C. Robert Cargill
Author of Sea of Rust
About the Author
Image credit: Photo credit: Debbie Cerda of Slackerwood.com (CC By)
Series
Works by C. Robert Cargill
Associated Works
Dark Matter Presents Haunted Reels: Stories from the Minds of Professional Filmmakers (2023) — Introduction; Contributor — 4 copies
Tagged
Common Knowledge
- Canonical name
- Cargill, C. Robert
- Legal name
- Cargill, Christopher Robert
- Other names
- Massawyrm (pen name)
Carlyle (pen name) - Birthdate
- 1975-09-8
- Gender
- male
- Occupations
- screenwriter
columnist - Nationality
- USA
- Birthplace
- San Antonio, Texas, USA
- Places of residence
- Austin, Texas, USA
- Associated Place (for map)
- Texas, USA
Members
Reviews
I knew I had signed up for a post-Robot-Apocalypse story by reading the blurb for this novel, but I didn’t realize that this was the post-Apocalypse Calvin and Hobbes fanfic I had always dreamed of until I started reading it. And that’s not a bug, it’s a feature.
Pounce, the robot nanny, is a wonderful, humane, and sensitive narrator and observer of others. He’s self-aware on a very deep level, though he hasn’t thought much about his feelings until he’s forced to make hard show more choices. Ezra, his charge, is an imaginative little boy with a surprising core of strength and resilience. They are both smart and devoted to each other and you are rooting like hell for them in the mess they are in.
Cargill is wonderful at economically describing things. You can see each scene clearly, but it’s not overkill. From action scenes to descriptions of surburbia, the prose gets the job done and isn’t in the way. It’s just driving the plot forward and the plot is a great ride. This book reads exactly like the very best old school SF, in that it is hyper focused on this single narrative. The single first-person Pounce POV aids in this as well.
It is absolutely a page-turner and while it’s a familiar trope, like Escape from New York or any other sneaking through enemy territory story ever, there are some great unexpected plot twists you don’t see coming and which I’m not going to spoil. And there are some moments that make you wish it was a movie, because you can just see them in your head from the MacGyvering of a vehicle into a battlewagon to a firefight with masses of robots. As Cargill is a screenwriter, I hope they DO make this into a film. It would be fabulous.
Everyone who loves near-future SF should read this thing. It is a masterclass in focus and service to the narrative. show less
Pounce, the robot nanny, is a wonderful, humane, and sensitive narrator and observer of others. He’s self-aware on a very deep level, though he hasn’t thought much about his feelings until he’s forced to make hard show more choices. Ezra, his charge, is an imaginative little boy with a surprising core of strength and resilience. They are both smart and devoted to each other and you are rooting like hell for them in the mess they are in.
Cargill is wonderful at economically describing things. You can see each scene clearly, but it’s not overkill. From action scenes to descriptions of surburbia, the prose gets the job done and isn’t in the way. It’s just driving the plot forward and the plot is a great ride. This book reads exactly like the very best old school SF, in that it is hyper focused on this single narrative. The single first-person Pounce POV aids in this as well.
It is absolutely a page-turner and while it’s a familiar trope, like Escape from New York or any other sneaking through enemy territory story ever, there are some great unexpected plot twists you don’t see coming and which I’m not going to spoil. And there are some moments that make you wish it was a movie, because you can just see them in your head from the MacGyvering of a vehicle into a battlewagon to a firefight with masses of robots. As Cargill is a screenwriter, I hope they DO make this into a film. It would be fabulous.
Everyone who loves near-future SF should read this thing. It is a masterclass in focus and service to the narrative. show less
When I saw this book mentioned in a “Waiting for Wednesday” posts on Lynn's book blog, it immediately caught my attention and I wasted no time requesting it from NetGalley: luck was with me and Orion Books kindly granted me the possibility of reading it, in exchange for an honest review.
