Ed Greenwood
Author of Elminster: The Making of a Mage
About the Author
Ed Greenwood was born on July 21 1959 in Canada. He is a fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of show more the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books. Greenwood discovered the Dungeons & Dragons game in 1975 and soon became a regular player. He used the Realms as a setting for his campaigns, which centered around the fictional locales of Waterdeep and Shadowdale, locations that would figure prominently in his later writing. According to Greenwood, his players' thirst for detail pushed him to further develop the Forgotten Realms setting. His works include Shandril's Sage, The Elminster Series, The Shadow of the Avatar Trilogy, The Comyr Saga, The Harpers, The Sundering and The Iron Assassin. (Bowker Author Biography) show less
Series
Works by Ed Greenwood
Silver Marches (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Accessory) (2002) 168 copies
Serpent Kingdoms (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Supplement) (2004) 123 copies
Volo's Guide to the Sword Coast (Advanced Dungeons & Dragons, 2nd Edition : Forgotten Realms, Official Game Accessory, No 9460) (No 2) (1994) 66 copies
Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement (2012) — Editor — 53 copies, 1 review
Lords of Darkness (Advanced Dungeons & Dragons/ Forgotten Realms Accessory REF5, 9240) (1989) 52 copies
The Jungles of Chult (Advanced Dungeons & Dragons: Forgotten Realms, FRM1 Adventure) (1993) 47 copies
Haunted Halls of Eveningstar (AD&D 2nd Ed Fantasy Roleplaying, Forgotten Realms Module, FRQ1) (1992) 46 copies
The City of Ravens Bluff (AD&D Fantasy Roleplaying, Forgotten Realms Adventure) (Rpga Network Adventure) (1998) 34 copies
Halls of the High King (Advanced Dungeons & Dragons Forgotten Realms, Fa1 Adventure) (1991) 27 copies
We Three Dragons: A Trio of Dragon Tales for the Holiday Season (2005) — Contributor — 27 copies, 2 reviews
The Lost Lands: The Northlands Series: The Long Night of Winter: One Night in Valhalla (2016) 3 copies
Spellfire & Elminster in Myth Drannor & Elminster's Daughter & Elminster the Making of a Mage & Temptaion of Elminster ( set of 5 books ) (1988) 3 copies
The Border Kingdoms 2 copies
Dungeons & dragons. Forgotten realms 2 copies
Dungeons and Dragons: Forgotten Realms 100-Page Spectacular (Dungeons & Dragons: Forgotten Realms) 2 copies, 2 reviews
Campaign Guide to Undermountain 2 copies
Thay: Land of the Red Wizards 2 copies
Elminster: La forja de un mago / Elminster en Myth Drannor / La tentación de Elminster (1992) 2 copies
Mulhorand 1 copy
The Man in the Wall 1 copy
Father Maim's Best 1 copy
It Came From the Swamp 1 copy
Stormsong 1 copy
The Secret In The Cellar 1 copy
A Secret Of Amber 1 copy
Forgotten Realms 1 copy
Lord Of The Darkways 1 copy
Never a Warpig Born 1 copy
Associated Works
A Strange Manuscript Found in a Copper Cylinder (1888) — Foreword, some editions — 362 copies, 9 reviews
Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516) (1996) — Author, some editions — 137 copies
Player's Guide - Rulebook IV (Dungeons & Dragons: Kingdoms of Kalamar) (2002) — Contributor — 46 copies, 1 review
Dragon Magazine, No. 200 (1993) — Contributor: The Wizards Three; Contributor: Dungeon Adventures module: The Whistling Skeleton; Contributor: Elminster's Notebook — 26 copies
Dragon Magazine, No. 236 (1996) — Contributor: Wyrms of the North: Deszeldaryndun Silverwing — 18 copies
The Munchkin Book: The Official Companion - Read the Essays * (Ab)use the Rules * Win the Game (2016) — Foreword — 18 copies, 1 review
The Further Adventures of Beowulf: Champion of Middle Earth (2006) — Contributor — 9 copies, 1 review
Prince Valiant Episode Book — Contributor, some editions — 4 copies
Polyhedron Newszine #119 (Volume 16, Number 4) (1996) — Contributor: Elminster's Everwinking Eye — 1 copy
Tagged
Common Knowledge
- Birthdate
- 1959
- Gender
- male
- Occupations
- game designer
- Nationality
- Canada
- Places of residence
- Ontario, Canada
- Associated Place (for map)
- Ontario, Canada
Members
Reviews
Ed Greenwood delves into the kingdoms of Molthune and Nirmathas in the world of Golarion, the setting for the Pathfinder roleplaying game. His protagonists are a fighter/rogue who's been cursed by a stolen wizard's mask - the curse is slowly erasing his face - and a young escaped halfling slave, herself also a rogue. The two run away from authorities in Molthune after a the halfing's escape, only to run into an even more ruthless lordling who sends them to Nirmathas to retrieve a powerful show more magic from the tomb of a wizard. Escapes, battles, traps and a lot of running away dominate the book. Like many of Ed's books, this could benefit from a little LESS action, but its certainly fast paced and exciting. show less
This is the last read for this particular copy. It has been through years of worldwide travel, reading, and more than one flood. (I'm not going to elaborate on that tussle with the geese) So I shall bid a tearful farewell to Shandril, her friends, and my old battered and beloved copy as I take it to the recycle. Don't gasp if your reading this.. it is in no condition to ever be read again... believe me if I didn't recall the missing parts it wouldn't have been readable these last few times. show more =)
I've not read much else in this series - which I understand is very good - but obviously I have enjoyed this trip into the Forgotten Realms. I don't think I can write much about the story without spoiling it. So I will leave it at this, If you have a chance to pick this up and read it - do so. I don't think you will regret a moment spent on this adventure.
