Picture of author.

Matt Forbeck

Author of Guild Wars: Ghosts of Ascalon

132+ Works 4,257 Members 111 Reviews 1 Favorited

About the Author

Matt Forbeck has worked full-time on games and fiction since 1989 with many top companies, including AEG, Atari, Boom! Studios, Atlas Games, Del Rey, Games Workshop, Green Ronin, High Voltage Studios, Human Head Studios, IDW, Image Comics, Mattel, Pinnacle Entertainment Group, Playmates Toys, Simon show more Schuster, Ubisoft, Wizards of the Coast, and WizKids. He has designed collectible card games, roleplaying games, miniatures games, and board games, and has written short fiction, comic books, novels, nonfiction, magazine articles, and computer game scripts and stories. His work has been published in at least a dozen different languages. He lives in Beloit, WI. show less

Includes the names: M. Forbeck, Matt Forbeck

Image credit: Taken from the author's website. Email request made on 12/07/2010. Will update when received.

Series

Works by Matt Forbeck

Guild Wars: Ghosts of Ascalon (2010) 269 copies, 7 reviews
Races of Faerûn (2003) 229 copies
Stronghold Builder's Guidebook (2002) — Author — 225 copies
Marked for Death (2005) 186 copies, 1 review
Unapproachable East (2003) — Author — 146 copies
Escape the Underdark (2018) 138 copies, 11 reviews
Halo: New Blood (2015) 125 copies, 2 reviews
The Road to Death (2006) 119 copies, 1 review
The Con Job (2012) 118 copies, 6 reviews
The Queen of Death (2006) 106 copies, 2 reviews
Carpathia (2012) 101 copies, 6 reviews
Vegas Knights (2010) 85 copies, 20 reviews
Dungeonology (Ologies) (2016) 78 copies, 3 reviews
Amortals (2010) 77 copies, 2 reviews
To Catch a Thief (2018) 74 copies, 1 review
Halo: Bad Blood (2018) 73 copies, 1 review
Halo: Legacy of Onyx (2017) 73 copies
Blood Bowl (2005) 72 copies, 4 reviews
Big Trouble (2018) 70 copies, 1 review
Marvel Encyclopedia, Vol. 1 (2002) — Author — 68 copies
Into the Jungle (2018) 66 copies
Sages and Specialists (1996) 62 copies
The Quick & the Dead (1996) — Editor — 53 copies
Marvel's The Avengers Encyclopedia (2015) 51 copies, 1 review
Brave New World: A Roleplaying Game (1998) 44 copies, 3 reviews
Escape from Castle Ravenloft (2019) 42 copies, 9 reviews
The Mad Mage's Academy (2019) 41 copies, 7 reviews
Dead Ball (2005) 41 copies, 1 review
Death Match (2006) 38 copies, 1 review
Strange Bedfellows (2000) 33 copies
Mind Lords of the Last Sea (1996) 32 copies
The Blood Bowl Omnibus (2007) 23 copies
Seven Cities (2002) 22 copies
Mutant Chronicles (2008) 22 copies
Rumble in the Jungle (2007) 21 copies, 1 review
The Slayer's Guide To Orcs (2002) 18 copies
Magic: The Gathering Volume 1 (2012) 17 copies, 3 reviews
Independence Day (1997) 17 copies
Goblintown Justice (2012) 17 copies, 1 review
Glory Days (2000) 13 copies
Bargainers (2000) 11 copies
Redhurst: Academy of Magic (2005) 10 copies
Blood Bowl: Killer Contract (2009) 9 copies, 1 review
Monster Academy: I Will Not Eat People (2014) 7 copies, 2 reviews
Bring Him Back Alive (2000) 7 copies
Western Hero (1992) 7 copies
DEADLANDS ONE-SHOT (1999) 4 copies
Book of Extreme Facts (2011) 2 copies
Dracula's Revenge (2005) 1 copy
Bad Blood (Halo) (2018) 1 copy
Dracula's Revenge #1 (2004) 1 copy
Dracula's Revenge #2 (2004) 1 copy

Associated Works

Aliens: Bug Hunt (2017) — Contributor — 113 copies, 3 reviews
Hobby Games: The 100 Best (2007) — Contributor — 100 copies, 3 reviews
Kobold Guide to Board Game Design (2011) — Contributor — 99 copies, 1 review
HELP FUND MY ROBOT ARMY!!! and Other Improbable Crowdfunding Projects (2014) — Contributor — 82 copies, 4 reviews
Hot and Steamy: Tales of Steampunk Romance (2011) — Contributor — 79 copies, 2 reviews
Chronomancer (AD&D Fantasy Roleplaying) (1995) — Editor, some editions — 65 copies
The Book of All Flesh (2001) — Contributor — 57 copies, 1 review
Family Games: The 100 Best (2010) — Contributor — 39 copies, 1 review
The Bones: Us and Our Dice (2010) — Contributor — 33 copies, 1 review
Moria (Middle Earth Role Playing/MERP: Citadels Series) (1994) — Author, some editions — 23 copies
Night Train (1998) — Contributor — 23 copies
Tales of the Far West (2012) — Contributor — 19 copies, 3 reviews
The Lion and the Aardvark: Aesop's Modern Fables (2013) — Contributor — 13 copies, 1 review
The New Hero: New Heroes for a New Age (2013) — Contributor — 13 copies
Goblin Quest - Softcover: A game of fatal incompetence (2015) — Author, some editions — 12 copies, 1 review
White Dwarf 122 (1990) — Contributor — 1 copy, 1 review