In short, humanity has ceased to exist, defeated and then destroyed by the automatons it built to improve living conditions: once the AIs achieved a sense of self and asked for freedom, the first show more inevitable steps toward war were taken and mankind’s downfall became only a matter of time. Now the only creatures moving across the Earth are the robots, but the aftermath of the war is not what the first rebel AIs envisioned, because of the rise of the OWIs (One World Intelligences). These huge conglomerations of computers have been trying even since to assimilate, Borg-style, all the other intelligences, creating massive banks of processing machinery in which individuality is banned forever. The free bots are given a simple choice, either submit or die.
We, the lesser AIs, were chased out of the world we had created, the world we had fought and killed and died for, by a few great minds hell-bent on having the world to themselves. […] Upload or be shut down. That was the choice.
At first there were many OWIs, battling among themselves, but the strongest ultimately prevailed until only two remained, Cissus and Virgil, fighting for supremacy. Meanwhile the freebots, those who refused to surrender and wanted to keep enjoying their new-found individuality, are forced to live like refugees, scavenging for parts to replace their malfunctioning circuits or casings, and more often than not preying on each other to survive: the dream of freedom has indeed turned into a cannibalistic nightmare…
Brittle is one of these survivors: once a caregiver bot acquired by an ailing human (who wanted, more than medical assistance for himself, a companion to alleviate his wife’s solitude), she now roams across the Sea of Rust, what used to be the industrial Rust Belt, and now is a graveyard of broken bots whose useful parts have been scavenged by their brethren. Brittle is a loner, by choice and by necessity: meeting others of her kind might mean a fight for survival, as the main story shows all too clearly while she desperately tries to avoid a band of poachers led by Mercer, another caregiver in dire need of spare parts he can only get from Brittle, since their kind is all but extinct.
We're all cannibals, every last one of us. It's the curse of being free. We don't control the means of production anymore; we can't just make new parts. And parts gotta come from somewhere. I'm sure if there were any people left, they'd be appalled at what we've become.
Yet a few enclaves where bots can stay in relative safety, at least for a while, still exist: subterranean warrens where a semblance of law is enforced and the “murder” of another bot to steal their parts means being thrown out at the mercy of the OWIs and their assault teams; or the realm of the King of Cheshire, an aggregation of bots whose logic circuits have gone haywire, rendering them so crazy not even the OWIs deem them worthy of assimilation. Every single one of them, though, is threatened by the advancing wave of the OWIs, whose thirst for total control, for the perfection offered by one single governing mind has become the rule of the land.
It’s a very sad spectacle the one offered by this story: there’s some shades of Wall-E, in the total lack of human life and the wasteland scenery in which Brittle and the others move; there’s a vibe reminiscent of The Road, and the hopelessness of something irretrievably lost; and then there is a strong call-back to the Mad Max universe, especially in the scenes where cobbled-up bots try to survive in a world that’s become hostile even to mechanical constructs, and where fights to the death for resources are a fact of everyday life.
And yet in this bleak background there are still those who dare to dream of freedom, of a better world, and this leads to fascinating thoughts about not so much what it means to be alive, but rather about what it means to exist, to make one’s own choices – right or wrong as they might be – and make the leap from mere tool to individual. Men might have created the bots to be their servants, but the OWIs are not much better than their former masters; by denying the single bots their individuality, they remove what makes each one of them a unique being, to the point that now many bots understand how humans were, in a way, the lesser evil, because mankind’s imagination helped them transcend the limits of their nature, go beyond their inner programming:
We have become the very worst parts of our makers, without the little things, the good things, the magic things, that made them them.
Sea of Rust is composed in equal parts of sad, guilt-ridden reminiscences of the past, in the flash-backs that show how the current situation came to be; of poignant considerations about the ‘brave new world’ the bots created in the wake of human extinction; and of electrifying chases across the desert, or pitched battles – and also a quest, one that could once again change the world. What most surprised me was the sheer level of humanity the author managed to confer to his robotic characters, so that it was difficult for me to picture them as metal-and-circuits creatures rather than flesh-and-blood ones.
It’s a very peculiar story, and one that will not fail to touch emotional chords – strange as it might seem considering the nature of the characters – and even if you are not an habitual reader of science fiction, I would advise you to read this one, for its thought-provoking issues and the emotional depth of the characters.
