Tim Pratt (1) (1976–)
Author of The Wrong Stars
For other authors named Tim Pratt, see the disambiguation page.
Tim Pratt (1) has been aliased into T. A. Pratt.
About the Author
Image credit: Photo by Heather Shaw.
Series
Works by Tim Pratt
Works have been aliased into T. A. Pratt.
Her Voice in a Bottle 5 copies
The Dude Who Collected Lovecraft 5 copies
The Frozen One 4 copies
Troublesolving 4 copies
Gillian Underground 4 copies
Lachrymose and the Golden Egg 3 copies
Christmas Mummy — Author — 3 copies
Living with the Harpy 3 copies
Robots and Falling Hearts 3 copies
The Sea a Deeper Black 3 copies
From Around Here 3 copies
Fiddle 3 copies
Origin Story 3 copies
The River Boy 3 copies
Scientific Romance 3 copies
Terrible Ones 3 copies
Romanticore 3 copies
Cascade Wonderland 2 copies
Background and Foreground 2 copies
The Pentachoron Key 2 copies
The Bodies 2 copies
A Wedding Night's Dream 2 copies
Bluebeard and the White Buffalo 2 copies
The Tyrant in Love 2 copies
The Third-Quarter King 2 copies
North Over Empty Space [short story] 2 copies
Rangifer Volans 2 copies
Dream Engine 2 copies
Firecracker 2 copies
The Secret Beach 2 copies
Bleeding West 2 copies
Right Turns 2 copies
Gingerbread 2 copies
The Fairy Library 2 copies
The Haunted Mech Suit 2 copies
Bone Sigh 2 copies
On a Blade of Grass 2 copies
L is for Luminous 2 copies
Eros and Thanatos 2 copies
Cassie 2 copies
Robin of Wonderland Wood 2 copies
Old Ones 2 copies
Living Together in Mythic Times 2 copies
Hatchling 2 copies
Our Stars, Our Selves [short story] 2 copies
Cinderlands 2 copies
Caltrops 2 copies
Cages 2 copies
Werewolves and Princesses 2 copies
Melancholy Shore 2 copies
The Man Who Loved the Moon 2 copies
In a Glass Casket 2 copies
Puppets of the Nano Master 2 copies
Gulls 2 copies
The Scent of Copper Pennies 2 copies
The Dog Boys 2 copies
Fable from a Cage 2 copies
Jubilee 2 copies
The Stillness 1 copy
Six Jobs 1 copy
Three Good Things 1 copy
Sophie of Two Worlds 1 copy
Soft Open 1 copy
Bound by Grace 1 copy
Wend-Way-Go [short story] — Author — 1 copy
The Sleeping Warrior 1 copy
Six Ways Without You 1 copy
Sunday Drive 1 copy
Drabbleclassics- Dirty Santa 1 copy
This Is Your Lot 1 copy
Elsie at 30,000 Feet 1 copy
Comfort and Joy 1 copy
Blood and Sleep 1 copy
Marla Mason: Books 1-4 1 copy
A Champion of Nigh-Space 1 copy
At Monkey Party 1 copy
Unfairy Tale 1 copy
Jen at Crossroads 1 copy
Headache 1 copy
Pride is an Engine 1 copy
Blind Date 1 copy
Winter on Pyre 1 copy
Helljack 1 copy
Broken Branches 1 copy
Blue Chuck Does Thrilltown 1 copy
Bridge 1 copy
Encounter on a Back Street 1 copy
A Serious Case of Fairies 1 copy
Dancing Shoes 1 copy
Observer Effects 1 copy
Ever-After Book Shoppe 1 copy
Invisible Musicians 1 copy
Entropy's Paintbrush 1 copy
Plastic Scorpions 1 copy
Straight Trade 1 copy
Their Young 1 copy
Angel of Ordinary 1 copy
First Date 1 copy
Fireflies 1 copy
23 Small Disasters 1 copy
Pearls Frogs Spiders 1 copy
Courting Costs 1 copy
Morris and Machine 1 copy
A Steadfast Tin Soldier 1 copy
Carved Forest 1 copy
To Seek and Understand 1 copy
A Door of My Own 1 copy
Thankful 1 copy
When I Consider 1 copy
Nativity 1 copy
Not a Miracle but a Marvel 1 copy
N is for Nevermore Nevermore Land [short story] — Author — 1 copy
Snake and Mongoose 1 copy
Wishflowers 1 copy
Ghost of Christmas Possible 1 copy
A Lake of Spaces 1 copy
A Fairy Tale of Oakland 1 copy
A Void Wrapped in a Smile 1 copy
We Go Back 1 copy
V is for Vámonos 1 copy
X is for Xylomancy 1 copy
S is for Solipsism 1 copy
R is for Raffle 1 copy
O is for Obfuscation 1 copy
D is for De Gustibus 1 copy
Hell's Lottery 1 copy
Letter 1 copy
Last Bird Call 1 copy
Over There 1 copy
Associated Works
Works have been aliased into T. A. Pratt.