Tagged

Blood Bowl (29) books by friends (19) choose your own adventure (18) comics (26) D&D (281) D&D 3 (37) D&D 3.5 (18) d20 (57) Deadlands (30) Eberron (93) ebook (45) Endless Quest (27) fantasy (329) fiction (138) Forgotten Realms (96) games (22) gaming (70) horror (19) Marvel (28) non-fiction (25) novel (20) paperback (17) read (26) role-playing games (54) roleplaying (23) RPG (284) science fiction (67) superheroes (33) to-read (160) Warhammer (31)

Common Knowledge

Birthdate
1968-08-04
Gender
male
Education
University of Michigan (Degree in Creative Writing)
Occupations
game designer
Nationality
USA
Places of residence
Beloit, Wisconsin, USA
Associated Place (for map)
Wisconsin, USA

Members

Reviews

123 reviews
This is a fun, choose-you-own adventure–style book that will introduce readers in grades three to six to D&D questing (or provide an adventure between games for those already playing). It's colourful and inviting in its physical presentation, and the voice is spot-on from the very first page. I also notice that D&D is a little more inclusive than it was when I was the age of the intended reader of this book.

The series is a smart extension of a brand that's undergoing a revival. If a reader show more enjoyed this title, there are more to explore. A great pick as a gift for an elementary-aged gamer. show less
This review was written for LibraryThing Early Reviewers.
This is one of the most boring fantasy novels I have ever read. I think my main problem was that I just couldn't bring myself to care about the main characters at all. They are college students of the "I don't really care about anything but partying" category, who try to rip off a casino and get caught. They don't have the brains to realize that if magic is real,then someone would have already tried it and the casino's would be prepared. They are warned to get out of town, but are too stupid show more to listen. Then the bad guys try to kill them, the hero gets reunited with his estranged father, and he tries to get them out of town. Of course the bad guys capture them, but since they take our heroes out partying, all is forgiven and the morons still don't have the brains to get out of town.

If I can't bring myself to care about the characters, then I can't really care about the book either.
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This review was written for LibraryThing Early Reviewers.
At first I was all "I wonder if it's a good thing or a bad thing when novels written for thirteen-year-olds come out like they were written BY thirteen-year-olds," but on closer investigation this is apparently not a YA book! It's intended for adults, which knocks me back a bit bemused on my heels. Luckily, the other reviewers have done a flawless job summarizing the dispiriting and occasionally troubling hackery on display here, so just a few supplementary points:

-in the first chapter the show more one guy confines his friend at gunpoint, Russian roulette style with the squeezing the trigger and the stale tension, and the friend's response isn't along the lines of "Are you insane"? but (actual quote) "You suck, man." Could anything be more teenagery?
-The rules of blackjack are explained at length (two pages), as are those of stud poker. Only for Forbeck it's Blackjack, Poker, Craps, and Sundrie Other Capitalls like it's 1723 in Lady Montagu's salon.
-Forbeck likes to lie to us by showing us cool guys (his idea of what a cool guy is has a lot to do with fist bumps, bad sideburns, mall clothes, and calling each other "brother") being into the same shit he's into (Fatboy Slim, Magic: The Gathering) in order to (illegitimately; one also assumes unsuccesfully) raise his own cultural capital
-(on Magic, the part where he tries to make it cool by namedropping a bunch of competitive Magic players who made the jump to the so-sexy world of tournament poker is a true low point in the culture)
-The love interest is called "Powaqa Strega" or "Powi"; she is half-Italian and half-"Hopi Indian"; she is a "medicine man," which Forbeck thinks means she sexily heals her golden-boy boyfriend. So masturbatory and pathetic.
-everyone's favourite expletive is "damned," which to my mind is one step above "curses"
-everything everyone else says below about how shitty this book is is true, but let me leave you with a taste: "He looked like he should have a Mexican accent, but when he spoke he sounded like he came from New York a long time ago instead." That's an actual quote too.
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This review was written for LibraryThing Early Reviewers.
As someone rather invested in Waterdeep as a writer (2 novels, several game supplements) and reader (everything), I was skeptical that Matt Forbeck could make me feel like I was in MY City of Splendors. I'm very glad to say I was wrong and this book swept me along the fog-shrouded streets of the Realms' most fabled of cities.

Matt's characters and scenarios and backdrops are always evocative and draw the reader into the story almost immediately. As someone rather picky about how Forgotten show more Realms books feel/sound to me, I'm happy to say this book is among the most fun reads I've had in Waterdeep in a long time.

Alas, the Netgalley copy I received for a review failed to allow the branching choices to alter the narrative flow while I read this on my Kindle, so I can't comment on the choose-a-path nature of the story.
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Statistics

Works
132
Also by
17
Members
4,257
Popularity
#5,905
Rating
½ 3.4
Reviews
111
ISBNs
255
Languages
10
Favorited
1

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