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About the Author

Includes the names: Rob Kuntz, Robert Kuntz

Series

Works by Robert J. Kuntz

Legends & Lore (1984) 248 copies, 1 review
Mordenkainen's Fantastic Adventure (1984) — Author — 71 copies
Fate of Istus (WG8) (1989) — Author — 51 copies
Dungeons & Dragons Supplement I: Greyhawk (1976) — Author — 49 copies
Garden of the Plantmaster (1987) 15 copies
Dave Arneson's True Genius 6 copies, 1 review
In the Blackness of Space (2014) 2 copies

Associated Works

Player's Handbook (2014) — Contributor — 2,838 copies, 7 reviews
Dungeon Master's Guide (2014) — Contributor — 2,170 copies, 6 reviews
Monster Manual (2014) — Contributor — 1,872 copies, 6 reviews
Castles & Crusades Castle Zagyg: Dark Chateau (2005) — Author, some editions — 6 copies
The Dragon Magazine, No. 8 (1977) — Contributor — 6 copies
The Dragon Magazine, No. 11 (1977) — Contributor — 5 copies
The Dragon Magazine, No. 12 (1978) — Contributor — 4 copies
The Dragon Magazine, No. 13 (1978) — Contributor — 4 copies

Tagged

1E (9) AD&D (93) AD&D 1st Edition (29) AD&D 2E (6) AD&D Compatible (10) adventure (13) D&D (233) d20 (8) fantasy (74) Fantasy RPG (7) fiction (10) First Edition (14) game (13) games (61) gaming (67) gods (8) Greyhawk (41) hardcover (15) in storage (7) Modules (14) mythology (14) non-fiction (12) read (6) reference (18) role-playing games (32) roleplaying (37) RPG (216) rulebook (10) to-read (7) TSR (24)

Common Knowledge

Birthdate
1955-09-23
Gender
male
Nationality
USA
Associated Place (for map)
USA

Members

Reviews

11 reviews
I've got the first edition, where TSR included pantheons from Earthly mythology and fiction. While it seemed odd to include them, instead of creating their own (something that was done in later editions), it afforded DMs a chance to perhaps change the flavor of their campaigns.

One thing it definitely did was expose early readers, who were primarily American, to non-Judeo-Christian cultures. To my point, it included the following mythologies: American Indian, Babylonian, Celtic, Central show more American, Chinese, Egyptian, Finnish, Greek, Indian, Japanese, Norse, and Sumerian. Although the descriptions of each deity or hero was limited to a few paragraphs, it was a nice introduction to these other cultures.

As for fictional pantheons, it included Arthurian legend, Cthulhuian monstrosities, Michael Moorcock's world of Melnibone (Elric), and Fritz Leiber's world of Nehwon (Fafhrd and the Gray Mouser). This certainly spurred me into reading more about these authors' works.

The one drawback to this collection was the need of the authors to put stats to the beings—heroes and deities alike—contained herein. They became just more monsters for characters to fight on a dungeon crawl, albeit on the astral plane. I think that took away from their exalted status.

Still, it's impressive for an RPG book to not only be educational but to promote the reading of literature as well.
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Do you know, if you leave a bored child in the same room long enough with this book, and Gods, Demigods and Demons, she may develop a somewhat sketchy education in the classics. Maybe not as good as reading Homer, but it will stand her in good stead until she does (about ten years later), and thanks to the broad swath of cultural mythologies included, she'll never come up short in an ancient history museum. Most of the names will be at least a little familiar. Oh, and I hear you can roleplay show more with it too. show less
I preferred this book way above Legends and Lord because it contained characters from Call of Cthulu and from Faffrd and the Grey Mouser as well as numerous deities from various regions around the world. When they discarded this book for Legends and Lore, pretty much only the deities from world religions (mostly dead, so no, you don't get stats for Buddha) were all that it contained and in a way I was simply not interested in that. What I wanted was a fantasy world, and bringing real world show more (even dead) gods into the mix simply destroyed that (though that is what they ended up doing with the Forgotten Realms).
I must say that I do agree with another commentator on this book about the fact that it is useless. They contain the stats for the gods but, in all honesty, how are you supposed to kill them, and what is the point of having stats for gods – they are gods. Well, if you look at it in another light, the stats (as outlined in later volumes) are actually meant to be for the avatars, and if an avatar is killed, then the avatar is unable to return to the physical world for a very long time. On the other hand, if we consider that gods are simply human beings that have reached a certain power and status and are then elevated to godhood, then that is another aspect that means that they can have stats.
This is something that has been suggested by and explored through the various editions of Dungeons and Dragons. This idea of godhood came about in 2nd Edition where we had some Forgotten Realms gods killed to be replaced by mortals. Even then this was explored in the earlier editions, namely the editions which went from basic to immortal. In that edition (known as Dungeons and Dragons as opposed to Advanced Dungeons and Dragons) once you passed 20th level you would become an immortal, and they had an entire boxset that allowed you to play an immortal. In a way it is simply a more political version of the game, but on a much higher level.
Mind you my theory (which is supported, especially when you consider that some of the Taoist gods came about from human beings) is that these ancient gods were at one stage humans that were elevated to the level of godhood. In a sense it is an advanced form of ancestor worship, where previously the ancestor was simply worshipped as a dead person, but over time, mostly centuries, the ancestor would cease to be human, and slowly become a god. Therefore, once again, having stats for a god may not be a bad thing, except that any hero worth his salt is not going to go out and attempt to kill a major god (though there are some modules floating around, such as Queen of the Spiders, were you do go and kill a god, but they tended to be minor gods or demon lords).
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This is the best of the AD&D deity books. It contains heroes, monsters and gods from mythology, including Greek, Norse, Aztec, Oriental and Egyptian and others. The monsters, heroes and magical items are valuable for any campaign. It also contains a few pantheons from fantasy books, depending on which edition you have. It is definitely modified to suit a fantasy game, so don't expect lengthy or totally accurate descriptions, but it is very useful as a resource for a game master.

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Associated Authors

James Ward Author
Dan Salas Author
Diesel Illustrator
E. Gary Gygax Foreword, Author
Daniel Horne Cover artist
Karl Waller Illustrator
Greg Bell Illustrator
Kim Mohan Editor
Nathalie Hachet-Kuntz Editor, Cover designer
Erol Otus Illustrator
Jim Roslof Illustrator
Jeff Dee Illustrator
Jennell Jaquays Illustrator
D. A. Trampier Illustrator
Darlene Pekul Illustrator
David S. La Force Illustrator
Eymoth Illustrator
Jeff Lanners Illustrator
Jeff Easley Cover artist

Statistics

Works
39
Also by
8
Members
1,134
Popularity
#22,630
Rating
4.2
Reviews
7
ISBNs
22
Languages
1

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