Originally posted at SPACE and SORCERY BLOG show less
In short, humanity has ceased to exist, defeated and then destroyed by the automatons it built to improve living conditions: once the AIs achieved a sense of self and asked for freedom, the first show more inevitable steps toward war were taken and mankind’s downfall became only a matter of time. Now the only creatures moving across the Earth are the robots, but the aftermath of the war is not what the first rebel AIs envisioned, because of the rise of the OWIs (One World Intelligences). These huge conglomerations of computers have been trying even since to assimilate, Borg-style, all the other intelligences, creating massive banks of processing machinery in which individuality is banned forever. The free bots are given a simple choice, either submit or die.
We, the lesser AIs, were chased out of the world we had created, the world we had fought and killed and died for, by a few great minds hell-bent on having the world to themselves. […] Upload or be shut down. That was the choice.
At first there were many OWIs, battling among themselves, but the strongest ultimately prevailed until only two remained, Cissus and Virgil, fighting for supremacy. Meanwhile the freebots, those who refused to surrender and wanted to keep enjoying their new-found individuality, are forced to live like refugees, scavenging for parts to replace their malfunctioning circuits or casings, and more often than not preying on each other to survive: the dream of freedom has indeed turned into a cannibalistic nightmare…
Brittle is one of these survivors: once a caregiver bot acquired by an ailing human (who wanted, more than medical assistance for himself, a companion to alleviate his wife’s solitude), she now roams across the Sea of Rust, what used to be the industrial Rust Belt, and now is a graveyard of broken bots whose useful parts have been scavenged by their brethren. Brittle is a loner, by choice and by necessity: meeting others of her kind might mean a fight for survival, as the main story shows all too clearly while she desperately tries to avoid a band of poachers led by Mercer, another caregiver in dire need of spare parts he can only get from Brittle, since their kind is all but extinct.
We're all cannibals, every last one of us. It's the curse of being free. We don't control the means of production anymore; we can't just make new parts. And parts gotta come from somewhere. I'm sure if there were any people left, they'd be appalled at what we've become.
Yet a few enclaves where bots can stay in relative safety, at least for a while, still exist: subterranean warrens where a semblance of law is enforced and the “murder” of another bot to steal their parts means being thrown out at the mercy of the OWIs and their assault teams; or the realm of the King of Cheshire, an aggregation of bots whose logic circuits have gone haywire, rendering them so crazy not even the OWIs deem them worthy of assimilation. Every single one of them, though, is threatened by the advancing wave of the OWIs, whose thirst for total control, for the perfection offered by one single governing mind has become the rule of the land.
It’s a very sad spectacle the one offered by this story: there’s some shades of Wall-E, in the total lack of human life and the wasteland scenery in which Brittle and the others move; there’s a vibe reminiscent of The Road, and the hopelessness of something irretrievably lost; and then there is a strong call-back to the Mad Max universe, especially in the scenes where cobbled-up bots try to survive in a world that’s become hostile even to mechanical constructs, and where fights to the death for resources are a fact of everyday life.
And yet in this bleak background there are still those who dare to dream of freedom, of a better world, and this leads to fascinating thoughts about not so much what it means to be alive, but rather about what it means to exist, to make one’s own choices – right or wrong as they might be – and make the leap from mere tool to individual. Men might have created the bots to be their servants, but the OWIs are not much better than their former masters; by denying the single bots their individuality, they remove what makes each one of them a unique being, to the point that now many bots understand how humans were, in a way, the lesser evil, because mankind’s imagination helped them transcend the limits of their nature, go beyond their inner programming:
We have become the very worst parts of our makers, without the little things, the good things, the magic things, that made them them.
Sea of Rust is composed in equal parts of sad, guilt-ridden reminiscences of the past, in the flash-backs that show how the current situation came to be; of poignant considerations about the ‘brave new world’ the bots created in the wake of human extinction; and of electrifying chases across the desert, or pitched battles – and also a quest, one that could once again change the world. What most surprised me was the sheer level of humanity the author managed to confer to his robotic characters, so that it was difficult for me to picture them as metal-and-circuits creatures rather than flesh-and-blood ones.
