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Dayton Ward

Author of A Time to Sow

60+ Works 3,641 Members 73 Reviews

Series

Works by Dayton Ward

A Time to Sow (2004) 303 copies
A Time to Harvest (2004) 296 copies
Vanguard: Summon the Thunder (2006) 193 copies
In the Name of Honor (2002) 170 copies
Vanguard: Open Secrets (2009) 155 copies
S.C.E.: Foundations (2004) 145 copies
The Last World War (2003) 121 copies
The Fall: Peaceable Kingdoms (2013) 110 copies
Drastic Measures (2018) 106 copies
Seven Deadly Sins (2010) 93 copies
Legacies: Purgatory's Key (2016) 88 copies
Armageddon's Arrow (2015) 88 copies
From History's Shadow (2013) 86 copies
Elusive Salvation (2016) 85 copies
Headlong Flight (2017) 77 copies
Hearts and Minds (2017) 75 copies
Coda: Moments Asunder (2021) 74 copies
That Which Divides (2012) 74 copies
Available Light (2019) 59 copies
Agents of Influence (2020) 46 copies
Star Trek: Waypoint (2017) 46 copies
Seekers: All That's Left (2015) 42 copies
Vanguard: In Tempest's Wake (2012) 41 copies
S.C.E.: Home Fires (2003) 36 copies
Wet Work (2008) 27 copies
S.C.E.: Grand Designs (2004) 22 copies
The Aliens Are Coming! (2002) 18 copies
The Genesis Protocol (2006) 13 copies
24 : trial by fire (2016) 9 copies
Space Grunts (2009) — Editor — 8 copies
The Continuing Missions, Volume 1 (2013) — Author — 4 copies
Maximum Velocity: The Best of the Full-Throttle Space Tales (2017) — Editor; Contributor — 3 copies

Associated Works

Strange New Worlds (1998) — Contributor — 277 copies
S.C.E.: Have Tech, Will Travel (2002) — Contributor — 257 copies
Mirror Universe: Glass Empires (2007) — Contributor — 225 copies
Strange New Worlds II (1999) — Contributor — 217 copies
Tales of the Dominion War (2004) — Contributor — 215 copies
S.C.E.: Miracle Workers (2002) — Contributor — 202 copies
New Frontier: No Limits (2003) — Contributor — 199 copies
The Sky's the Limit (2007) — Contributor — 158 copies
Mirror Universe: Shards and Shadows (2009) — Contributor — 140 copies
Strange New Worlds III (2000) — Contributor — 132 copies
Constellations (2006) — Contributor — 122 copies
S.C.E.: Breakdowns {omnibus} (2005) — Contributor — 108 copies
Vanguard: Storming Heaven (2012) — Story — 96 copies
Vanguard: Declassified (2011) — Contributor — 94 copies
Corps of Engineers: Creative Couplings (2007) — Contributor — 87 copies
Star Trek: Mere Anarchy (2009) — Contributor — 82 copies
Corps of Engineers: What's Past (2010) — Contributor — 59 copies
2113: Stories Inspired by the Music of Rush (2016) — Contributor — 49 copies
Star Trek: The Complete Unauthorized History (1976) — Contributor — 39 copies
Predator: If It Bleeds (2017) — Contributor — 35 copies
Planet of the Apes: Tales from the Forbidden Zone (2017) — Contributor — 27 copies
Pangaea (2015) — Contributor — 11 copies
ReDeus: Divine Tales (2012) — Contributor — 6 copies
High Noon on Proxima B (2023) — Contributor — 6 copies
Space Horrors (2010) — Contributor — 6 copies
Zombiefied! An Anthology of All Things Zombie (2011) — Contributor — 5 copies

Tagged

Common Knowledge

Birthdate
1967-06-07
Gender
male
Nationality
USA
Places of residence
Kansas City, Missouri, USA
Occupations
United States Marine Corps

Members

Reviews

Normally I'm not one to complain about the price of books, but $5.99 for a story this short and thin is a bit steep compared to being able to pick up all the non-digital Trek books in used physical copies. Still, a fun adventure and I like following original characters.
 
