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Alan Bligh (1974–2017)

Author of Dark Heresy: The Inquisitor's Handbook

33+ Works 466 Members 6 Reviews

About the Author

Includes the name: Alan Bligh

Series

Works by Alan Bligh

Dance of the Damned (2011) 82 copies, 2 reviews
The Hungering God Novel (2014) 37 copies, 1 review
Dark Heresy: The Game Master's Kit (2008) — Author — 34 copies
The Horus Heresy Book One: Betrayal (2012) 14 copies, 1 review
The Horus Heresy Book Three: Extermination (2014) — Author — 12 copies
Aeronautica Imperialis (2007) 8 copies
Imperial Armour Model Masterclass Volume Two (2012) — Author — 8 copies

Associated Works

Dark Heresy: Core Rulebook (2008) — Contributor, some editions — 196 copies, 2 reviews
Dark Heresy: Creatures Anathema (2008) — Contributor, some editions — 45 copies, 1 review
White Dwarf October 2012 (2012) — Contributor — 1 copy
White Dwarf September 2013 (2013) — Contributor — 1 copy
White Dwarf October 2013 (2013) — Contributor — 1 copy

Tagged

Common Knowledge

Canonical name
Bligh, Alan
Birthdate
1974
Date of death
2017-05-26
Gender
male
Organizations
Games Workshop
Forge World (lead writer, game designer)
Cause of death
cancer
Nationality
UK
Places of residence
Nottingham, UK
Associated Place (for map)
Nottingham, UK

Members

Reviews

6 reviews
Here's another novel rooted in the Arkham Horror gaming milieu of pulp-era Yog-Sothothery. The prose is not always good. In fact, it can be pretty awful: "He hefted the heavy shotgun onto his shoulder. Pausing to turn the light off, he cursed once and left it. Better to light a candle, as they say" (301). The book is littered with eggcorns and misplaced apostrophes. But author Alan Bligh cultivates some fine moral ambivalence in his characters, and his story is genuinely intriguing and show more scary. I read the closing arc of the book with real excitement, and found the ending satisfying.

Like fellow Arkham Horror novelist Graham McNeill, Bligh divides his action among locations in Arkham, New York City, and Kingsport, and both authors deploy the terrible old man of H.P. Lovecraft's eponymous tale as a character in the last location. Of the two, I found Bligh's old man to be more engaging and better woven into the fabric of the story.

Although there seemed to be a lot of different plots at the outset (partly resulting from a demand of the gaming novel genre, to involve multiple identifiable protagonists from the games), Bligh succeeded in pulling them together for a single coherent crisis with its resolution shrouded in mystery. Although it's by a different author, I've already started reading its sequel in "The Lord of Nightmares Trilogy": The Lies of Solace.
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This book is the Hegelian synthesis of the two prior volumes in its trilogy: Dance of the Damned which featured the Legion of Rapture cult, and The Lies of Solace with its kindred the Hand of Solace. Both cults continue on after metamorphoses in The Hungering God, and the rather similar structures of the earlier books are put to good use. In this strange little series, it appears that the authors wrote the earlier volumes in parallel, and then brought the two plot-lines together for a show more finale.

Despite the basis for these books in the settings and characters of the Arkham Horror gaming franchise (itself erected on the foundation of a Derlethian Cthulhu Mythos), neither place nor person is left as an unchanging piece of the story in this final segment. The telling is full of dreams, hallucinations, and disruptions of the continuity of space-time and personal identity, so that readers may be rather bewildered in efforts to follow the plot. Given the conceit (introduced forcefully in The Hand of Solace) that the External Powers at stake could rewrite a prior course of events, I began to suspect that the end of this trilogy would offer an "explanation" for the absence of Arkham and Miskatonic country from today's geography. I was wrong, but not as wrong as many of the book's characters become.

Strangely, while women investigators were central to both of the prior volumes, they are no longer center stage in this one. A new character Grace Ziolkowski (a physician at Arkham Sanitarium) takes their place to a minor extent, while the male characters of the previous books (Charles Raker, Professor Walters, Doctor Fields, Tony Morgan) provide the continuity.

