Jim Bambra
Author of Warhammer Fantasy Roleplay (1st Edition)
About the Author
Image credit: Jim Bambra
Works by Jim Bambra
Associated Works
Dragons of Faith: Dragonlance Special Module Dl12 (Advanced Dungeons and Dragons) (1986) — Cartography — 40 copies
Tagged
Common Knowledge
- Birthdate
- 1956
- Gender
- male
- Short biography
- Jim Bambra is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons and Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.
- Nationality
- UK
- Associated Place (for map)
- UK
Members
Reviews
I've had a brief go at this one before, both as an adult and a child, but haven't had any luck, so it was a joy to complete it last night. This book is better than I remembered and the horror aspects work well. Lots of grisly demonic stuff. I picked my special skills well, (Heal / Meditation / Detect Demon) and they all seemed to come in useful. There don't seem to be any skills without which you will lose, which is good. The Evil Points mechanism didn't make any difference to me, I only show more clocked up 2 in the whole game, but perhaps I am naturally a 'good' alignment person :D This is a well plotted and planned book, and whilst i think there has been some sharp editing for length (i.e. some of the references could have done with longer explanations or exposition to ensure they didn't feel rushed) it felt complete and satisfying. There were some good set pieces, geographical horror straight out of 80s weird horror. There were no impossible battles, even the final battle with the demon price Myurr and its SKILL of 14 was mitigated by the Demon Slayer Sword which I had just found. Without it you will struggle unless you know where its Crystal of Whatever is hidden and destroy it quickly. If anything this one might be too easy for those players who seek complexity and want a gamebook that requires replaying time and time again. IMO few of those gamebooks are well written enough to make you want to do that! This is definitely one of the upper tier of Fighting Fantasy so worth checking out. show less
This is a lovely little adventure. I suspect it would be quite tricky, I think there are lotsof ways for the players to come unstuck here. But it is very characterful, quite horrific, and full of the trademark silliness for which WFRP1 was known.
I have recently started playing rpgs after years of just reading them for pleasure. Yes, I know, shush. Reading this as a player I am struck by both the freedom and the complexity of this story. Could I successfully save Bogenhafen without the gm ushering me towards success? Probably not, tbh. It's pretty simple on paper but requires a reasonably analytical approach. Its not impossible at all, just tricky. It looks like a good one to play though!
Lists
You May Also Like
Associated Authors
Statistics
- Works
- 27
- Also by
- 12
- Members
- 1,017
- Popularity
- #25,335
- Rating
- 3.8
- Reviews
- 3
- ISBNs
- 35
- Languages
- 4