The Year's Best Fantasy and Horror: Fifteenth Annual Collection (2002) — Contributor — 276 copies, 4 reviews
The Year's Best Fantasy & Horror 2007: 20th Annual Collection (2007) — Contributor — 223 copies, 3 reviews
What the #@&% Is That?: The Saga Anthology of the Monstrous and the Macabre (2016) — Contributor — 93 copies, 1 review
HELP FUND MY ROBOT ARMY!!! and Other Improbable Crowdfunding Projects (2014) — Contributor — 82 copies, 4 reviews
Phantasm Japan: Fantasies Light and Dark, From and About Japan (2014) — Contributor — 50 copies, 1 review
In the Shadow of the Towers: Speculative Fiction in a Post-9/11 World (2015) — Contributor — 42 copies
Last Drink Bird Head : A Flash Fiction Anthology for Charity (2009) — Contributor — 33 copies, 1 review
Mixed Up: Cocktail Recipes (and Flash Fiction) for the Discerning Drinker (and Reader) (2017) — Contributor — 30 copies, 1 review
The Best of Strange Horizons: Year One : September 2000-August 2001 (2003) — Contributor — 12 copies, 1 review
Farther Reefs: Ten Stories of Ocean Adventure, New Relationships, and Nautical Mystery (Worlds Apart: A Universe of Sapphic Science Fiction and Fantasy Book 2) (2022) — Contributor — 11 copies, 1 review
The Magazine of Fantasy and Science Fiction January/February 2017, Vol. 132, Nos. 1 & 2 (2017) — Contributor — 11 copies, 1 review
Shapers of Worlds Volume II: Science fiction and fantasy by authors featured on The Worldshapers podcast (2021) — Contributor — 9 copies
Locus, July 2011 (606) — Contributor — 1 copy
Locus Nr.492 2002.01 — Contributor — 1 copy
Tagged
Common Knowledge
- Birthdate
- 1976-12-12
- Gender
- genderfluid
- Birthplace
- Goldsboro, North Carolina, USA
- Map Location
- USA
Members
Reviews
A man receives a strange visitor who is returning to him a family heirloom: a wicked-looking battle axe, that whispers to him about the ongoing war and the need to slaughter their enemies. But how can he believe in some mythical destiny when he's got responsibilities - a wife and a son - here at home? I liked this story quite a bit. The "what happens if the mythical hero refuses the call to adventure?" premise is a neat one, and the way it played out in Pratt's story felt honest, if also show more like the author was working out some issues about fatherhood in the meantime. I would have liked the story better if it had ended about three paragraphs sooner, with the more melancholy ending... the happy-ever-after coda felt artificially sentimental. show less
We're not under any illusions about the Axiom anymore, are we? They're the xenocidal monsters of which nightmares were first brewed, they're cruel and thoughtless and smugly superior...no, scratch that, they're oblivious to lesser life's reality and so find nothing or no one convincingly sentient except themselves. They're even working, while in hibernation, on changing the fundamental constants of the Universe! And all so they can prolong their own nasty existences (and those of some slaves show more to do the scut work, one supposes) in complete disregard of the fact that this fundamental alteration would destroy whatever life there already is in it. In spite of all that, here's Captain Callie Machedo and Ashok the engineer, the White Raven's Scotty, met in the middle of blowing the (apparently awakening, shudder) Axiom's shit up some more!
Some people don't want to live.
Or rather, some people are willing to risk death so that the Universe and its untold trillions of life-forms can, and will, live. An altogether more noble formulation of the same set of behaviors, no?
The rest of the review will go live on my blog, Expendable Mudge Muses Aloud, on the 29th...the first day of my annual #Booksgiving review-fest! show less
Some people don't want to live.
Or rather, some people are willing to risk death so that the Universe and its untold trillions of life-forms can, and will, live. An altogether more noble formulation of the same set of behaviors, no?