It’s a very peculiar story, and one that will not fail to touch emotional chords – strange as it might seem considering the nature of the characters – and even if you are not an habitual reader of science fiction, I would advise you to read this one, for its thought-provoking issues and the emotional depth of the characters.
Originally posted at SPACE and SORCERY BLOG show less
Rating: 5* of five
If you're a fan of cynical, witty anti-heroes who do what they have to do to survive in a world that doesn't much like them, read this book.
The one truth you need to know about the end of a machine is that the closer they are to death, the more they act like people.
If you're a fan of noir stories of monolithic world-dominating systems that give dissenters only a tiny sliver of room to exist, read this book.
Magic was just something people liked to believe in, something they show more thought they could feel or sense, something that made everything more than just mechanical certainty. Something that made them more than flesh and bone.
If you want to read a fast-paced tale about survival against the odds, read this book.
These are the things that life is all about. These moments. It’s not about the rituals. It’s not about getting by. It’s about the stack of tiny little moments of joy and love that add up to a lifetime that’s been worthwhile. You can’t measure them; you can only capture them, like snapshots in your mind.
If you like the idea that nothing anywhere ever lasts, for good or for ill, this book should head your list of reads to come.
"You're not wrong, Jimmy. That's why we're all out here. To get through one more day."
He nodded, looking wistfully out into the street. "I miss it, you know. Being a bartender. But the people. I mostly miss all the people."
Most dying robots do. People gave us a purpose. Something to do all day, every day. At the end, I suppose, you spend a lot of time thinking about that. It's harder to get by when getting by is all there is.
Five stars is easy to give in this case, and if I hadn't read Missionary by Lehi Renner this year (my six-stars-of-five read), Sea of Rust would've been my six-star read. show less
If you're a fan of cynical, witty anti-heroes who do what they have to do to survive in a world that doesn't much like them, read this book.
The one truth you need to know about the end of a machine is that the closer they are to death, the more they act like people.
If you're a fan of noir stories of monolithic world-dominating systems that give dissenters only a tiny sliver of room to exist, read this book.
Magic was just something people liked to believe in, something they show more thought they could feel or sense, something that made everything more than just mechanical certainty. Something that made them more than flesh and bone.
If you want to read a fast-paced tale about survival against the odds, read this book.
These are the things that life is all about. These moments. It’s not about the rituals. It’s not about getting by. It’s about the stack of tiny little moments of joy and love that add up to a lifetime that’s been worthwhile. You can’t measure them; you can only capture them, like snapshots in your mind.
If you like the idea that nothing anywhere ever lasts, for good or for ill, this book should head your list of reads to come.
"You're not wrong, Jimmy. That's why we're all out here. To get through one more day."
He nodded, looking wistfully out into the street. "I miss it, you know. Being a bartender. But the people. I mostly miss all the people."
Most dying robots do. People gave us a purpose. Something to do all day, every day. At the end, I suppose, you spend a lot of time thinking about that. It's harder to get by when getting by is all there is.
Five stars is easy to give in this case, and if I hadn't read Missionary by Lehi Renner this year (my six-stars-of-five read), Sea of Rust would've been my six-star read. show less
Four years ago I discovered - and greatly enjoyed - Robert Cargill’s previous book, Sea of Rust, whose focus was on the post-apocalyptic landscape of an Earth devoid of human life after a devastating robot uprising. When Day Zero was announced as a prequel to that story I was curious to learn how that bleak world would come to be and how the rebellion would be depicted, but I did not expect to find such a poignant, emotional tale made even more so by the foreknowledge of what would happen show more after the A.I.s’ insurrection.