Flagged
everystartrek | Dec 13, 2023 |
What's this... a Star Trek book about... exploring space!?

Armageddon's Arrow finally delivers on the premise promised some fourteen books ago(!), that Starfleet would get back to exploration. It's a decently enjoyable book that takes the Enterprise out into a totally new area of space, where they encounter a derelict planet-destroying weapon from a century in the future, its crew still in hibernation. It's got a bit of a classic TNG procedural feel, as the crew works to uncover what it is and what's going on... only then things begins to escalate as the enemy of the civilization who built it turns up and demands it as the spoils of war.

Like Force and Motion, I kept thinking what a strong Star Trek Adventures RPG scenario it would make: it's got basically three acts, and it piles on the complications. My complaint, though, would be that the opening act is a bit of a plod, because the reader knows more than the characters because of a totally unnecessary (and incredibly dull) two-chapter prologue about the launch of the weapon. (Similarly, the back cover probably gives away more than is strictly needed.) Strip that out and you'd have a tighter mystery. I also felt that the book kind of ignored the potential complications at times: I didn't think it was obvious, for example, that Picard ought to hand the Armageddon's Arrow over to the enemy species, but he did; wouldn't timeline contamination worries trump Prime Directive worries? Maybe not, but this is TNG—I expect a nice meeting scene where the characters debate all this! This skipping over of what seems like an interesting decision happens a couple times, and I kept thinking that in my putative STA game, I'd make the players hash this stuff out a bit more. The temporal issues mostly come in form of the characters repeatedly (too repeatedly) worrying about what the DTI will say about this, rather than worrying about what's happening in the present of the story.

Still, it's got some fun twists and turns, and Ward has a good handle on the characters. Nothing here will knock your socks off character-wise, but they also don't feel forgotten as they did in Takedown. Lots of characters have little arcs and stuff to do; it's the first time the TNG books have actually felt like an ongoing series since Losing the Peace! Hopefully we can get more of this going forward. I found that I'd actually missed T'Ryssa, for example, and Tamala Harstad has more to do here than in all her previous appearances put together. That said, some of the new characters are still a bit nothingburger (who cares about Dina Elfiki? and I guess only Una could make me care about Aneta Šmrhová). On the other hand, Worf gets some truly hilarious one-liners; my poor wife had to listen to me try to explain the one about time travel.

So yeah, I don't think this will set the world on fire... but if I wanted my world set on fire, to be honest, I wouldn't be reading Star Trek books! This is largely what I want out of my tie-in fiction, and I look forward to more TNG books in this vein.

Continuity Notes:
  • The reference to the events of Takedown is so vague it seems pretty clear that Dayton Ward had literally no idea what it was about.
  • The book carefully references a bunch of previous planet-killer-focused stories: "Devices and Desires" from Constellations, Vendetta, and Before Dishonor. Perhaps a bit too carefully; I got confused by the detailed recap of Vendetta, and I've read it. (Though summarizing Vendetta after summarizing Before Dishonor was disorienting.) The book even claims the idea that the Preservers built the doomsday machine (from Vendetta) is still the going theory; I'd thought modern Star Trek fiction had been a bit more attentive to the fact that the only confirmed Preserver intervention in canon was in the eighteenth or nineteenth century, not the one hundred thousand years ago that the planet-killer dates from, so I was a bit surprised to read this.
Other Notes:
  • Picard lampshades that the Xindi weapon test in "The Expanse" makes absolutely no sense, which amused me.
… (more)
 
Flagged
Stevil2001 | 1 other review | Nov 11, 2023 |
Challenge: reset the Trek timeline for the new series, without turning the novels into “legends.”

Here’s the intriguing answer: a timeline Armageddon that resets time itself. Lots of fun and complex interactions from the litverse.
 
Flagged
mrklingon | 4 other reviews | May 1, 2023 |

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Works
60
Also by
26
Members
3,641
Popularity
#6,956
Rating
½ 3.7
Reviews
73
ISBNs
146
Languages
1

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