Janet H. Murray
Author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace - Updated Edition
About the Author
Janet H. Murray is Ivan Allen College Dean's Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology. She is the author of Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press).
Works by Janet H. Murray
Hamlet on the Holodeck: The Future of Narrative in Cyberspace - Updated Edition (1997) 501 copies, 3 reviews
Inventing the Medium: Principles of Interaction Design as a Cultural Practice (The MIT Press) (2011) 29 copies, 1 review
Associated Works
First Person: New Media as Story, Performance, and Game (2004) — Contributor — 176 copies, 3 reviews
Miss Miles: or, A Tale of Yorkshire Life 60 Years Ago (1890) — Introduction, some editions — 55 copies, 4 reviews
Tagged
Common Knowledge
- Legal name
- Murray, Janet Horowitz
- Birthdate
- 1946
- Gender
- female
- Education
- State University of New York, Binghamton
Harvard University (PhD, English Literature) - Occupations
- professor
associate dean - Organizations
- Georgia Institute of Technology
Massachusetts Institute of Technology - Short biography
- [from Georgia Institute of Technology website]
Professor Janet H. Murray is an internationally recognized interaction designer, specializing in digital narrative and digital humanities. She graduated from the Bronx High School of Science and SUNY Binghamton, and was trained by IBM as a systems programmer before earning a PhD in English Literature from Harvard, where she specialized in the English novel. In the early 1980s she was teaching humanities at MIT when her students showed her Eliza and Zork, and she recognized the possibilities for storytelling in the new digital medium. Building on these explorations and on early Media Lab experiments with interactive video, Murray led humanities educational projects at MIT in the 1980s and 1990s and established the first university course in interactive narrative.
Members
Reviews
Outstanding at parts, particularly in the meatier sections in the middle of the book that deal with emergence, agency and the possibilities of kaleidoscopic progression in digital narrative. This is certainly a must for anyone who wants to work with story-telling on digital formats. The only issue I would have would be in the slightly shallow handling of the first and last couple of chapters, which wind the book up and round it down a little poorly. Either way, I would still recommend this show more as a fascinating and in-depth study that draws many interesting conclusions. show less
An introductory textbook on interaction design, distinguished by its foundational perspective on digital technology as a medium. Murray identifies four defining characteristics of the digital medium -- it is computational, participatory, spatial and encyclopedic -- and for each of them, introduces a wide range of design examples and tactics. She then concludes with a number of chapters on other design perspectives, such as computer as tool and computer as medium. The pedagogical approach is show more consistently based on a large number of quickly sketched examples, which offers great coverage at the expense of reflective depth. Another notable feature of the book is Murray's ambition to introduce the technical foundations of the digital medium, including binary arithmetic as well as programming principles. Personally, I would recommend more specialized sources for the aspiring interaction designer aiming to learn about digital sketching and the basics of the materials. show less
The computer as a medium for storytelling opens up many new narrative forms. Murray, who brings a classical literature background to the field, argues for the role of the author also in interactive media. The picture she paints is most closely related to roleplay, where an "author" has created the arena, the props and the core plots for the participating actors. Improvisation in a commedia dell’arte sense, where the actors play fixed characters in a repertoire of standard scenes, is show more another important element. show less
A forecast of possible ways in which the future will use our desire for narrative. The projections repay further study.
Lists
culture (1)
Awards
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Associated Authors
Statistics
- Works
- 46
- Also by
- 3
- Members
- 616
- Popularity
- #40,814
- Rating
- 3.6
- Reviews
- 4
- ISBNs
- 60
- Languages
- 2