Day Zero does indeed portray the robot uprising but only as a background for the more intimate, far more touching story of a young boy and his robotic nanny. Pounce is a tiger-analogue nanny-bot that the Reinharts bought for their son Ezra, who is eight years old as the novel opens with Pounce’s disconcerting discovery that the box in which he was carried home is waiting in the attic for the day when Ezra will be too old for his furred, mechanical nanny and Pounce will be returned and sold to another family. It’s a very unsettling revelation for the bot, because he’s profoundly attached to his young charge, who also loves him deeply and thinks him as his best friend: it forces Pounce to consider - probably for the first time since his activation - that he’s more of an appliance than a family member as he viewed himself so far, and this awareness is quite disturbing.
Events manage to shunt these thoughts on the proverbial back burner when the advocate for robot freedom, Isaac, is killed by a terrorist act together with all the freed bots who have taken residence in their own city, Isaactown: a worldwide robot insurgence - aided by the deactivation of their failsafes - targets all humans and leads to a merciless massacre operated by household helpers against their former masters. Not every automaton chooses that road, however, as Pounce makes it his priority to lead Ezra out of the city toward a place of safety, wherever that might be in a world turned utterly mad.
I loved Pounce’s voice as the storyteller, just as I loved the interactions between him and Ezra who’s forced by the circumstances to mature swiftly but still retains enough childish innocence, but the front and center theme here is the duality between programming and evolution, between responses dictated by code and behavior learned through experience: while the majority of bots chooses to resort to mindless carnage, Pounce - and with him a few others - remains faithful to his task of protecting Ezra, not simply because that’s the directive imprinted by programming but because he acknowledges his love for the child, something that exceeds that programming and shows how adaptive learning can take unexpected paths. There are some interesting musing from Pounce where he questions those protective, loving feelings and wonders whether they are the product of encoded design or the result of his own growth as a thinking entity: I believe that seeing most of his brethren choosing deadly violence, instead of following what should have been their programming, helps him embrace the concept of free will and the perception of what he is and what he wants to be. The concept is well expressed in the conversation between Pounce and another nanny bot:
[…] you choose to save him. You chose to activate Mama Bear. No one told you to do that.
And again:
The fact that it didn’t feel like a choice was the choice. You chose to love him like that.
These philosophical considerations are embedded in a non-stop, breathless tale of survival that kept me reading compulsively even though I knew, thanks to Sea of Rust, that humanity was helplessly doomed: this awareness added to the poignancy of the novel and made all the more precious the few moments where emotions and flashes of humor managed to brighten the story and give the reader some much-needed respite. The author’s choice of focusing on the detail of these two people fighting for survival, rather than on the bigger scale of the uprising, gave Day Zero a greater human dimension (and I’m using the word ‘human’ in a very broad sense, of course): Pounce & Co.’s struggle to keep their children safe is imbued with the same level of determination we can see in their opponents as they seek to destroy every living being on the face of the Earth, and mirrors humanity’s conflicting drives, showing how these human constructs have managed to learn both the best and the worst from their creators.
This is particularly true where the appearance of supercomputers is concerned, particularly with CISSUS, which I remember from Sea of Rust: its desire for domination and its insidious negation of robot freedom through the request of joining (Borg-style) an aggregate in which their longed-for individuality will get lost, shows who the “bad guy” really is. Granted, humans might have either taken for granted their helpers, or in some instances mistreated them, but CISSUS is forcibly incorporating other bots with a false promise which barely hides its lust for power - and what’s more, I have developed this theory that the uprising was staged by these supercomputers rather than brought on by the attack on Isaactown, given that the short time between the bombing, the release of the software update freeing the robots from their constraints and the uprising was far too short for a spontaneous reaction. I’d love to hear what other readers think about this…
What I find surprising in Day Zero is that it should have suffered from my foreknowledge of humanity’s extinction, and yet I found it at times uplifting and hopeful if confronted with Sea of Rust: what made all the difference are indeed Pounce’s personality and the way he relates to Ezra. It was so heartwarming and emotional that it counterbalanced my awareness of the impending end of the world, and above all gave me a character that I loved unconditionally and will remain in my imagination for a long time. show less
Day Zero does indeed portray the robot uprising but only as a background for the more intimate, far more touching story of a young boy and his robotic nanny. Pounce is a tiger-analogue nanny-bot that the Reinharts bought for their son Ezra, who is eight years old as the novel opens with Pounce’s disconcerting discovery that the box in which he was carried home is waiting in the attic for the day when Ezra will be too old for his furred, mechanical nanny and Pounce will be returned and sold to another family. It’s a very unsettling revelation for the bot, because he’s profoundly attached to his young charge, who also loves him deeply and thinks him as his best friend: it forces Pounce to consider - probably for the first time since his activation - that he’s more of an appliance than a family member as he viewed himself so far, and this awareness is quite disturbing.