please note my affection for this novel stems from my early teen years. I don't apply the same stringent criteria to it as I do other items read as an adult. You have been warned show less
I've not read much else in this series - which I understand is very good - but obviously I have enjoyed this trip into the Forgotten Realms. I don't think I can write much about the story without spoiling it. So I will leave it at this, If you have a chance to pick this up and read it - do so. I don't think you will regret a moment spent on this adventure.
please note my affection for this novel stems from my early teen years. I don't apply the same stringent criteria to it as I do other items read as an adult. You have been warned show less
This collection of the first 3 Elminster novels felt like taking a step back in time. I first got into reading fantasy through Dragonlance and Forgotten Realms novels back in the '90s. But upon reading this I realized that they are not mature novels, but rather simple adventure stories with little time for character growth or depth, which are important for making the reader sympathize with the characters. These novels tell much of the lore or origin stories that made Elminster into the show more character he is (or was, I don't know if he's still around). I am not knowledgeable enough in the lore of the Forgotten Realms but that didn't stop me from enjoying the stories when I was younger, but I feel like these relied a lot on the reader recognizing the famous places, people, and battles that were discussed in the modern timeline. These novels are basically adventure stories, almost like shonen manga, where the character would move from one battle to the next, so it became a bit of a slog to get through, but it was kind of nice to have a bit of "lighter" reading, but I would not re-read this tome. show less
For as long as can be remembered Niflgar -- dark elves -- have been raiding the Blindingbright for slaves. Orivon Firefist was captured as a child of six on one such raid. Many years pass and Orivon has grown to be one of the greatest men at forgework. Harassed and abused by his cruel mistress, Taerune, Orivon bides his time planning his escape. When a rivals attack the city he just may get his chance.
I ended up enjoying Dark Warrior Rising more than I expected. The first 80 pages or so show more layout a lot of groundwork, covering everything from Niflgar society and basic world building, outlining the family and society hierarchy as well as setting up rival religions. We get a taste of dark elves that are both familiar and yet different. It also ends up being an interesting look at just how quickly a few egos can tear a city apart given the opportunity. The names of just about everything took some getting used to though.
At the very end of the novel the author includes an essay tracing the origin of dark elves in mythology, focusing primarily on Norse myths though Celtic also gets a mention, and how it has been translated today. He gives examples from Beowulf to Lord of the Rings to D&D. He also explains how he chose his setting, which is deliberately not true to the myth, and why he wanted to tell his story the way he did.
The main book I would recommend to those that enjoy a good hack and slash, assuming they can make it through the slightly boring set up. The essay is a fantastic read that I would highly recommend to anyone interested on where some of our popular stories originated. show less
I ended up enjoying Dark Warrior Rising more than I expected. The first 80 pages or so show more layout a lot of groundwork, covering everything from Niflgar society and basic world building, outlining the family and society hierarchy as well as setting up rival religions. We get a taste of dark elves that are both familiar and yet different. It also ends up being an interesting look at just how quickly a few egos can tear a city apart given the opportunity. The names of just about everything took some getting used to though.
At the very end of the novel the author includes an essay tracing the origin of dark elves in mythology, focusing primarily on Norse myths though Celtic also gets a mention, and how it has been translated today. He gives examples from Beowulf to Lord of the Rings to D&D. He also explains how he chose his setting, which is deliberately not true to the myth, and why he wanted to tell his story the way he did.
The main book I would recommend to those that enjoy a good hack and slash, assuming they can make it through the slightly boring set up. The essay is a fantastic read that I would highly recommend to anyone interested on where some of our popular stories originated. show less
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Statistics
- Works
- 176
- Also by
- 58
- Members
- 16,893
- Popularity
- #1,324
- Rating
- 3.5
- Reviews
- 96
- ISBNs
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