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Mitchel Resnick, an expert in educational technologies, is Professor of Learning Research at the MIT Media Lab. He has worked closely with the LEGO toy company for thirty years, collaborating with them on such innovative projects as the LEGO Mindstorms robotics kits, and he holds the LEGO endowed show more chair at MIT. He leads the team developing the Scratch programming software and online community, and he is cofounder of the Computer Clubhouse project, a network of after-school learning centers for youth from low-income communities. show less

Includes the name: Mitchel Resnick

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Associated Works

Design, Make, Play: Growing the Next Generation of STEM Innovators (2013) — Contributor — 19 copies, 2 reviews
The Internet & the University (2004) — Contributor — 8 copies
Sähköiho kone, media, ruumis (1995) — Contributor — 7 copies

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5 reviews
Here's what I like about The Official ScratchJr. Book:

It targets a very young audience - ages 5 and up

It can be useful for parents and teachers and librarians - especially those who might find coding to be intimidating

Unlike the Hour of Code (which I love and have used as a resource for library programming), The Official ScratchJr Book focuses more on inspiring creativity than learning the nuts and bolts of logical thinking

The above statement notwithstanding, it still can be used to show more learn the nuts and bolts of simple coding and logical thinking

If your kids are looking for a follow up to the Frozen Hour of Code project, "Code with Anna and Elsa," The Official ScratchJr Book is probably a good place to start (if you have a tablet that can run the ScratchJr app)

More at http://shelf-employed.blogspot.com/2016/01/the-official-scratch-jr-book-review.h...
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½
A bunch of programmed exercises that illustrate the capabilities of the ScratchJr programming interface pretty nicely. The most complete of the ScratchJr books out there, and also probably the most official.
The Official ScratchJr Book is a companion to the free app (Scratch) and makes coding easy and fun young children (ages 5+). Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills.

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