
Rich Redman
Author of Monster Manual II (3rd edition)
Works by Rich Redman
Associated Works
Dungeon Master's Guide: Core Rulebook II (3.5) (2003) — Author, some editions — 1,085 copies, 3 reviews
Player's Guide - Rulebook IV (Dungeons & Dragons: Kingdoms of Kalamar) (2002) — Contributor — 45 copies, 1 review
The Pocket Players' Guide for Magic: The Gathering – Fourth Edition (1995) — Introduction; Contributor — 40 copies
Tagged
Common Knowledge
- Canonical name
- Redman, Rich
- Birthdate
- 20th c.
- Gender
- male
- Nationality
- USA
- Associated Place (for map)
- USA
Members
Reviews
Savage Species was published at an awkward moment between the dizzy excess of the Epic Level Handbook and the attempted restraint of the 3.5 Edition Core Rulebooks. As an attempt to integrate playable monsters into rules designed for "normal" characters, Savage Species is full of good ideas. As a practical resource, it inspires slightly more questions than it answers.
The book breaks monsters down into various categories of complexity based on the number and scale of special abilities and show more attributes they possess. Once the differences have been assessed, the Level Adjustment mechanic is introduced as a means to compensate for any power disparity between, say, an ogre mage and a human wizard playing in the same adventure. In the appendix of the book, several monster classes are presented as a method of playing complex creatures right from 1st level, gaining their full powers over time.
The result is occasionally a mess, but quite an insightful one. By paying attention to how the authors disassemble monsters, and how they rate various special abilities, one begins to get a sense of what Dungeons & Dragons designers consider the critical elements of the game. I find it fascinating as a conceptual exercise, but that's of little use to my players who just want to take on the roles of dragons and trolls.
Savage Species by itself will not provide players with a surefire means to create the monstrous characters they want. However, it does give DMs a strategy to determine what will or won't fit in their own campaign, and that might be good enough for some. show less
The book breaks monsters down into various categories of complexity based on the number and scale of special abilities and show more attributes they possess. Once the differences have been assessed, the Level Adjustment mechanic is introduced as a means to compensate for any power disparity between, say, an ogre mage and a human wizard playing in the same adventure. In the appendix of the book, several monster classes are presented as a method of playing complex creatures right from 1st level, gaining their full powers over time.
The result is occasionally a mess, but quite an insightful one. By paying attention to how the authors disassemble monsters, and how they rate various special abilities, one begins to get a sense of what Dungeons & Dragons designers consider the critical elements of the game. I find it fascinating as a conceptual exercise, but that's of little use to my players who just want to take on the roles of dragons and trolls.
Savage Species by itself will not provide players with a surefire means to create the monstrous characters they want. However, it does give DMs a strategy to determine what will or won't fit in their own campaign, and that might be good enough for some. show less
I loved Unearthed Arcana.
This book is the most recent in a tradition of books of the same title (check for other versions of Unearthed Arcana). It takes the mechanics of the d20/D&D roleplaying game and provides many options and alternatives to those systems.
While I have never used any of the options provided by this book exactly as they are presented, they have inspired my own tinkerings with this system in ways I probably never would have thought of before.
A wonderful book for those show more wishing they could run their D&D game somehow a bit differently.
- Peter K. show less
This book is the most recent in a tradition of books of the same title (check for other versions of Unearthed Arcana). It takes the mechanics of the d20/D&D roleplaying game and provides many options and alternatives to those systems.
While I have never used any of the options provided by this book exactly as they are presented, they have inspired my own tinkerings with this system in ways I probably never would have thought of before.
A wonderful book for those show more wishing they could run their D&D game somehow a bit differently.
- Peter K. show less
Good collection of optional rules for D&D, some useful some not but in general an intersting read for rules fanatic DMs
They say there is a spell for everything. This books unleashes more spells into your game. Allows players to develop different magical prestige classes. Unearthed Arcana introduces a new magic system into the game, allowing casters to cast more fequently. Caster will be spending less time on the sidelines and more time in combat. Unearthe Arcana does not create the overpowering wizard, but allows for fair and balance rules.
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- 13
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- Rating
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