Peter Ludlow
Author of The Philosophy of Mind: Classical Problems/Contemporary Issues
About the Author
Peter Ludlow is Associate Researcher in the Center for Logic and Epistemology (CLE), University of Campinas (UNICAMP), Brazil. He has published in a number of areas, ranging from linguistics and the philosophy of language, to topics concerning group knowledge, blockchain technology, virtual worlds, show more and hacktivism. show less
Works by Peter Ludlow
The Philosophy of Mind: Classical Problems/Contemporary Issues (1992) — Editor — 107 copies, 1 review
The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse (2007) 55 copies, 3 reviews
There's Something About Mary: Essays on Phenomenal Consciousness and Frank Jackson's Knowledge Argument (2004) — Editor — 45 copies
Tagged
Common Knowledge
- Legal name
- Ludlow, Peter Jay
- Other names
- Sklar, Urizenus (pseudonym)
- Birthdate
- 1957-01-16
- Gender
- male
- Education
- Columbia University (PhD, philosophy, 1985)
Bethel College (BA, 1979) - Occupations
- philosopher
university professor
linguist - Organizations
- Northwestern University
State University of New York at Stony Brook - Nationality
- USA
- Associated Place (for map)
- USA
Members
Reviews
The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse by Peter Ludlow
"The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse" is a riveting introduction to the culture of massively multiplayer online games (MMOs)—The Sims Online, World of Warcraft, and of course, Second Life—through the adventures of a philosophy professor and his avatar, a techno-pagan priest and muckraking tabloid journalist.
Ludlow (the professor) teams up with real-life journalist Wallace to recount the emergent social dynamics and conflicts they witnessed show more within these virtual spaces—and between the worlds’ corporate overlords and inhabitants—and to investigate attendant legal questions—free speech, intellectual property, and other rights of the virtual citizenry. Their fascination with the subject is thoroughly contagious, excited storytelling voice escaping the page. (Indeed, this n00b recalls giggling aloud at their cheeky descriptions of online antics and reading many passages to my very patient housemate.)
Also compelling is their decision to tell their tale in the third person and to couch the narrative, tongue in cheek, in terms of a crime thriller, with the “assassination” of Urizenus, publisher of the Alphaville Herald, at the core.
The only detraction from my enjoyment of this tome was the unfortunate recurrence of egregious typos, totally unbefitting an outfit like The MIT Press. (If you’re short on proofreading talent there, fellas, I hasten to offer my services—cheap and very thorough.)
By my reckoning, the best moment comes when Ludlow, after a hundred pages of (quite amusingly) exploring the unsavory behavior of virtual mafiosi, scammers, and cyber-prostitutes, sits at the computer with his young daughter, discussing the demise of his avatar:
"Ludlow spent that New Year’s Eve with his seven-year-old daughter. In the morning they logged on to TSO with a borrowed account to see the old Herald headquarters, and talked about why Urizenus had been terminated (along with his pets). His daughter giggled at the thought that they were doing something naughty by going back into the game, and expressed her anger with EA for killing the cats Black and Cheddar Cheese Cheetah." (161)
If only more people would be such enlightened guides for their children! show less
Ludlow (the professor) teams up with real-life journalist Wallace to recount the emergent social dynamics and conflicts they witnessed show more within these virtual spaces—and between the worlds’ corporate overlords and inhabitants—and to investigate attendant legal questions—free speech, intellectual property, and other rights of the virtual citizenry. Their fascination with the subject is thoroughly contagious, excited storytelling voice escaping the page. (Indeed, this n00b recalls giggling aloud at their cheeky descriptions of online antics and reading many passages to my very patient housemate.)
Also compelling is their decision to tell their tale in the third person and to couch the narrative, tongue in cheek, in terms of a crime thriller, with the “assassination” of Urizenus, publisher of the Alphaville Herald, at the core.
The only detraction from my enjoyment of this tome was the unfortunate recurrence of egregious typos, totally unbefitting an outfit like The MIT Press. (If you’re short on proofreading talent there, fellas, I hasten to offer my services—cheap and very thorough.)
By my reckoning, the best moment comes when Ludlow, after a hundred pages of (quite amusingly) exploring the unsavory behavior of virtual mafiosi, scammers, and cyber-prostitutes, sits at the computer with his young daughter, discussing the demise of his avatar:
"Ludlow spent that New Year’s Eve with his seven-year-old daughter. In the morning they logged on to TSO with a borrowed account to see the old Herald headquarters, and talked about why Urizenus had been terminated (along with his pets). His daughter giggled at the thought that they were doing something naughty by going back into the game, and expressed her anger with EA for killing the cats Black and Cheddar Cheese Cheetah." (161)
If only more people would be such enlightened guides for their children! show less
The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse by Peter Ludlow
An insider view of life in virtual worlds, focusing on The Sims Online and Second Life. Ludlow and Wallace concentrate on social issues -- including governance, power and conflict – and they succeed remarkably well in conveying the rich and complex nature of online communities and their significance for the members. The book is highly valuable for any interaction designer who seeks to better understand the social aspects of life online (which ought to include more or less all of us).
REVIEW: https://peterlud.wordpress.com/my-publications/moreton-bay-reflections/
In “Moreton Bay Reflections” Peter – and many others – reflect on such diverse aspects of Moreton Bay as its ‘lost’ areas of Bishop and Cribb Islands; the American Armed Services ‘invasion’ during World War II; the mystery graves on Peel and Mud Islands; an Aborigines’ life on Stradbroke; the past tourist rivalry of Cleveland and Sandgate; a pioneer’s life on Russell and Karragarra Islands; the show more importance of seagrass; what Moreton Bay is worth today; and much more. show less
In “Moreton Bay Reflections” Peter – and many others – reflect on such diverse aspects of Moreton Bay as its ‘lost’ areas of Bishop and Cribb Islands; the American Armed Services ‘invasion’ during World War II; the mystery graves on Peel and Mud Islands; an Aborigines’ life on Stradbroke; the past tourist rivalry of Cleveland and Sandgate; a pioneer’s life on Russell and Karragarra Islands; the show more importance of seagrass; what Moreton Bay is worth today; and much more. show less
High Noon on the Electronic Frontier: Conceptual Issues in Cyberspace (Digital Communication) by Peter Ludlow
This book is 11 years old now. It is still important -- the issues in this book are still alive.
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Statistics
- Works
- 32
- Members
- 558
- Popularity
- #44,765
- Rating
- 3.7
- Reviews
- 8
- ISBNs
- 65













