform Game Programming by Steven Goodwin 12 copies
Developing Serious Games by Bryan Bergeron 22 copies
Game Art: Creation, Direction, and Careers by Riccard Linde 5 copies
The Game Asset Pipeline by Ben Carter 14 copies
Game Design: A Practical Approach by Paul Schuytema 9 copies
Game Development With LUA by Paul Schuytema 17 copies
Game Level Design by Ed Byrne 17 copies
The Game Localization Handbook by Heather M Chandler 14 copies
Game Programming Golden Rules by Martin Brownlow 17 copies
Game Programming With Python by Sean Riley 38 copies
Game Writing Handbook by Rafael Chandler 16 copies
Game Writing: Narrative Skills for Videogames by Chris Bateman 51 copies
The Indie Game Development Survival Guide by David Michael 32 copies
Massively Multiplayer Game Development by Thor Alexander 45 copies, 1 review
Massively Multiplayer Game Development 2 by Thor Alexander 40 copies
Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel 158 copies, 1 review
Mathematics for Game Developers by Christopher Tremblay 28 copies
Patterns in Game Design by Staffan Bjork 38 copies
Practical Java Game Programming by Dustin Clingman 10 copies
Programming a Multiplayer FPS in DirectX by Vaughan Young 13 copies
Programming Believable Characters for Computer Games by Penny Baillie-de Byl 13 copies, 1 review
Real-Time 3D Terrain Engines Using C++ and DirectX 9 by Greg Snook 18 copies
Real-Time Cinematography for Games by Brian Hawkins 17 copies, 1 review
Secrets of the Game Business by Francois Dominic Laramee 27 copies
Ultimate 3D Game Engine Design & Architecture by Allen Sherrod 12 copies

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