Slaying the Dragon: A Secret History of Dungeons and Dragons

by Ben Riggs

On This Page

Description

"Role-playing game historian Ben Riggs unveils the secret history of TSR- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to show more success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom-only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs's own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world"-- show less

Tags

Recommendations

Member Recommendations

aulandez Excellent narrative histories that take a similar approach to outlining the development of a genre-defining publication and the collaborative relationships between the creative giants that shaped it.

Member Reviews

13 reviews
Thanks to NetGalley and the publisher for an ARC of this book!
As someone who really enjoys D&D but only recently got into playing it for myself, this book unlocked a part of the game that I'd never delved into before, the history of the company that published it. I'm not usually big on nonfiction reads, but this was engaging, informative, and had, at times, a fun sense of humor to go along with the mind-boggling story of this game and TSR.
I was going to give this one 4 stars, because I normally need something really memorable about a book to give it all 5, but that didn't come until the final chapters of the book. I found myself actually excited and overjoyed at the way things played out and how Riggs included them in the history of the show more company, and I think he managed, the entire time, to remain very neutral on some topics in a way that I really appreciated. It was a great story, well told, and I'd highly recommend it to anyone who enjoys RPG's or gaming in general. show less
While Riggs can be a bit exhausting in his fan-boy enthusiasm, and slings around the word "genius" a bit too much for my liking, he does give you a good account of how an industry gets created, and how the original business at the center of the industry gets run into the ground. A particular plus is that Riggs doesn't believe in the myth of Gary Gygax as "St. Gary," as Gygax made pretty much every mistake that a person going from penury to almost instant wealth can make, which is why he lost control of his creation.

The silent force in this story is Lorraine Williams, the businesswoman who took control of TSR after Gygax, and who initially did rather well with it. However, what became an addiction to quick profits, and the lack of show more serious market research, led to a business plan that almost destroyed the company and would have led to its intellectual property being scattered to the winds. Williams didn't deign to be interviewed by Riggs, but he mostly respects her accomplishments.

This finally gets you to the take-over by Peter Adkinson of Wizards of the Coast, the company that gave you "Magic: The Gathering," and who was finally the perfect conservator of the legacy of "Dungeon & Dragons." This is seeing as he was an enthusiast himself, had the deep pockets to undo the financial damage while not making money in the short run, and was willing to "get right" with all the players who had a monetary interest in D&D, but who had been stiff-armed by various management figures over the years. Arguments over intellectual property is a big part of this book.
show less
½
Great stuff. A lot of it I knew from other books on the subject, but much I had never heard it read anywhere before. It doesn't engage in the Gygax worshipping that many writers bathe themselves in which is a very good thing, and gives Lorraine Williams a much fairer shake than many takes. It's a well-researched and put together tale of a company that was plagued with nonsensical business decisions and ill-advised money expenditures no matter who was in charge and a lot of things that seemed to be successes back in the day simply were not. The author occasionally loses me when seemingly every creative talked about is either "a genius" or "brilliant", but this does not detract from the book.
Journalist - and tabletop gamer - Ben Riggs takes a deep dive into the history of the world's most beloved Tabletop RPG, from the creators Gary Gygax and Dave Arneson to the eventual purchase of TSR by Wizards of the Cost (the owners of Magic: The Gathering). By interviewing the employees of TSR - former and current - Riggs learns the untold story of what went on at Lake Geneva that nearly ran the company into the ground.

I'm a minor D&D nerd (played a couple campaigns and now Baldur's Gate 3) and wasn't as aware of the controversy and animosity over certain names within the history of D&D. This was a fascinating listen for me that I found to be well researched and fair to all sides in the story.
More accurately the history of TSR, the company that first published D&D. It’s a tale as old as time, where the incompetent suits come in thinking they’re more important than the lowly creatives and calamity ensues.
I received a free copy of this book through Goodreads First Reads program in exchange for an honest review.

TSR just appear to be three letters, but it was the company founded to publish Dungeons & Dragons which launched the role-playing game genre and would impact fantasy throughout pop culture. Slaying the Dragon: A Secret History of Dungeons & Dragons by Ben Riggs tells the story of a small company in a little Wisconsin city that changed pop culture.

Riggs account of the company that literally invented a game genre, not only covers the beginnings of the rise of geekdom into the pop culture zeitgeist but also the creative individuals a part of the company that created fascinating new worlds to play in or as time went on to delve into show more through fantasy novels both augmented by amazing art. In addition to interviewing scores of former employees and executives of TSR, Riggs delved into internal sales numbers, contracts, lawsuits, and other related financial details to full detail the health of the company over its lifetime while relating the information in easily readable prose. Although he tried to get her first-hand account, Riggs had to examine the role of Lorraine Williams—who came in to save the company but ultimately whose decisions resulted in its death a decade later—through the eyes of others each with their agendas and or grievances.

Slaying the Dragon records the history of a company that created and dominated its own industry until it collapsed trying to grow its customer base and broaden its portfolio. Ben Riggs does an excellent job in revealing the individuals that ran, sustained, brought it down, and ultimately though that saved its legacy.
show less
I enjoyed the verbal nods to the game and genre. It was well researched and presented. There are no extra side bars to fluff out the book, which I really appreciate.

Members

Recently Added By

Lists

Author Information

2 Works 254 Members

Awards and Honors

Common Knowledge

Canonical title
Slaying the Dragon: A Secret History of Dungeons and Dragons
Dedication
To Tara and Simon
First words
Jim Ward quit TSR in 1996 after decades with the company.
Last words
(Click to show. Warning: May contain spoilers.)I asked her what was the number one lesson she learned from it. She replied, "Don't do stupid shit."
Original language
English

Classifications

Genres
General Nonfiction, Nonfiction, History, Business
DDC/MDS
793.93Arts & recreationRecreation, sports, and performing artsIndoor games and amusementsOther indoor diversionsAdventure games
LCC
GV1469.6 .R54Geography, Anthropology and RecreationRecreation. LeisureRecreation. LeisureGames and amusementsIndoor games and amusementsBoard games. Move games
BISAC

Statistics

Members
253
Popularity
128,266
Reviews
13
Rating
(3.95)
Languages
English, Polish
Media
Paper, Audiobook, Ebook
ISBNs
6
ASINs
3