The rest of the review will go live on my blog, Expendable Mudge Muses Aloud, on the 29th...the first day of my annual #Booksgiving review-fest! show less
Pathfinder Tales have been shockingly reliable for an RPG fantasy franchise. They regularly recruit high quality writers, and have done so again with Tim Pratt's City of the Fallen Sky.
An alchemist on the run, an ancient ruin, a greasy cutthroat and a beautiful rogue. Sound fun? It is.
Pratt does a very good job in this book of incorporating his (and Paizo's) world-building into the narrative in a very smooth and natural way. I never felt like the narrative was pausing to unleash an show more avalanche of information on me for the sake of context. It all slots into the plot and characterisation very deftly.
And the characterisation is good. Pratt is smart enough to not give up everything about his characters (except the main one), and I was really happy to see a gay character, where the... gaiety was just another aspect of the character rather than a Big Deal - which is often the case when books like this attempt it, and really end up with a wan kind of tokenism.
The action (of which there is plenty) is also well-written. It's very clear what's going on and doesn't descend into action move pyrotechnics.
On the whole, this was one of my favourite Pathfinder books so far, and I do hope Pratt is up for a sequel. show less
An alchemist on the run, an ancient ruin, a greasy cutthroat and a beautiful rogue. Sound fun? It is.
Pratt does a very good job in this book of incorporating his (and Paizo's) world-building into the narrative in a very smooth and natural way. I never felt like the narrative was pausing to unleash an show more avalanche of information on me for the sake of context. It all slots into the plot and characterisation very deftly.
And the characterisation is good. Pratt is smart enough to not give up everything about his characters (except the main one), and I was really happy to see a gay character, where the... gaiety was just another aspect of the character rather than a Big Deal - which is often the case when books like this attempt it, and really end up with a wan kind of tokenism.
The action (of which there is plenty) is also well-written. It's very clear what's going on and doesn't descend into action move pyrotechnics.
On the whole, this was one of my favourite Pathfinder books so far, and I do hope Pratt is up for a sequel. show less
***LITERALLY EVERYTHING IN THIS REVIEW IS A SPOILER FOR THE WRONG STARS SO WATCH IT***
Real Rating: 4.25* of five
While 500-year-old time-tossed refugee Sebastien wasn't a great friend to Humankind in his Axiom-enhanced state, he also wasn't as powerful as an actual Axiom being...and still the crew of the White Raven kept him alive because their adopted crewmember and the other 500-year-old time-tossed refugee Elena asked them to...and now we're about to find out if that was really such a good show more idea.
Does anyone really know the secret truth of another being? It's an ancient question and it's been answered...no, it's not possible...many times and in many ways. Why, then, do we as a species keep asking it? Because it's endlessly fascinating? Why should smacking your nose into a plate glass window at speed be fascinating?
Dunno, but it is.
So here we are, not long after The Wrong Stars ends, picking up the pieces of life as the White Raven's crew has been living it after the upheavals of discovering a Goldilocks ship, a genocidal alien race's existence and plans, and the real reason the Liars lie. Also the real reason the Free, or religious Liars, both lie and refuse to speak anything but the truth. (It makes sense in the books.) Callie and Elena are rockin' the relationship game. Stephen's his usual lugubrious self and even more so—he's lost his Church of the Ecstatic Divine congregation after all—but he's no slacker, he's busy trying to put Elena's ex-crush object Sebastien's brain back together in the new home base that the White Raven won off the space pirates they were hired by the now-destroyed Meditreme Station "government" to...well...deter, which in practice meant get them killed. It has a souped-up version of virtual reality, and Elena goes with him into Sebastien's head as they endure iteration after iteration of the man's megalomaniacal, unfettered-by-empathy actions to kill the crew that saved him.
After we get a high-concept comedy scene of Callie returning to the Jovian Imperative's coolest, most gentrified-Portland of a moon, in order to crash her funeral, the action commences. Her ex-husband (after recovering from the shock of seeing her in the flesh for the first time since his actions ended their marriage—and at the funeral he's hosting for her no less!) needs White Raven's unique skill set to accomplish something his corporate drones can't. What's causing shipload after shipload of company employees to vanish in the Owain system? The local old-timey bohemian hippie trippers aren't doing it, they've lost some of their own people.
Callie and the crew need money. Callie doesn't hate the ex anymore since Elena busted down the closet door and dragged her out. The ex is part of a family corporation that has more money than God. We'll take the job, says Callie, and thanks for the spiffy funeral.