On the whole, I am impressed with the work of Bligh and French in creating a multi-volume narrative out of Yog-Sothothery for which the paradigmatic form is the short story.
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Please see my review of Ghouls of the Miskatonic for the context of fiction based on the role playing game Arkham Horror by Fantasy Flight Games.

Ghouls of the Miskatonic was a serviceable novelization of Arkham Horror game play. It was diverting without being memorable at all. Dance of the Damned is so much better than that. Alan Bligh has a good deal of experience writing scenarios for role playing games, and perhaps has written a few short stories, although I have never encountered him show more before; this is his first novel. Well he has done himself proud. Dance of the Damned transcends the source material and ends up being a corking good read in its on right.

Some housekeeping: like all of the Fantasy Flight Game novelizations, this is a mass market trade paperback, currently listed for $8.99 (I recollect when I was a kid and such books were less than a dollar, while now this price seems pretty reasonable...but I digress). The excellent cover art is by FFG's resident creative genius, Anders Finer. The text runs from page 7 to 329. A brief note but informative about the author is provided; they should do the same for the artist. Editing was tight; I don't recollect any typos.

Daisy Walker (an investigator from the rpg) works as a librarian and investigator at the Orne Library of Miskatonic University, although she seems so much more competent than that (why only becomes clear much later). She is contacted by a friend for her student days in Kingsport, a very worldly and somewhat wealthy Annabel Fawn. Annabel is in trouble; her boyfriend has vanished under mysterious circumstances and has left her with a very small but very potent artifact. Annabel needs a confidant and somewhere to lay low, and comes to Daisy for help in Arkham. In the meantime, tough PI Tony Morgan (another stalwart from the rpg) has just been involved in a rather bloody showdown and ends up in the employ of Mr. Shawcross, a shadowy power broker from Copperhead Industries. Mr. Shawcross makes Tony an offer he can't refuse, basically to track down Maxwell Cormac. It turns out Cormac is Annabel's boyfriend and he has taken something of great interest to Shawcross. You can see how the plot threads intersect. Several groups are trying to get Annabel's artifact, as Daisy struggles to make sense of everything including her own damaged memory, while Tony is hot on their trail. It rapidly becomes clear that powers beyond normal are being exercised (or are exercising their influence on our plane), and relief of human suffering is not one of their primary aims. The plot moves along propulsively, converging in escalating violence in a series of encounters in Kingsport.

I very much liked this book. The prose was crisp, the characters came alive and the dialogue was quite well written. I never thought I was reading a scenario from a rpg; the book worked well as a novel. I found it hard to believe Mr. Bligh is a novice at this. I particularly liked the vivid physical descriptions of Kingsport. The major action sequences were appropriately horrific. The cliff hanger ending (this is a trilogy after all) did leave me wanting more.

There are some things I didn't particularly like, although they did not put me off. For example, the Terrible Old Man of Kingsport puts in a few appearances as some sort of mysterious wizard of unclear motivation or allegiance. I could have lived without that; I guess it was added to connect the reader to HPL's Kingsport.

My bottom line is I am happy to recommend this to fans of Cthulhu mythos fiction in general, not just fans of Arkham Horror. I am looking forward to future Cthulhu mythos works by Mr. Bligh, not just the next two books in the Lord of Nightmares trilogy. This is a book I would like to get in a larger limited edition format, heavily illustrated by Mr. Finer.
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½
I first read this exceptional Warhammer 40k supplement back when it was first released around 2010-2011. Every time I come back to it I think the same thing. This is a well thought out, detailed, interesting and unique take on Warhammer 40k fictional history. In my humble opinion it is Alan Bligh's best work, even considering the excellent Horus Heresy books. well worth the read not just for the scenarios and rules, but for the attention to detail on every aspect of the Badab War from the show more battles and timeline to the uniforms, tactics and equipment. Exceptional. show less

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Statistics

Works
33
Also by
6
Members
466
Popularity
#52,774
Rating
4.0
Reviews
6
ISBNs
35
Languages
1

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