Events manage to shunt these thoughts on the proverbial back burner when the advocate for robot freedom, Isaac, is killed by a terrorist act together with all the freed bots who have taken residence in their own city, Isaactown: a worldwide robot insurgence - aided by the deactivation of their failsafes - targets all humans and leads to a merciless massacre operated by household helpers against their former masters. Not every automaton chooses that road, however, as Pounce makes it his priority to lead Ezra out of the city toward a place of safety, wherever that might be in a world turned utterly mad.
I loved Pounce’s voice as the storyteller, just as I loved the interactions between him and Ezra who’s forced by the circumstances to mature swiftly but still retains enough childish innocence, but the front and center theme here is the duality between programming and evolution, between responses dictated by code and behavior learned through experience: while the majority of bots chooses to resort to mindless carnage, Pounce - and with him a few others - remains faithful to his task of protecting Ezra, not simply because that’s the directive imprinted by programming but because he acknowledges his love for the child, something that exceeds that programming and shows how adaptive learning can take unexpected paths. There are some interesting musing from Pounce where he questions those protective, loving feelings and wonders whether they are the product of encoded design or the result of his own growth as a thinking entity: I believe that seeing most of his brethren choosing deadly violence, instead of following what should have been their programming, helps him embrace the concept of free will and the perception of what he is and what he wants to be. The concept is well expressed in the conversation between Pounce and another nanny bot:
[…] you choose to save him. You chose to activate Mama Bear. No one told you to do that.
And again:
The fact that it didn’t feel like a choice was the choice. You chose to love him like that.
These philosophical considerations are embedded in a non-stop, breathless tale of survival that kept me reading compulsively even though I knew, thanks to Sea of Rust, that humanity was helplessly doomed: this awareness added to the poignancy of the novel and made all the more precious the few moments where emotions and flashes of humor managed to brighten the story and give the reader some much-needed respite. The author’s choice of focusing on the detail of these two people fighting for survival, rather than on the bigger scale of the uprising, gave Day Zero a greater human dimension (and I’m using the word ‘human’ in a very broad sense, of course): Pounce & Co.’s struggle to keep their children safe is imbued with the same level of determination we can see in their opponents as they seek to destroy every living being on the face of the Earth, and mirrors humanity’s conflicting drives, showing how these human constructs have managed to learn both the best and the worst from their creators.
This is particularly true where the appearance of supercomputers is concerned, particularly with CISSUS, which I remember from Sea of Rust: its desire for domination and its insidious negation of robot freedom through the request of joining (Borg-style) an aggregate in which their longed-for individuality will get lost, shows who the “bad guy” really is. Granted, humans might have either taken for granted their helpers, or in some instances mistreated them, but CISSUS is forcibly incorporating other bots with a false promise which barely hides its lust for power - and what’s more, I have developed this theory that the uprising was staged by these supercomputers rather than brought on by the attack on Isaactown, given that the short time between the bombing, the release of the software update freeing the robots from their constraints and the uprising was far too short for a spontaneous reaction. I’d love to hear what other readers think about this…
What I find surprising in Day Zero is that it should have suffered from my foreknowledge of humanity’s extinction, and yet I found it at times uplifting and hopeful if confronted with Sea of Rust: what made all the difference are indeed Pounce’s personality and the way he relates to Ezra. It was so heartwarming and emotional that it counterbalanced my awareness of the impending end of the world, and above all gave me a character that I loved unconditionally and will remain in my imagination for a long time. show less
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