In the course of setting up the main conflict of the book, we're back into the same group of characters that we had in The Wrong Stars. A similar quest is run, in that we have to deal with the Axiom's universe-domination fetish, not unexpectedly, but with some surprising new stakes added plus a super-dooper uber-cool new playground to duke it out on.
And here we come to my main source of deep satisfaction, my enhanced appreciation for the world Author Pratt's going for. At every turn the Axiom are godlike in their technological achievements, but still their bestial selves; their Achilles heel is their animal nature and it can be exploited even by the "suffering slime," their charming pet name for the technologically inferior beings that clutter up their Lebensraum. The Final Solution that we thought we were appalled by last book? Ha! Small potatoes compared to the revelations in this book.
When an author plays in the much-churned sand of the xenocidal aliens with humanity in their sights sandbox, I appreciate some effort being made to titillate me with novelty. Author Pratt gives me the gift of characters working out their deep truths. Callie, the domineering captain, also has an emotional side: Elena is her little lost waif in need of rescue plus the ex who banged up her heart by banging his boyfriend in their bed while she was self-centeredly off flying the spacelanes for adrenaline rushes that she still can't do without. Stephen the XO-cum-doctor, whose world blew up not once but twice, and whose response was to turn back to the comforting arms of Mother Church and lose himself in the designer-drug sacraments that both connect him in loving communion to all the universe while dulling the acute agony of individual loss and grief. These aren't mere cardboard cutouts, these are well-realized characters with important things to offer the reader. Their individuality is their weakness, their brokenness, and in time their greatest and strongest weapon.
The battle between the motley crew and the xenocidal aliens is played out in a virtual reality with enhancements that are as far beyond the VR Callie and company are accustomed to and the VR Elena and Sebastian know from 500 years back. The beings in this VR are self-aware. They experience themselves as we do, they are possessed of inner lives and self-awareness; the Axiom couldn't enjoy torturing and murdering them otherwise. And that's mostly what the Axiom are doing in their space station beyond the asteroid belt of Owain's system. They're playing the equivalent of video games while their meat-bodies slumber in a perfect stasis, awaiting a cosmic-era-long program to run in order to accomplish a truly, amazingly vile thing. The only reason Callie and company know about it is that the game needs an expansion module and the way that this is added involves the death of Planet Owain. Omelettes, eggs....
Sebastien is central to the crew's plans to stop the Axiom because he's been co-opted by them before and therefore has insight into the workings of these cosmic scumbags's minds. Callie trusts him about as far as she can throw him, but he's a useful tool...a thing that Sebastien is now bitterly accustomed to being. How he comes out of the battle is a major source of satisfaction for me as it involves his deepest character traits surfacing, changing the entire future in the process. Callie and Elena can finally agree on Sebastien's future and not have to compromise for the other's feelings.
The crew of the White Raven alters in composition and in character, the threats are neutralized but this is only the beginning of a much larger, more important struggle. The battle and resolution in the Dream, as the VR is called, and in Owain's system, and in the galaxy at large, are not really over. The game is afoot.
I'd like to mention the ending of this book in a most approving way: It gave me chills. I see a pattern developing that I'm not sure I'll like, if it plays out as I think is almost inevitable it will; but the last line of the book gave me horripilation. To my own surprise, I'll trust Author Pratt to deliver the goods. show less
Real Rating: 4.25* of five
While 500-year-old time-tossed refugee Sebastien wasn't a great friend to Humankind in his Axiom-enhanced state, he also wasn't as powerful as an actual Axiom being...and still the crew of the White Raven kept him alive because their adopted crewmember and the other 500-year-old time-tossed refugee Elena asked them to...and now we're about to find out if that was really such a good show more idea.
Does anyone really know the secret truth of another being? It's an ancient question and it's been answered...no, it's not possible...many times and in many ways. Why, then, do we as a species keep asking it? Because it's endlessly fascinating? Why should smacking your nose into a plate glass window at speed be fascinating?
Dunno, but it is.
So here we are, not long after The Wrong Stars ends, picking up the pieces of life as the White Raven's crew has been living it after the upheavals of discovering a Goldilocks ship, a genocidal alien race's existence and plans, and the real reason the Liars lie. Also the real reason the Free, or religious Liars, both lie and refuse to speak anything but the truth. (It makes sense in the books.) Callie and Elena are rockin' the relationship game. Stephen's his usual lugubrious self and even more so—he's lost his Church of the Ecstatic Divine congregation after all—but he's no slacker, he's busy trying to put Elena's ex-crush object Sebastien's brain back together in the new home base that the White Raven won off the space pirates they were hired by the now-destroyed Meditreme Station "government" to...well...deter, which in practice meant get them killed. It has a souped-up version of virtual reality, and Elena goes with him into Sebastien's head as they endure iteration after iteration of the man's megalomaniacal, unfettered-by-empathy actions to kill the crew that saved him.
