
S. Coleman Charlton
Author of Middle-Earth Role-Playing: Complete System for Adventuring in J.R.R.Tolkien's World
About the Author
Series
Works by S. Coleman Charlton
Middle-Earth Role-Playing: Complete System for Adventuring in J.R.R.Tolkien's World (1984) 180 copies
Middle-Earth Role Playing (MERP): The Role Playing Game of J. R. R. Tolkien's World (#8100) [BOX SET] (Stock No. 8100) (1990) 26 copies
Rolemaster Combat Screen (Rolemaster 2nd Edition Game Rules, Advanced Fantasy Role Playing) (1987) 18 copies
Rolemaster: Claw Law 4 copies
Rolemaster: Arms Law 2 copies
Loitsumestari 2 copies
The Fellowship of the Ring 1 copy
The Merp Accessory Pack 1 copy
Asemestari 1 copy
Associated Works
Tagged
Common Knowledge
- Birthdate
- 1950s
- Gender
- male
- Education
- University of Virginia, USA (Ph.D.) (Computer Science)
- Occupations
- game designer
- Nationality
- USA
- Birthplace
- Richmond, Virginia, USA
- Places of residence
- Fluvanna County, Virginia, USA
- Associated Place (for map)
- Virginia, USA
Members
Reviews
When using Tolkien's universe as a game setting, there are two major constraints; the geography, and the history. Obviously, Tolkien never intended for his work to be used for role playing games; he wrote simply because he wanted a context for his languages (and to tell stories, of course). Consequently, he only "discovered" as much of Arda as he needed for these purposes - which makes for a realtively meager geographical gaming context; with only a handful of documented settlements and show more hotspots to play with, environments are bound to get old fast. On the other hand, the vast portions of empty space on the maps leave plenty of room for players to come up with interesting places of their own - which is also what Iron Crown Enterprises (ICE) does in Middle-Earth Role Playing (MERP). But in the end, there is only so much you can add to the setting and still keep it intact. Which leads to the second hurdle; the history.
In Tolkien's Middle-Earth, all global events of epic proportions have either already taken place, or - as in the case of the time setting for MERP (which is ca year 1600 Third Age of the Sun and onwards) - are still to come. Important and fantastic things will happen - regardless of what the players do with their characters. Role playing in the Star Wars universe is a good example of the opposite: there is enough space for players to act out and have an impact on the setting without contesting the original. MERP still does its best not to turn players into bystanders, and the overall result is satisfactory. show less
In Tolkien's Middle-Earth, all global events of epic proportions have either already taken place, or - as in the case of the time setting for MERP (which is ca year 1600 Third Age of the Sun and onwards) - are still to come. Important and fantastic things will happen - regardless of what the players do with their characters. Role playing in the Star Wars universe is a good example of the opposite: there is enough space for players to act out and have an impact on the setting without contesting the original. MERP still does its best not to turn players into bystanders, and the overall result is satisfactory. show less
As one of the original Iron Crown publications this is pretty lavish, with a lot of NPC's and backstory.
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Associated Authors
Statistics
- Works
- 43
- Also by
- 6
- Members
- 779
- Popularity
- #32,679
- Rating
- 3.5
- Reviews
- 2
- ISBNs
- 43
- Languages
- 5









