Robyn Miller (2) (1966–)
Author of Myst: The Book of Atrus
For other authors named Robyn Miller, see the disambiguation page.
Robyn Miller (2) has been aliased into Robyn C. Miller.
About the Author
Image credit: Robyn Miller, co-creator of the video game series Myst, at GDC 2013 By Paris Buttfield-Addison - This file has been extracted from another file: Robyn Miller GDC 2013 (8604248684).jpg, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=89259343
Works by Robyn Miller
Works have been aliased into Robyn C. Miller.
Tagged
Common Knowledge
- Birthdate
- 1966-08-06
- Gender
- male
- Nationality
- USA
- Birthplace
- Dallas, Texas, USA
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Statistics
- Works
- 2
- Members
- 1,862
- Popularity
- #13,825
- Rating
- 3.8
- Reviews
- 24
- ISBNs
- 28
- Languages
- 5
I wasn't sure what to really expect from this book when I first got it. I had beaten the game "Myst" and the game was pretty well written. However, the game had a lot of unknown elements in its story, and I'm sad to report that "The Book of Atrus" doesn't fill in all the gaps. It certainly fills in quite a bit, but not everything. This book acts as both a prequel to "Myst" and a bridge to "Riven". It's an interesting story in that regard because it tells about Atrus' childhood and goes into why the age of Riven is in dire need of our help!
At the end of Myst we find Atrus sitting at a desk in a deep cavern in place known as D'ni. We are transported there with him once we escape the island of Myst, but we are never told why he is there; just that he needs to make a decision concerning his sons. This is all well and good, but there are so many holes and questions, thus the novelization seeks to explain them. At one time Atrus lived with his grandmother, Ana, in a desert region. "The Book of Atrus" goes into detail about his life and learning there. It's almost an ideal childhood until one day his father, Gehn, returns and seeks to take him back to D'ni. See they are from a race of people who lived underground until they were all of a sudden destroyed. Ana, Gehn, and Atrus are the only decedents we are made aware of from this great society. So when Gehn was old enough he returned to the world of D'ni in search of its secrets, to see if he could find it and possibly rebuild it. Needless to say he sort of succeeded.
Gehn understands how to write in the books and knows the secret D'ni language to make different ages to create portal links between his world and others. However, he does not wield this power intelligently, but he doesn't want the knowledge to die with him, so he seeks out his son. He teaches Atrus everything, but Atrus has a keener mind for creating ages. Most of Gehn's worlds are unstable and if a world has inhabitants Gehn insists on be treated as a God. Needless to say Atrus' kindly nature has the better of him and he seeks to change this.
In this we get to see the bridge to Riven's story line. Riven had been an age linked to by Gehn, but the world was vastly unstable. So he and Atrus sought to fix it if they could. Gehn, being the overbearing man that he is, did not think most of Atrus' ideas were good ones. However, one thing would change Atrus' life forever when he got to Riven, he met Catherine there. Yes, the girl he references frequently in the first "Myst" game. Eventually she would bear his two sons Sirrus and Akenar, so as you can tell, I knew Atrus would succeed even during reading this, so I don't feel I am giving anything away. The book doesn't go into detail about the two sons growing up, so you never really know how everything started with them. Anyway, there is a solution to Atrus' problem, but I'll let the readers find that out for themselves. When we get to "Riven", the video game, there are further complications based around this story... I'll leave these mysteries to be discovered for yourself.
I don't feel I am spoiling very much of the book because it is riveting in itself. Most people who read this will undoubtedly have played the video games and already know the stories' outcomes before reading this. As any Myst player knows the interesting factor is in the details, I have left every part of these out. The book is a fascinating page turner and I really couldn't put it down at all. This book leaves a lot more mystery to the reader in the end and left us looking forward to the follow up text, "The Book of Ti'ana." I especially recommend this to any Myst fan who wants to delve deeper into the story line and world of Myst. I don't think many people would pick up Myst if they didn't already enjoy reading books to find out what new worlds they would be brought to. In that spirit these books are clearly written!… (more)