On This Page
Description
Attempting to rescue his ex-fiancee from three attackers, former professional kickboxer Harris Greene is hurled into a bizarre alternate universe where his only hope for escape is in justice champion Doc Sidhe. Reissue.Tags
Recommendations
Member Reviews
This was a pretty entertaining book, with mythology and fairy tales and history woven into the parallel worlds of the fair world and grim world. Although parallel is not quite the correct term here since things are different in each world, like the use of magic and technology and how each differs in both worlds.
I liked the writing style and the story, it was overall pretty enjoyable and certainly left me interested in its sequel.
I liked the writing style and the story, it was overall pretty enjoyable and certainly left me interested in its sequel.
Overall, a pretty enjoyable and interesting actiony urban fantasy.
The overall premise isn't hugely original - fish out of spatio-temporal water changes world - but was fairly well-presented and packed with enough action to keep me reading cheerfully. The characters were mostly pretty thin, to be honest, and even the main pro/antagonists had fairly limited characterisation or development, which is a bit of a shame. It seems to be part of a series, and further development may be planned for the later books, although given the death rate so far I'm not sure how many books can be written before Allston runs out of characters...
I felt there was some slight wavering in tone, as though the author wasn't quite sure of where to place things on show more the cheerful-grim scale: much of the book is moderately dark in tone, with sudden violent deaths and friends who can't be saved. On the other hand, there are cheery sparks and the ending slightly muddles things by having a fairly cheery feel to it, the humans being perhaps a bit too enthusiastic about their place in the world considering all that death and violence. Despite the elves, pulpy feel and the air of cheer which things like steampunky "talkboxes" and airships tend to lend to a work, this is on the whole more like a noir in tone, which took me a while to realise. I was expecting something more like either feel-good adventure or Dick Barton.
Most of the time the writing carried me along fast enough to not worry about the details, which is a good sign. A few times, though, I had to reread a few paragraphs two or three times before I worked out what the author was describing. This wasn't some kind of stylistic choice, Allston just didn't quite manage to convey things clearly and it was a jolt. On one occasion (the spiked metal bowl) I only worked out several pages later what the object was, because although he obviously had it clearly in mind, there wasn't enough detail to work out things like scale that would have made it clearer.
This whiled away a train journey pleasantly enough and was reasonable fun. On the whole I'm not sure I'll seek out more Allston, because there were enough hiccups to detract from the readable adventure plot, while there wasn't really enough novelty in ideas or compelling characters to really grab me on those accounts. On the other hand, I certainly wouldn't avoid any Allston that came my way. show less
The overall premise isn't hugely original - fish out of spatio-temporal water changes world - but was fairly well-presented and packed with enough action to keep me reading cheerfully. The characters were mostly pretty thin, to be honest, and even the main pro/antagonists had fairly limited characterisation or development, which is a bit of a shame. It seems to be part of a series, and further development may be planned for the later books, although given the death rate so far I'm not sure how many books can be written before Allston runs out of characters...
I felt there was some slight wavering in tone, as though the author wasn't quite sure of where to place things on show more the cheerful-grim scale: much of the book is moderately dark in tone, with sudden violent deaths and friends who can't be saved. On the other hand, there are cheery sparks and the ending slightly muddles things by having a fairly cheery feel to it, the humans being perhaps a bit too enthusiastic about their place in the world considering all that death and violence. Despite the elves, pulpy feel and the air of cheer which things like steampunky "talkboxes" and airships tend to lend to a work, this is on the whole more like a noir in tone, which took me a while to realise. I was expecting something more like either feel-good adventure or Dick Barton.
Most of the time the writing carried me along fast enough to not worry about the details, which is a good sign. A few times, though, I had to reread a few paragraphs two or three times before I worked out what the author was describing. This wasn't some kind of stylistic choice, Allston just didn't quite manage to convey things clearly and it was a jolt. On one occasion (the spiked metal bowl) I only worked out several pages later what the object was, because although he obviously had it clearly in mind, there wasn't enough detail to work out things like scale that would have made it clearer.
This whiled away a train journey pleasantly enough and was reasonable fun. On the whole I'm not sure I'll seek out more Allston, because there were enough hiccups to detract from the readable adventure plot, while there wasn't really enough novelty in ideas or compelling characters to really grab me on those accounts. On the other hand, I certainly wouldn't avoid any Allston that came my way. show less
An urban fantasy with some world hopping. Someone sinister is visiting 'the grim world' - more exactly New York - and eliminating and abducting people.
Not a bad book on alternate world of fairies.
Ratings
Members
- Recently Added By
Published Reviews
ThingScore 75
Allston keeps the page lively, the repartee brisk, and the goon squads well-populated, but he tempers the violence with a bit more conscience than existed in the original pulps. While this is clearly fantasy rather than SF, he offers a remarkably well-developed cosmology for the twinned universes that cleverly explains, more or less, why elves would want to build office towers of checkered show more green and white marble. show less
added by Nevov
Author Information

110+ Works 16,739 Members
Aaron Allston was born in Corsicana, Texas on December 8, 1960. He attended the University of Texas, at Austin, briefly, intending to study journalism, but after a semester at the university and a year working for The Austin American Statesman newspaper, he found he did not particularly like either college or journalism. At that point, he went to show more work for Space Gamer magazine and quickly moved up to the position of editor. He also began designing supplements to role-playing games, such as Dungeons and Dragons, on a freelance basis. By 1983, he was working full-time as a freelance game designer and editor. His first novel, Web of Danger, was based on the Top Secret/S.I. game line. His other works include the Wraith Squadron series for the Star Wars Expanded Universe line, Galatea in 2-D, and Doc Sidhe. He died from heart failure on February 27, 2014. (Bowker Author Biography) show less
Some Editions
Series
Common Knowledge
- Canonical title
- Doc Sidhe
- Original publication date
- 1995
- People/Characters
- Harris Greene; Gaby; Doc
- Important places
- New York, New York, USA
- Disambiguation notice
- This book is by Aaron Allston.
Classifications
Statistics
- Members
- 301
- Popularity
- 106,437
- Reviews
- 5
- Rating
- (3.55)
- Languages
- English
- Media
- Paper
- ISBNs
- 1



























































