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Nick Montfort

Author of The New Media Reader

21+ Works 1,052 Members 24 Reviews

About the Author

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and The Future and the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHRS(205.5+RND(1)); GOTO 10 (all published by the MIT Press).

Includes the names: N Montfort, Nick Monfort

Image credit: Scott Rettberg , November 12, 2000

Series

Works by Nick Montfort

Associated Works

First Person: New Media as Story, Performance, and Game (2004) — Contributor — 167 copies
Supercade: A Visual History of the Videogame Age 1971-1984 (2001) — Contributor — 162 copies
The Cambridge Companion to Narrative (2007) — Contributor — 76 copies
Software Studies: A Lexicon (Leonardo Book Series) (2008) — Contributor — 63 copies
Routledge Encyclopedia of Narrative Theory (2005) — Contributor — 36 copies
A Companion to Digital Literary Studies (2007) — Contributor — 29 copies
Well Played 1.0: Video Games, Value and Meaning (2009) — Contributor — 18 copies
Between Humanities and the Digital (2015) — Contributor — 16 copies
The Johns Hopkins Guide to Digital Media (2014) — Contributor — 14 copies
Videogame, player, text (2007) — Contributor — 10 copies
Time: A Vocabulary of the Present (2016) — Contributor — 10 copies
IF Theory Reader (2011) — Contributor — 8 copies
CyberText : Yearbook 2002-2003 (2003) — Contributor — 2 copies

Tagged

Common Knowledge

Members

Reviews

 
Flagged
FILBO | Apr 25, 2024 |
I like the writing style but found the book inconsistent with its treatment of future. Clearly a vast challenging subject but the author chooses to look at it from a limited set of views without fully explaining any one in particular.

Overall I think the problem is the format, its impossible to address a subject as vast in a small booklet.
 
Flagged
yates9 | 1 other review | Feb 28, 2024 |
https://fromtheheartofeurope.eu/racing-the-beam-the-atari-video-computer-system-...

I know very little about computer games, and still less about the early history of the Atari system; but sometimes it does you good to read about a field of human endeavour with which you are completely unfamiliar. This is a tremendous analysis of how coding is affected by external factors, especially the way in which the business of game development is financed and structured, but also from learning about player preferences and making crazy bets about game features which turn out to pay off (or not).

This slim volume looks in depth at six games, only one of which I had heard of – Combat, Adventure, Pac-Man, Yars’ Revenge, Pitfall and Star Wars: The Empire Strikes Back, but also in passing at the other games developed before or at the same time in each case, to paint a picture of the intellectual moment in which the writing of the game took place. There is a modest amount of machine code, but a lot of analysis of how ideas get turned into player experience. I don’t think I have retained very much of the information, but I come away struck by the cultural profundity of the whole enterprise. Recommended even for those like me who are not immersed in the subject.
… (more)
 
Flagged
nwhyte | 10 other reviews | Jan 7, 2024 |
Super interesting in a nostalgic way, but stretching the analysis of one piece of code a little bit too much (or too academically).
 
Flagged
zeh | 2 other reviews | Jun 3, 2023 |

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Statistics

Works
21
Also by
19
Members
1,052
Popularity
#24,492
Rating
½ 3.7
Reviews
24
ISBNs
33
Languages
2

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