After we get a high-concept comedy scene of Callie returning to the Jovian Imperative's coolest, most gentrified-Portland of a moon, in order to crash her funeral, the action commences. Her ex-husband (after recovering from the shock of seeing her in the flesh for the first time since his actions ended their marriage—and at the funeral he's hosting for her no less!) needs White Raven's unique skill set to accomplish something his corporate drones can't. What's causing shipload after shipload of company employees to vanish in the Owain system? The local old-timey bohemian hippie trippers aren't doing it, they've lost some of their own people.
Callie and the crew need money. Callie doesn't hate the ex anymore since Elena busted down the closet door and dragged her out. The ex is part of a family corporation that has more money than God. We'll take the job, says Callie, and thanks for the spiffy funeral.
In the course of setting up the main conflict of the book, we're back into the same group of characters that we had in The Wrong Stars. A similar quest is run, in that we have to deal with the Axiom's universe-domination fetish, not unexpectedly, but with some surprising new stakes added plus a super-dooper uber-cool new playground to duke it out on.
And here we come to my main source of deep satisfaction, my enhanced appreciation for the world Author Pratt's going for. At every turn the Axiom are godlike in their technological achievements, but still their bestial selves; their Achilles heel is their animal nature and it can be exploited even by the "suffering slime," their charming pet name for the technologically inferior beings that clutter up their Lebensraum. The Final Solution that we thought we were appalled by last book? Ha! Small potatoes compared to the revelations in this book.
When an author plays in the much-churned sand of the xenocidal aliens with humanity in their sights sandbox, I appreciate some effort being made to titillate me with novelty. Author Pratt gives me the gift of characters working out their deep truths. Callie, the domineering captain, also has an emotional side: Elena is her little lost waif in need of rescue plus the ex who banged up her heart by banging his boyfriend in their bed while she was self-centeredly off flying the spacelanes for adrenaline rushes that she still can't do without. Stephen the XO-cum-doctor, whose world blew up not once but twice, and whose response was to turn back to the comforting arms of Mother Church and lose himself in the designer-drug sacraments that both connect him in loving communion to all the universe while dulling the acute agony of individual loss and grief. These aren't mere cardboard cutouts, these are well-realized characters with important things to offer the reader. Their individuality is their weakness, their brokenness, and in time their greatest and strongest weapon.
The battle between the motley crew and the xenocidal aliens is played out in a virtual reality with enhancements that are as far beyond the VR Callie and company are accustomed to and the VR Elena and Sebastian know from 500 years back. The beings in this VR are self-aware. They experience themselves as we do, they are possessed of inner lives and self-awareness; the Axiom couldn't enjoy torturing and murdering them otherwise. And that's mostly what the Axiom are doing in their space station beyond the asteroid belt of Owain's system. They're playing the equivalent of video games while their meat-bodies slumber in a perfect stasis, awaiting a cosmic-era-long program to run in order to accomplish a truly, amazingly vile thing. The only reason Callie and company know about it is that the game needs an expansion module and the way that this is added involves the death of Planet Owain. Omelettes, eggs....
Sebastien is central to the crew's plans to stop the Axiom because he's been co-opted by them before and therefore has insight into the workings of these cosmic scumbags's minds. Callie trusts him about as far as she can throw him, but he's a useful tool...a thing that Sebastien is now bitterly accustomed to being. How he comes out of the battle is a major source of satisfaction for me as it involves his deepest character traits surfacing, changing the entire future in the process. Callie and Elena can finally agree on Sebastien's future and not have to compromise for the other's feelings.
The crew of the White Raven alters in composition and in character, the threats are neutralized but this is only the beginning of a much larger, more important struggle. The battle and resolution in the Dream, as the VR is called, and in Owain's system, and in the galaxy at large, are not really over. The game is afoot.
I'd like to mention the ending of this book in a most approving way: It gave me chills. I see a pattern developing that I'm not sure I'll like, if it plays out as I think is almost inevitable it will; but the last line of the book gave me horripilation. To my own surprise, I'll trust Author Pratt to deliver the goods. show less
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- 223
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- 88
- Members
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- Popularity
- #7,904
- Rating
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